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| Category: Flight Simulator 2004 - Scenery | |
| Backcountry airfields for 19m terrain mesh in Idaho USA |
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File Description:
These four backcountry fields are for use with the FSGenesis 19m mesh of Idaho, and are Big Creek, Johnson Creek, Dixie, and Sulphur Creek Ranch. They have been revised to fit and almost certainly do not work without the 19m mesh; a quick comparison with Big Creek before and after demonstrates the difference. I also have Ultimate Terrain installed. The three ingredients of terrain mesh, UT main roads, and UT streams, along with their individual margins of error, very often create conficts of space that make a grass runway impossible to site with it's correct length. Given the choice of turning off roads or streams (the terrain mesh cannot be turned off, obviously) I chose streams; the roads are less obviously incorrect, plus it matters not if roads go uphill while a climbing stream is to be avoided. On that basis the original series is reissued here for use with the 19m terrain mesh, on the presumption that you have already downloaded the original series. There are no textures or AI included as they remain the same as the originals, and the new scenery bgl's replace the originals to get the runways and grass etc in the right positions. There will be follow-on fields that are new, and all of the new ones will be only for the 19m mesh.
| Filename: | Backcountry_airfields_for_19m_terrain_mesh_in_Idah.zip |
| License: | Freeware, limited distribution |
| Added: | 29th May 2017, 04:19:43 |
| Downloads: | 124 |
| Author: | Roger Wensley |
| Size: | 2.22 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Chignik Lake A79 and Port Heiden PAPH - Alaska, USA |
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File Description:
These are two villages in Alaska, in the peninsula that is the start of the Aleutians. Both are east of Perryville, Chignik Lake by 30 miles on the south side of the peninsula and Port Heiden by 75 miles on the north coast. Both are served by Grant Aviation government-subsidised regional flights from King Salmon. Chignik Lake has a population of around 70. There are two buildings on the airfield, but passengers still wait in their car for the plane to arrive as there is no terminal building as such. The runway is 3,300 feet of gravel aligned 08-26, as are so many in this area. Port Heiden is on the north shore of the peninsula, and the population is around 100. FS9 showed the town as being large enough to house 10,000; the new landclass here reduces this to the actual 40 or so houses, one and a half miles south of the airport. The roads are still the FS9 originals, which are approximately in the right place but are brightly lit at night as I was too lazy. The main occupation is fishing. There are buildings on the airfield (mostly old, except for a garage building) but passengers again wait in their cars for the plane to arrive. The two runways are both gravel, and are 05-23 of 6,200 feet, and 13-31 of 4,400 feet.
| Filename: | Chignik_Lake_A79_and_Port_Heiden_PAPH__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 30th March 2015, 20:28:47 |
| Downloads: | 291 |
| Author: | Roger Wensley |
| Size: | 5.1 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Union Island TVSU in the Grenadines, eastern Caribbean Version 1.1 |
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File Description:
This is a self-contained version 1.1 that modifies the terrain flattens around the airport. I found that suddenly, and for no apparent reason, the Lesser Antilles mesh and my flattens were at war and creating hills within the airport boundary. If you are not having problems then you do not need this.
Union Island is in the southern tail of the chain of islands known as St Vincent and the Grenadines, between Canouan and Carriacou. Union is another small island, 3.5 miles long and at its widest 1.5 miles wide; the resident population is around 3,000, mostly in the two towns Clifton and Ashton. The airport is at the eastern end of the island, and has been extended into the sea on landfill. The runway is now around 2,480 feet long, aligned 08 (and with the southeast trade winds it is unlikely that you will find yourself using 26) and with a displaced threshold of 530 feet due to the hill to the west. The terminal is adjacent to a rather small apron; there is parking on the grass north of the taxiway. There are connecting flights by SVG to Barbados and the other islands and these are reflected in the AI. The airport has no lighting, and flights are obliged to land and depart in daylight hours only, outside of which the airport is closed.
| Filename: | Union_Island_TVSU_in_the_Grenadines_eastern_Caribb.zip |
| License: | Freeware, limited distribution |
| Added: | 16th June 2013, 18:46:33 |
| Downloads: | 526 |
| Author: | Roger Wensley |
| Size: | 2.02 MB |
| Category: Flight Simulator 2004 - Scenery | |
| HLLQ El Beida/Labraq |
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File Description:
Googly scenery for HLLQ El Beida/Labraq - a joint civilian and military airport
near the north coast of Libya that is poorly provided for in Flight Simulator
2004. These scenery files add taxiways, aprons, buildings and other airport
features, so that you and your "AI" traffic can land, taxi, park and take off
in a realistic manner.
