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| Category: Flight Simulator 2004 - Scenery | |
| Europe SRTM mesh Part 13: Western Spain & Portugal |
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File Description:
Europe SRTM LOD9 mesh part 13 of 13: Covers Spain west of 4.5°W and Portugal.
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (76m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
| Filename: | Europe_SRTM_mesh_Part_13_Western_Spain__Portugal.zip |
| License: | Freeware, limited distribution |
| Added: | 20th October 2005, 11:22:13 |
| Downloads: | 15,504 |
| Author: | Yohann Baptiste |
| Size: | 34.22 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cordova Smith PACV & Municipal CKU in Alaska US |
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File Description:
Cordova is on the south coast of Alaska, around 150 miles east of Anchorage and 45 miles south of Valdez. The town is mainly built on a small but relatively flat area between the east side of Prince William Sound and Eyak Lake, and has a population of around 2,350 in 2010, the approximate date of this scenery.
The Municipal Airfield CKU is on the north side of Eyak Lake to the east of Cordova, with the runway that is 1,800 feet of unlit gravel squeezed between the lake and the road that runs around the lake. The hangars and parking aprons are reached by taxiing across, and to some extent along, the road. Float planes are also taken from the lake to an apron to the west of the runway.
Cordova Airport PACV (named in the real world "Merle K. (Mudhole) Smith", and I will leave you to research this) is known as Cordova Smith in FS9 and is 10 miles to the east of the town on relatively flat ground between mountains to the north and the sea to the south. The runway is 8,080 feet of lit asphalt aligned 09-27 with ILS on runway 27 and VASI on both ends. The aprons are to the north side of the runway and are reached by back-taxiing; there are no taxiways parallel to the runway. The main apron serves Alaska Air via the western of two taxiways. The GA parking and hangars are mainly reached by using the eastern taxiway, though there is in fact a connecting taxiway between the two (for GA, but definitely not for airliner use). The taxiway further to the west serves the separated Alaska Coastguard apron and hangar, which is mainly for helicopter use. There is a nominally grass runway 1,900 feet long and aligned 16-34 to the south of the main runway; in fact it appears to be more gravel than grass. I have left this inactive as otherwise AI Alaska Air planes would be attempting to use this when the wind made it seem like a good idea.
The AI includes Alaska Air (twice a day) and also Coastguard helicopters, along with GA.
| Filename: | Cordova_Smith_PACV__Municipal_CKU_in_Alaska_US.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2022, 21:53:03 |
| Downloads: | 145 |
| Author: | Roger Wensley |
| Size: | 16.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Society Islands |
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File Description:
Replacement coastlines & roads for Maupiti, Bora Bora, Tupai, Tahaa, Raiatea & Huahine. Including missing landclass and updated waterclass. Compatible with all of Bill Melichars Airports and scenerys for this area and payware landclass. Please read the readme file for special instructions on installation.
| Filename: | Society_Islands.zip |
| License: | Freeware |
| Added: | 17th May 2004, 22:19:32 |
| Downloads: | 10,080 |
| Author: | James Thompson |
| Size: | 49.54 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Easter Island - UPDATE - Missing Texture |
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File Description:
Exploring Our World - 2 - Easter Island UPDATE. This is the texture file for Moto Nui island which was inadvertently left out of the original Easter Island package (easteris.zip). My sincere apologies for the oversight. Check the Installation.txt file for the simple installation procedure.
| Filename: | Easter_Island__UPDATE__Missing_Texture.zip |
| License: | Freeware |
| Added: | 14th July 2006, 03:00:50 |
| Downloads: | 4,139 |
| Author: | David "Opa" Marshall |
| Size: | 52.37 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CJS4 Moose Jaw Municipal Airport, Saskatchewan, Canada, Version 2 |
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File Description:
Moose Jaw Muni is located 13 km northeast of the city of Moose Jaw, Saskatchewan, Canada. The airfield is a small general aviation airport and hub in the summer for agricultural aircraft. CJS4 Moose Jaw Muni was constructed using GMAX and includes all the airport buidings,signage, fencing, custom ground and runway textures, and lighting. The scenery replicates the pilot activated ARCAL lighting of the airfield approach lights, edge lights, runway and taxiway lights.
