Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Poland |
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File Description:
Expanding my horizons from Western Europe, herewith about 70 small airfields in Poland, many of which are not included in FS2004, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Poland.zip |
| License: | Freeware |
| Added: | 21st January 2025, 15:58:08 |
| Downloads: | 104 |
| Author: | Chris Eve |
| Size: | 650.89 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips east of the Alps |
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File Description:
A collection of over 70 small airfields in Hungary, Slovakia, Slovenia and Croatia, many of which aren't featured in FS2004, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to fill in a few gaps to the north-east of Italy and to allow the generation of lightweight GA AI traffic in this area and into the adjacent countries.Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe, where applicable, and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
| Filename: | Airstrips_east_of_the_Alps.zip |
| License: | Freeware |
| Added: | 12th September 2025, 13:29:14 |
| Downloads: | 56 |
| Author: | Chris Eve |
| Size: | 785.49 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Eastern France |
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File Description:
Next in my ongoing "Airstrips of Western Europe" project for FS2004, herewith about 100 sceneries of small, mostly default airfields in the eastern section of France, each enhanced with taxiways, parking spaces and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area without overloading the more major airfields. When combined with the French airstrips from my previous uploads, the majority of the default small French airstrips in FS2004 will be able to generate AI traffic, should you so wish, as well as putting a little basic detail into the countryside.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
| Filename: | Airstrips_of_Eastern_France.zip |
| License: | Freeware |
| Added: | 25th September 2024, 13:37:50 |
| Downloads: | 148 |
| Author: | Chris Eve |
| Size: | 2.83 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Driftwood Bay AK23 near Dutch Harbor Alaska |
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File Description:
This is Driftwood Bay, an Air Force field that is just 13 miles northwest of Dutch Harbor, and was once part of a DEW line station with a road heading up the hill.
In FS9 the stock runway is concrete and if you have a mesh with the hills correctly positioned then the runway sits in a deep hole on the hillside. In fact the runway is gravel, 3,500 feet long and aligned 32/14 next to the beach, which is where I moved it to. The beach, as configured by Ultimate Terrain (and contrary to my previous doubts, UT does cover the Aleutians) is incorrect, in that a marshy area just behind the beach is shown as sea with large indentations in what should be a fairly straight line of sand. However, this does not squeeze AK23 in any way so I left it; consider it to be a spring high tide. There is very little at AK23 beyond a gravel runway and a windsock and the AI is an Alaska State Troopers Piper Super Cub from Dutch Harbor, presumably monitoring the numerous Alaska Maritime National Wildlife Refuge areas.
| Filename: | Driftwood_Bay_AK23_near_Dutch_Harbor_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 14th August 2012, 20:32:14 |
| Downloads: | 351 |
| Author: | Roger Wensley, Sidney Schwartz |
| Size: | 3.35 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of South-West France |
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File Description:
Part two of my "Airstrips of Western Europe" project, these 90+ sceneries are mostly default basic airstrips from FS2004, enhanced with taxiways, parking spaces and aprons as appropriate, to facilitate the activation of lightweight GA AI traffic, primarily over the south-west of France. Hopefully these will allow a degree of continuity between my previous upload (Airstrips of North-West Europe) and the existing freeware releases for Spain and Portugal.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
A good number of airfields in this area have been neatly implemented in the "Occitania_VFR" package, so I've not duplicated their work.
Also included are some "bonus" sceneries from further north that weren't included in my previous upload. Just copy them over as appropriate if required.
| Filename: | Airstrips_of_SouthWest_France.zip |
| License: | Freeware |
| Added: | 16th July 2024, 18:20:44 |
| Downloads: | 111 |
| Author: | Chris Eve |
| Size: | 274.73 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Switzerland |
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File Description:
Just a small collection of of ai-enabled airfields, that don't appear to have been implemented by other authors, to further expand my Airstrips of Europe project.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration. As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them. Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Switzerland.zip |
| License: | Freeware |
| Added: | 6th March 2025, 21:00:04 |
| Downloads: | 113 |
| Author: | Chris Eve |
| Size: | 437.07 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Hewanorra TLPL on Saint Lucia in the eastern Caribbean |
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File Description:
St Lucia island is to the north of the Grenadines, between Martinique and Saint Vincent. St Lucia is nearly 30 miles long and has a population of 175,000, with two airports. Hewanorra International is at the southern end of the island, the end furthest from the capital, Castries. The reason for this is that at the southern end it was possible to build a runway almost 9,000 feet long, while the airport in the north (Vigie) could not be extended further to accomodate the largest jets. The airport was originally a USAAF base, converted to commercial use.
