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| Category: Flight Simulator 2004 - Scenery | |
| Fort Simpson Island CET4 - Northwest Territories, Canada |
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Fort Simpson Island is the fifth in a series of airfields that follow (approximately) in a southward direction the Mackenzie River. At the far northern end of the river there is Tuktoyaktuk, then Inuvik, Fort McPherson, Fort Good Hope, Deline, and then Wrigley, all posted. Fort Simpson Island is at 405 feet asl and on the west bank of the the Mackenzie, around 110 miles south of Wrigley at the junction of the Mackenzie and the Liard rivers. The town of Fort Simpson is on an island, and has a population of 1,250 or so folks. The Hudson Bay trading post was established here in 1822. The airport is right next to the town, and has 3,000 feet of gravel runway, though with a displaced threshold of 1,000 feet at each end (unmarked, on gravel) this is effectively 2,000 feet for landing. The Canada Flight Supplement lists the runway as being 100 feet wide; the gravel is definitely far less and the 100 refers to the width in the winter when you are landing on snow and don't care if there is gravel or grass underneath. There are no scheduled flights as these go to the nearby Fort Simpson CYFS. There is a mandatory radio frequency which is for both CYFS and CET4 and in this case I have set the "tower" to "manned" so you will report position and obey instructions. Runway 13 has right hand circuits. I have modified the Ultimate Terrain route for the Mackenzie Highway so that it remains on the west side of the river and does not wander randomly from one side to the other north of Fort Simpson.
| Filename: | Fort_Simpson_Island_CET4__Northwest_Territories_Ca.zip |
| License: | Freeware, limited distribution |
| Added: | 6th July 2014, 02:56:05 |
| Downloads: | 208 |
| Author: | Roger Wensley |
| Size: | 2.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel: St Mary's area airfields in southwest Alaska close to the Yukon River |
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This presumes you have already installed Bethel PABE and Bethel Local Airfields. In the Yukon River area of Alaska to the north of Bethel there are small villages, served by flights from both Bethel and the nearer St Mary's PASM. St Mary's has a gravel runway like the other villages, but has a larger population and airport services including maintenance and fuel. This, plus the saving of an average one hundred miles of flying by a Cessna 205 when compared with flights from Bethel, means it acts as a distribution centre fed from Bethel by larger aircraft. Go to "http://vfrmap.com/" for free vfr maps of the area (see the attached). The ten village airfields included here are all to the north and west of St Mary's: Hooper Bay PAHP, Chevak VAK, Cape Romanzof PACZ (closed air force field servicing a radar station), Scammon Bay SCM, Sheldon Point SXP, Alakanuk AUK, Emmonak PAEM, Kotlik 2A9, Mountain Village MOU, and of course St Mary's PASM itself. With these airfields not everything is as it appears to be. For instance, Hooper Bay is not a new and modernised airfield, despite the asphalt runway and apron; the current version has dispensed with the aging asphalt and gone back to gravel. I have tended to go for the 2005 or so versions, which sometimes means a small runway amid or close to the housing; Kotlik was an early renewal for reasons of safety as much as anything else and has had (since 2003?) a new and longer runway located outside of the town. The second batch of airfields will be to the east of St Mary's.
| Filename: | Bethel_St_Marys_area_airfields_in_southwest_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 29th April 2019, 17:07:24 |
| Downloads: | 225 |
| Author: | Roger Wensley |
| Size: | 11.53 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYRL & CKS4 - Red Lake & Fishing Lodge Outposts - Ontario, Canada |
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Red Lake is in Ontario, 90 miles east of the Manitoba border & 120 miles north of the US border. The town is at what was the northern end of "the road" for many years, & this has led to it becoming a centre for floatplane flights north to fishing lodges etc. It has also become THE centre of Noorduyn Norseman floatplanes in Canada & there is a Norseman on display & an annual Norseman festival. Red Lake CYRL airport is 3 miles north of the town with 5,000 feet of asphalt runway aligned 08-26 with PAPI at both ends. The apron is in two parts; the western for the fire fighting planes & the eastern for the new terminal & the hangars for North Star, Superior, and Wasaya. There is also a scruffy hangar that is used for storage & to the south of the east apron some private hangars. The town & the float base (CKS4) are at the southern end of Howey Bay. Planes taxi north before going to full power for take off, & there are two main companies based at CKS4, Chimo & Green's, both of them using Norsemans (or Norsemen?) among other planes. Chimo service their fishing lodge & outposts in the Roderick Lake area, & Green's (who have a base on the west side of Howey Bay) service their own outposts on Trout Lake & Nungesser Lake in the AI. There are other Red Lake float operations using Norsemans from further north on the lake & they service fishing lodges in the AI on Peisk Lake and Uchi Lake. The AI also includes some GA float planes, & there are numerous GA & scheduled flights into CYRL.