The city of Al Beida, or Al Bayda' or El Beda or Al Baidhah (depending on who
you are) has achieved its own airport status by using the end of a dead runway
at Labraq Air Base. In turn the airbase has contracted to use the opposite end
of the runway as its base of activity. The city is served by jets of Libyan
Airways and turboprop craft of Air One Nine and Ghadames Air Transport.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without. [File re-uploaded at request of AVSIM]
| Filename: | HLLQ_El_BeidaLabraq.zip |
| License: | Freeware |
| Added: | 28th May 2010, 20:42:26 |
| Downloads: | 1,286 |
| Author: | John Hinson |
| Size: | 73.79 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska South Slope 1: Noatak PAWN in AK, US |
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File Description:
The town of Kotzebue is in the far northwest of Alaska, and these are villages to the north and then the east of Kotzebue on the South Slope of the Brooks Range of mountains. There will be further additions. Noatak is a small village (population now around 520 and rising) on the west bank of the Noatak River, around 50 miles north of Kotzebue. It is on the edge of the Noatak National Preserve and as the only village on the river is the centre for fishing, rafting, canoe, and other types of outdoor expeditions. The airfield has almost 5,000 feet of lit gravel just south of the town, aligned 18-36. There are scheduled flights by Era (now renamed Ravn) and by Bering Air, both of them originating in Kotzebue and routing north to Noatak, Kivalina, Point Hope, and then back again. The AI includes these flights plus a daily Everts Air cargo flight and GA. There are new bgl's for Kotzebue; the development of the northern and eastern AI meant that more dedicated parking spaces were needed at Kotzebue. The two new Bering Air planes are as listed in the AI folder, and there is also a new Era Cessna 208 to be installed. The next South Slope scenery will be Noorvik ORV, to the east of Kotzebue.
| Filename: | Alaska_South_Slope_1_Noatak_PAWN_in_AK_US.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd September 2016, 20:54:32 |
| Downloads: | 252 |
| Author: | Roger Wensley |
| Size: | 4.22 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kindley Field Bermuda 1955-1962 |
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File Description:
Kindley Field, on the British Overseas Territory of Bermuda, was built as a joint RAF/USAAF facility during the Second World War. Subsequently the RAF area became the civilian terminal while Kindley Air Force Base was operated by the USAF between 1948 and 1970. It was primarily a staging post between the US and Western Europe for land-based planes unable to cross the Atlantic non-stop, very like Ernest Harmon in Newfoundland and the civilian Gander, and like Harmon it closed when the jet age made such bases redundant. Prior to that it hosted no combat units, but the 59th and then 53rd Weather Reconnaissance Squadrons, the 'Hurricane Hunters', were based there, and also from 1 February 1956 to 15 June 1963 the 303rd ARS Stratotankers were present to support Strategic Air Command and other refueling requirements. After 1970 it became a US Navy facility primarily concerned with tracking Soviet submarines, and was closed at the end of the Cold War. This scenery represents Kindley between 1955 and 1962 and has custom made scenery by Dan French and ai military traffic by Al Von Pingel to add to the downloadable California Classic civilian and MATS traffic available at Tom Gibson's site. Like Harmon and Gander, it was one of the most important airfields of its time.