All buildings are made with photographic textures and include the new terminal and a new control tower. The apron has been extended so that 747's etc can be accommodated, and there are regular international flights by Virgin, BA, Air Canada, Air France, etc and local connecting flights by LIAT; the AI includes both major international airlines and LIAT. The towns around the airport (Vieux Fort etc) are included here: the scenery is based on the "Lesser Antilles Mesh" which is required and can be downloaded for free.
| Filename: | Hewanorra_TLPL_on_Saint_Lucia_in_the_eastern_Carib.zip |
| License: | Freeware, limited distribution |
| Added: | 11th June 2013, 16:23:49 |
| Downloads: | 831 |
| Author: | Roger Wensley |
| Size: | 4.25 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Mackenzie River close to Tulita CZFN in Northwest Territories Canada |
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File Description:
I discovered, while testing another airfield near the Mackenzie River, that along the side of the Mackenzie adjacent to Tulita, and for a considerable distance, there was a cliff of water. I have no idea if my version of Ultimate Terrain has developed a fault or if this has been caused by the installation of a terrain mesh that now argues with UT for some unknown reason. Whatever, it was impossible to leave it as it was. I have included a screenshot of the cliff further upstream. To avoid the cliff of water I have flattened that area of the Mackenzie River and the adjacent river banks and both the town and the airfield to a height above sea level of 400 feet. This does not reflect the real life situation but is the lesser of two optical evils. I have included a screenshot of the flattened area. If you do not have a problem then you do not need this. If you too have a cliff of water then you might want to try this. It does not completely get rid of the problem, but it does get rid of it in the area visible when landing or taking off at Tulita.
| Filename: | Mackenzie_River_close_to_Tulita_CZFN_in_Northwest_.zip |
| License: | Freeware, limited distribution |
| Added: | 1st August 2021, 22:27:01 |
| Downloads: | 74 |
| Author: | Roger Wensley |
| Size: | 573.48 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Exploring Our World - Part 2 - Easter Island, Chile - SCIP - a complete makover. |
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File Description:
Exploring Our World - Part 2 - Easter Island, Chile. In part two of this new series you will find a complete makeover of Easter Island which MS virtually ignored. Designed to compliment the fine Mataveri International Airport by Daniel Rojas (scip_o7.zip at Flightsim.com), this package includes Mesh and adjusted coastlines by John Young. John has also provided a new Afcad which removes unrealistic pushback starts. A new landclass file by John Burford adds the villages near the airport and more realistic ground treatments. You will also find numerous scenery enhancements using objects from the RWY12 and EZ Scenery libraries. Francisco Vargas has contributed a set of Thermals which soaring fans will enjoy. Of special interest is the use of AI Volkswagens, as taxi's driving around the airport and AI Helicopters that take visiting tourists on sightseeing tours. The AI Volkswagens have been provided by Ranier Girbig and are used with his permission. Easter Island, home of the mysterious head statues (Moai) has many new and exciting things just waiting for you to explore. Even the small adjacent Moto Nui Island, which MS forgot, has been added. This is the second of a series exploring lesser known parts of our FS world. Please unzip (using folders option) to a temporary folder and follow the documentation very carefully to assure a proper installation. ......
| Filename: | Exploring_Our_World__Part_2__Easter_Island_Chile__.zip |
| License: | Freeware |
| Added: | 13th July 2006, 03:22:45 |
| Downloads: | 6,691 |
| Author: | David "Opa" Marshall and friends |
| Size: | 6.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Central Germany |
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File Description:
Another selection in my Airstrips of Western Europe project, herewith 80+ small airfields in central Germany, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them.
Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Central_Germany.zip |
| License: | Freeware |
| Added: | 26th February 2025, 19:22:06 |
| Downloads: | 108 |
| Author: | Chris Eve |
| Size: | 1.14 MB |