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| Category: Flight Simulator 2004 - Scenery | |
| 'Classic' Water Reflection |
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File Description:
For those of you that miss the FS2002 water reflections, these are optimized sun and moon reflection textures for FS2004. The new files are a quarter the size of the original files, with no visual degradation (that I could see) and improved performance.
These should work with older video cards (non-DX9) as well and look great with either "High" or "Low" Water Effects enabled. They look particularly good when combined with the OceanFX 2 package (with OCEANSFX.ZIP and OCEANSTX.ZIP).
| Filename: | Classic_Water_Reflection.zip |
| License: | Freeware |
| Added: | 27th October 2003, 16:53:50 |
| Downloads: | 14,847 |
| Author: | Carlyle Sharpe |
| Size: | 645.85 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Aupaluk CYLA in northern Quebec Canada |
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Images related to this file:
File Description:
This is a very small village in northern Quebec, on the eastern shore of Nunavik in Ungava Bay. The population is only around 200. The name refers to the redness of the iron bearing soil. Kuujuaq, the regional centre, is 90 miles to the south, and there are regularly scheduled flights by an Air Inuit Twin Otter. The runway is 3,400 feet of gravel aligned 05-23. The ai was included with the posting of Akulivik but is included again here.
| Filename: | Aupaluk_CYLA_in_northern_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 18th September 2018, 04:22:22 |
| Downloads: | 127 |
| Author: | Roger Wensley |
| Size: | 2.41 MB |
| Category: Flight Simulator 2004 - Scenery | |
| DBWsim: Hickam AFB 2004 |
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File Description:
The second DBWsim scenery pack for the Hawaiian island of Oahu follows up on DBWsim’s Pearl Harbour 2004 with DBWsim Hickam AFB 2004. This scenery pack covers primarily Hickam AFB in the west of the Honolulu International airport region, as well as a significant overhaul of the Honolulu International Airport area. This scenery is designed to complement DBWsim Pearl Harbour 2004 and is intended for use with (but will operate independant of) Bill Melichar’s ‘FS2004, Honolulu International Airport, Version 5’.
| Filename: | DBWsim_Hickam_AFB_2004.zip |
| License: | Freeware |
| Added: | 14th November 2004, 20:19:05 |
| Downloads: | 9,022 |
| Author: | Derek and Brendan Webb |
| Size: | 2.64 MB |
| Category: Flight Simulator 2004 - Scenery | |
| New Relief Textures |
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File Description:
I have modified all the textures of the autogen buildings and houses of all the continents, and the textures of the buildings and facilities of the default airports. My intention has been to give a greater sense of "relief and depth" in the surfaces of the polygons that form the buildings in the 3D world of FS2004. You can see now that the windows, doors, columns, and all the forms that would have the real structure show different degrees of illumination and shadows.
| Filename: | New_Relief_Textures.zip |
| License: | Freeware |
| Added: | 24th November 2003, 04:48:04 |
| Downloads: | 16,864 |
| Author: | Carlos Lorenz Benlloch |
| Size: | 4.74 MB |
| Category: Flight Simulator 2004 - Scenery | |
| SBUG - Uruguaiana Airport Brazil |
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File Description:
A total remake of the default FS2004 airport. This scenery is designed to be used with the default FS2004 scenery and may work with others, but not tested. I tried to make the layout as exact as possible as the real airport using Google Maps and ADE9. The buildings were designed using Instant Object Studio. EZ Scenery was used to place the more common elements like vehicles, trees, fences and lights, etc. Airport Design Editor was used for the layout of the airport.
| Filename: | SBUG__Uruguaiana_Airport_Brazil.zip |
| License: | Freeware |
| Added: | 3rd September 2017, 07:19:33 |
| Downloads: | 621 |
| Author: | Johnny Alford |
| Size: | 23.1 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,770 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,040 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,696 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 5 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_5_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:38:45 |
| Downloads: | 9,403 |
| Author: | Abdulkadir Ozturk |
| Size: | 27.58 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 1 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_1_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:30:31 |
| Downloads: | 11,998 |
| Author: | Abdulkadir Ozturk |
| Size: | 31.29 MB |