| Filename: | CYRL__CKS4__Red_Lake__Fishing_Lodge_Outposts__Onta.zip |
| License: | Freeware, limited distribution |
| Added: | 15th November 2015, 14:29:42 |
| Downloads: | 500 |
| Author: | Roger Wensley |
| Size: | 32.92 MB |
| Category: Flight Simulator 2004 - Scenery | |
| 9A8 - Ugashik, PAII - Egegik, AK96 - Bartletts, AK36 - Coffee Point , Alaska, USA |
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All four of these depend heavily on fishing but two of them only spring into existance during the salmon catching-and-canning season. Grant Air run scheduled flights to the two permanent settlements, and there are irregular scheduled flights and charters to the others according to demand. Ugashik is a permanent settlement 60 miles northeast of Port Heiden, stretched out along the east bank of the Ugashik River. There are two canneries, one old and collapsing and the other newer and functioning. The population is given as 12, though during the season this increases significantly. The (newer) airfield is at the northern end of the village with a gravel runway 3,500 feet long aligned 06-24. Egegik is the second permanent settlement, 45 miles north of Ugashik and 40 miles southwest of King Salmon, on the east bank of the Egegik River. The town is on a corner of land, with a population of around 110 and two operating canneries. The airport is a mile and a half south of the town with two gravel runways, 12-30 at just under 5,600 feet and 03-21 with 1,500 feet; both are lit. On the other side of the Egegik River are more canneries and two airfields, both of which have two runways but are otherwise entirely without facilities or luxuries such as lights. They are called Bartletts (named for the cannery it serves) and Coffee Point (named for the location). The shacks of the seasonal fishermen are strung out along the coast and a lot of the salmon fishing is by net, laid by a small boat and later pulled ashore for emptying. Only one cannery on the west shore has a docking facility for unloading boat-caught fish.
| Filename: | 9A8__Ugashik_PAII__Egegik_AK96__Bartletts_AK36__Co.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd April 2015, 18:06:49 |
| Downloads: | 1,134 |
| Author: | Roger Wensley |
| Size: | 4.98 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CZNL - Nelson - Nelson, British Columbia, Canada |
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Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
| Filename: | CZNL__Nelson__Nelson_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 7th June 2015, 10:23:49 |
| Downloads: | 425 |
| Author: | Roger Wensley |
| Size: | 17.84 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Koyukuk KYU in Alaska |
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Koyukuk is a small village on the northern bank of the Yukon River, around 5 miles east of where the river turns from north-south to east-west, east being upstream towards the distant Fairbanks. The mouth of the Koyukuk River that joins the Yukon is just to the east of the village. The population is now under 100 and living from fishing and the land. During the late 1800's the local population lived off the land and also by the spin off from gold mining in the same way as the nearby Nulato, but when in the early 1900's gold mining activities moved to Nome and Fairbanks local prosperity plunged. In fact, the village only became a permanently inhabited establishment in 1939, when a school was built. The airfield is close by and has a gravel runway aligned 6-24 and 4,000 feet long with PAPI on the approach to 6. There is also a shorter and parallel grass runway that is only used in the winter snows by light planes that are on skis and without wheels. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Koyukuk is served by Wright Air from Fairbanks in the east and this is included in the AI provided with the post of Nulato. A note here about my scenery making. This is post number 509 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Koyukuk_KYU_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 30th August 2019, 18:23:12 |
| Downloads: | 124 |
| Author: | Roger Wensley |
| Size: | 3.26 MB |
| Category: Flight Simulator 2004 - Scenery | |
| 8AK7 - Bullen Point - Alaska North Slope 7 |