| Filename: | Kindley_Field_Bermuda_19551962.zip |
| License: | Freeware |
| Added: | 3rd December 2022, 13:10:38 |
| Downloads: | 147 |
| Author: | Ken Lawson, Al Von Pingel, Dan French |
| Size: | 30.31 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nenana Municipal Airport PANN in Alaska |
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File Description:
Nenana is a village on the river of the same name around 40 miles west of Fairbanks, which is the second largest urban area in Alaska after Anchorage. Nenana, as a result of this proximity, is served by road and railway and unlike other Alaskan villages is not reliant on air cargo for necessities. The current population is just under 400, which is way down from its peak of 5,000 in the 1920's when gold was being mined and the railroad being built. Nenana's main claim to fame is as the starting point for the 1925 mushing delivery to Nome of the serum to combat an outbreak of diphtheria. Any Nenana Municipal Airport history is difficult to find, even the date of construction. It has two runways 3L-21R and 3R-21L, the first being asphalt and just under 5,000 feet with PAPI at both ends, the second grass and 1,800 feet. Both are lit. It also has a further water runway similarly aligned and 3,000 feet long. Maintenance is available and there is also fuel at the end of the northern apron, close to the crashed and stripped DC4 that sits among other unwanted items that are too large to make it worth the cost of moving them off the site. There are no regular scheduled flights to the airport, with air taxi or owner operated being in the majority. The scenery, in addition to the terrain, town, bridges, and airport items also modifies the terrain in an area further south where FS9 depicted as a city an Air Force base that is mainly concerned with radar and communications and in fact has very few buildings. The AI includes some Beavers on floats that were used in previous BC scenery with the kind permission of FSAddon. As I have already posted them I have not included them again here. The float plane AI uses the same radio frequency as the land based planes, but they fly to PANX and not to PANN as FS9 has problems with getting floats and wheels separated. Or maybe I just haven't worked out how to cope with FS9. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Nenana_Municipal_Airport_PANN_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2019, 18:12:42 |
| Downloads: | 154 |
| Author: | Roger Wensley |
| Size: | 7.36 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Little Port Walter Fish Hatchery for FSAddon's Tongass Fjords FS2004 |
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File Description:
LITTLE PORT WALTER FISH HATCHERY Scenery for FS2004
Designed specifically for the Tongass Fjord scenery
add-on by FSAddon. Gmax designed all original models.
The scenery changes with time and season. AI Boat traffic
includes an Coast Guard cutter (scenery only) with landable
deck that launches a rigid hull inflatable that patrols the
waterways. Also includes AI traffic for Fishing boats included
in Tongass Fjords with permission.
| Filename: | Little_Port_Walter_Fish_Hatchery_for_FSAddons_Tong.zip |
| License: | Freeware |
| Added: | 30th July 2006, 04:43:17 |
| Downloads: | 1,428 |
| Author: | Brian Smith |
| Size: | 3.17 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Indianapolis Executive KTYQ |
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File Description:
FS2004 Scenery - Indianapolis Executive Airport (Formally known as Indianapolis Terry Airport) KTYQ, serves Indianapolis and Boone County and is owned by R. Vansickle. The paved runway extends for 5500 feet. The facility is at an elevation of 922 feet at a distance of about 14 miles from Indianapolis. Created with FSDS2, Rwy12 and Lago's FSE. AFCAD2 and Traffic Tools required. By John B. Loney, Jr.
| Filename: | Indianapolis_Executive_KTYQ.zip |
| License: | Freeware, limited distribution |
| Added: | 17th May 2010, 22:30:47 |
| Downloads: | 786 |
| Author: | John B. Loney, Jr. |
| Size: | 984.06 KB |
| Category: Flight Simulator 2004 - Scenery | |
| FSE Magic Island ILS Final Version |
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File Description:
Fictional Island at Coetivy- FSSC- (Seychelles) : sounds, scenery, tracks and dreams :-)
Now, with VOR and ILS, new runway, new lighting, more moving tracks and more eye candies.
You must own FSE by LAGO http://www.lagoonline.com to use this scenery.
Before installing this scenery, just go to the default Microsoft scenery at FSSC and have a look...Excepted few trees there is NOTHING.
Now install Magic Island...
| Filename: | FSE_Magic_Island_ILS_Final_Version.zip |
| License: | Freeware, limited distribution |
| Added: | 13th January 2004, 19:18:50 |
| Downloads: | 955 |
| Author: | David Roch |
| Size: | 59.09 KB |