This is an update to the July 2007 version of the scenery, which was lost in the AVSIM hack. This is a complete revision of the airport includng new hangars so if you have the orginal file please delete and replace with this version 2 of CJS4 Moose Jaw Municipal airport.
| Filename: | CJS4_Moose_Jaw_Municipal_Airport_Saskatchewan_Cana.zip |
| License: | Freeware |
| Added: | 5th January 2011, 14:55:31 |
| Downloads: | 1,161 |
| Author: | Gregory Putz |
| Size: | 20.36 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Europe SRTM mesh Part 02: UK & Ireland |
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File Description:
Europe SRTM LOD9 mesh part 2 of 13: Covers all of UK & Ireland except the Shetlands, and a tiny part of France (from Calais to Abbeville).
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (90m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
| Filename: | Europe_SRTM_mesh_Part_02_UK__Ireland.zip |
| License: | Freeware, limited distribution |
| Added: | 19th October 2005, 16:11:56 |
| Downloads: | 17,956 |
| Author: | Yohann Baptiste |
| Size: | 36.17 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Fronconia NH 1B5 |
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File Description:
This is my first attempt at making any kind of scenery for Flight Simulator. I live in Boston and love getting up into the White Mountains both in Summer and in Winter, so I decided to use my ultimate power of MSFS Eminent Domain and evicted the owners of this small private field right in the heart of the Presidential Range in order to create a fictionalized Pilot's home. It's nothing fancy, but it is a nice base for VFR flights throughout the region. We don't have the drastic vertical topography as many other places around the world here in New England, but I guarantee you that we have some of the prettiest, especially in the fall.
I hope you enjoy, and if you have any problems please e-mail me at [email protected]
Thanks,
John Combs
| Filename: | Fronconia_NH_1B5.zip |
| License: | Freeware |
| Added: | 28th June 2004, 16:05:56 |
| Downloads: | 489 |
| Author: | John Combs |
| Size: | 175.3 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Eastmain River CZEM in northern Quebec, Canada |
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File Description:
Eastmain River is on the south bank of the river of the same name, close to the eastern shore of James Bay at it's southern end. Moosonee is around 110 miles to the southwest, and Waskaganish (my post October 2010) just 50 miles to the south. The town has a population of around 770 who are mostly Cree speakers. The airport is just to the south of the town with a gravel runway just over 3,500 feet long and aligned 02/20; there is no PAPI and there is no fuel available, unless there is some in drums. There are flights by Air Creebec and Wasaya; their textures are available for download on Flightsim and the planes are as listed in the AI folder. The AI bgl is for both CYAT and CZEM; don't think I have included the wrong one.
| Filename: | Eastmain_River_CZEM_in_northern_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th January 2013, 22:00:34 |
| Downloads: | 252 |
| Author: | Roger Wensley |
| Size: | 2.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Seward PAWD in Alaska V2 plus 6AK5 |
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File Description:
This is V2, the combined original and also V1. If you have already installed V1 then you do not need this. The town of Seward (population around 2,700) is on the east coast of the Kenai Peninsula, 70 miles east of Kenai town and also 70 miles southeast of Anchorage, amid mountains and glaciers at the northern end of the 20 mile long and fjord-like Resurrection Bay. It is also at the southern end of both the Alaska Railway and the Seward Highway, and has a sheltered dock for freight and also for cruise liners. Passengers from the liners can enjoy local attractions (dog sledging on a glacier?) and also easily continue further north by bus or train to Anchorage or to other tourist attractions such as Denali. The airport is next to the port and the town, with two runways aligned (in FS9, not taking account of the recently wandering magnetic north) 15-33 and 12-30, both asphalt and 2,100 and 4,200 feet long respectively. Only 12-30 (and its taxiways) is lit, with VASI on 30. There are no regularly scheduled flights to Seward; with buses and trains running direct from Anchorage there is no money to be made. There are some charter flights coordinated with cruise liners, and some freight flights, the very occasional visit by the Coastguard, but most flights are GA, air taxi,or short scenery-viewing trips for summer tourists. In a mountainous area the only sure thing about the behaviour of AI aircraft is that it is unpredictable but often involves a mountain; nothing to be done about it. At Seward there is also marine AI from and to the port, in the shape of a cruise liner and an Alaskan ferry, but the latter only if you have Holger Sandmann's Alaska scenery installed. Also included with this is a correction for Fire Island 6AK5, near Anchorage, that takes the airfield out of the water; this is something I have meant to do for the last 5 years.
| Filename: | Seward_PAWD_in_Alaska_V2_plus_6AK5.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2016, 18:27:26 |
| Downloads: | 591 |
| Author: | Roger Wensley |
| Size: | 12.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CAW5 in British Columbia, Canada |
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File Description:
This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.
| Filename: | Port_Hardy_CAW5_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2017, 15:01:45 |
| Downloads: | 201 |
| Author: | Roger Wensley |
| Size: | 8.27 MB |