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The town of Barrow is in the far north of Alaska, and these are coastal villages or radar installations to the west, south, and now east of Barrow. There will be further additions. Bullen Point is a DEW station Air Force base 240 miles east of Barrow and 75 miles east of Oliktok. The runway is just under 4,000 feet of gravel and aligned 05-23; this is approximately at right angles to the default FS9 alignment and how that came about is something I doubt Bill Gates could explain. Most of the DEW buildings have now been removed (including the large hangar, which is unusual) but as I had a layout I made the whole site as it was originally, way back in the days when the north slope was still a wilderness. The AI is one day a C-130, on another a Cessna, and on a third a DC3. When I started this North Slope series it was my intention to create the full monty and make all the oil and gas installations and Deadhorse airport etc. I have come to realise that the oil side is impossible to make. There is so much of it and each bit is as time consuming as Heathrow while the actual airfields are more like Rockcliffe CYRO, so a lot of effort for what is just background to an adjoining airfield. But at the same time, if I make the new airstrips it is impossible NOT to make the oil installations as they are the dominating feature. So no new airstrips, and this is going to be just the 1960's or 1970's, when the oil business was only exploratory and the airfields were for villages or DEW stations, and Harmon Helmerick had his dirt strip on the Colville River estuary and was guiding hunters and fishermen and had just started to help out Sinclair Oil with oil exploration in 1966. Read his book. Download my previous post of his field.
| Filename: | 8AK7__Bullen_Point__Alaska_North_Slope_7.zip |
| License: | Freeware, limited distribution |
| Added: | 15th July 2016, 17:46:54 |
| Downloads: | 277 |
| Author: | Roger Wensley |
| Size: | 2.5 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Seward PAWD in Alaska V2 plus 6AK5 |
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This is V2, the combined original and also V1. If you have already installed V1 then you do not need this. The town of Seward (population around 2,700) is on the east coast of the Kenai Peninsula, 70 miles east of Kenai town and also 70 miles southeast of Anchorage, amid mountains and glaciers at the northern end of the 20 mile long and fjord-like Resurrection Bay. It is also at the southern end of both the Alaska Railway and the Seward Highway, and has a sheltered dock for freight and also for cruise liners. Passengers from the liners can enjoy local attractions (dog sledging on a glacier?) and also easily continue further north by bus or train to Anchorage or to other tourist attractions such as Denali. The airport is next to the port and the town, with two runways aligned (in FS9, not taking account of the recently wandering magnetic north) 15-33 and 12-30, both asphalt and 2,100 and 4,200 feet long respectively. Only 12-30 (and its taxiways) is lit, with VASI on 30. There are no regularly scheduled flights to Seward; with buses and trains running direct from Anchorage there is no money to be made. There are some charter flights coordinated with cruise liners, and some freight flights, the very occasional visit by the Coastguard, but most flights are GA, air taxi,or short scenery-viewing trips for summer tourists. In a mountainous area the only sure thing about the behaviour of AI aircraft is that it is unpredictable but often involves a mountain; nothing to be done about it. At Seward there is also marine AI from and to the port, in the shape of a cruise liner and an Alaskan ferry, but the latter only if you have Holger Sandmann's Alaska scenery installed. Also included with this is a correction for Fire Island 6AK5, near Anchorage, that takes the airfield out of the water; this is something I have meant to do for the last 5 years.
| Filename: | Seward_PAWD_in_Alaska_V2_plus_6AK5.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2016, 18:27:26 |
| Downloads: | 591 |
| Author: | Roger Wensley |
| Size: | 12.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anticosti Island in Quebec Canada |
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Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour. The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter. The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes from the south. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Anticosti_Island_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 31st July 2021, 18:23:40 |
| Downloads: | 80 |
| Author: | Roger Wensley |
| Size: | 11.78 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CAW5 in British Columbia, Canada |
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This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.
| Filename: | Port_Hardy_CAW5_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2017, 15:01:45 |
| Downloads: | 201 |
| Author: | Roger Wensley |
| Size: | 8.27 MB |