Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Original Aircraft | |
| Air Nostrum (Iberia Regional) Bombardier CRJ900 v3 |
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The Project Open Sky team now presents our long awaited version 3 of our CRJ-900, in Air Nostrum (Iberia regional) colours [EC-JYA]. This release also includes the 2008 sticker "Comunidad Sede de la 32a America's Cup". This model is a continuation of our previous CRJ700 project.
Built mainly for FS2004 (not fully tested in FSX, see our support forums at http://www.projectopensky.com), the CRJ900 model features highly detailed and accurate exterior model, dynamic wing flex with XML coding, wing views, fully animated control surfaces, fully independent XML landing gear suspension, trim animation, highly realistic Opening Passenger Door L1 (integrated Airstair door) and opening forward and aft baggage holds (opened by the included POSKY Utility Panel), rolling wheels and extremely detailed animated landing gears with photorealistic textures, XML coded nose gear steering with steering lock at high rolling speed, animated thrust reversers, modeled built-in Lektro Pushback Tug (controlled by POSKY Utility Panel) and highly-detailed and accurate, 32bit day and night textures and realistic lighting effects. Aircraft painted by Project Opensky member Dickson Chan.
| Filename: | Air_Nostrum_Iberia_Regional_Bombardier_CRJ900_v3.zip |
| License: | Freeware, limited distribution |
| Added: | 15th May 2010, 23:22:07 |
| Downloads: | 5,818 |
| Author: | Project Opensky |
| Size: | 19.06 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Trans World Airlines (TWA) Boeing 747-131 (N93117) |
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File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This is a paint of TWA (Trans World Airlines) livery from 1970s until the 1990s. This download also contains textures which remove the black glare-shield around the cockpit as well as painted white engine option.
| Filename: | Trans_World_Airlines_TWA_Boeing_747131_N93117.zip |
| License: | Freeware |
| Added: | 24th April 2015, 21:37:31 |
| Downloads: | 814 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 18.3 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Indian Creek Farm Field CF07 near Ottawa in Ontario, Canada |
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Indian Creek farm field (Re-upload WITH THE MISSING TEXTURES!) is in Ontario and southeast of Ottawa, less than two miles east of two other real-life farm fields I have already posted (Russell Farm, and Russellette Strip). The creek is just north of the runway in the trees, though it doesn't show in FS with or without Ultimate Terrain.
There is a grass runway 08/26 that is 2,100 feet long and has lights; the grass could be better (I mean there could be more of it) but the drainage is good. There is a large hangar that is right by the house and is heated (wow!); this is for the owner. There are also eight other hangars which are slightly basic and without doors, which means boxes over the wheels so the tires don't get chewed by the wild life and canvas hangar fronts for the winter. All the hangar buildings are modeled specifically for this scenery. The runway has been there for 22 years, and before that (though with a large gap between) there was a military grass strip as a relief field for nearby Pendleton .
| Filename: | Indian_Creek_Farm_Field_CF07_near_Ottawa_in_Ontari.zip |
| License: | Freeware, limited distribution |
| Added: | 8th February 2010, 09:45:16 |
| Downloads: | 442 |
| Author: | Roger Wensley |
| Size: | 11.35 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Boundary Bay CZBB in British Columbia, Canada |
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Boundary Bay is south of Vancouver in British Columbia, close to the US/Canada border. It is the 5th busiest airfield in Canada measured in terms of take offs and landings as there are several training companies based there. The airfield was purchased by Alpha Aviation in 2009 and and modernised for the 2010 Winter Olympics, the main addition being a new terminal. This is an ex-military training base which was built in 1941, and one of the original hangars still survives. The two runways in use now (07/25 5,600' and 12/30 2,750', both of them 100' wide) are reduced asphalted areas of the original runways; the third runway is now an apron for GA parking and has had hangars built along it. There is JetA and 100LL available. The large building at the east end of the north apron is a HQ and maintenance facility for a helicopter company, Heli-one. All of the north apron buildings on the field have been modelled specifically for this scenery, plus the nearby huge greenhouse farm structures which are visible from further away than the airfield is. AI for Boundary Bay will be posted later this week.
| Filename: | Boundary_Bay_CZBB_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th May 2011, 13:30:18 |
| Downloads: | 855 |
| Author: | Roger Wensley |
| Size: | 4.4 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ivujivik CYIK in Hudson Bay, Quebec, Canada |
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Ivujivik is a village of 350 or so inhabitants at N62 25 W78 on the northeastern corner of Hudson Bay. The village does not feature in FS9 but is included in this scenery with approximately the right shape (the coast, even with UT, is not exactly right) so just think of it as a hand-made auto-generated village which gives the airfield a reason. The runway is 3,500 feet of gravel 100 feet wide, which should be enough. I also added the roads, deleted the stock airfield background and added a new background, plus of course there is the scenery file and the AFCAD and AI. You may note that the terminal has the elevation written on the sign as 126', while on the winter photo it is written on the older & bigger sign as 130'. I thought this is because satellite radar has fixed the elevations of all airfields more accurately than before, as Rockcliffe too has gone from 192' to 188'; the alternative explanation is that global warming has raised sea level by 4'. Wow! That's a thought. I presume the new sign was made smaller as a cost saving.
| Filename: | Ivujivik_CYIK_in_Hudson_Bay_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 31st October 2010, 07:41:20 |
| Downloads: | 458 |
| Author: | Roger Wensley |
| Size: | 2.07 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Wekweeti CFJ2 in the Northwest Territories, Canada |
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Wekweeti is a small village in the Northwest Territories, around 120 miles north of Yellowknife and 100 east of Gameti, which was recently posted. It has a population of around 125. There is no all-weather road access and the village is reliant upon the airfield for supplies, along with an ice road in the winter months. The area is a complex collection of lakes and small rivers and the airfield is around 3 miles east of the village on a lake shore. The lit gravel runway of 3,400 feet with PAPI at both ends is aligned 307T-127T with T standing for "true" and not the unreliable magnetic heading in the Canadian northern domestic airspace. The airfield is served by Air Tindi from Yellowknife on an almost daily basis, included in the AI here along with some GA and a Thursday delivery by a Buffalo DC3. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Wekweeti_CFJ2_in_the_Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 4th January 2020, 18:23:59 |
| Downloads: | 154 |
| Author: | Roger Wensley |
| Size: | 4.39 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PADL - Dillingham - Alaska, USA |
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Dillingham is a town with a population of around 2,300 at the southeast corner of the Bering Sea in Bristol Bay, 70 miles west of King Salmon. The town's economical well being is based on the commercial price of salmon and the numerous surrounding sport fishing lodges. FS9 shows the town as way more extensive than it is; the landclass textures correct this. The airport is a mile west of the town and has a single runway 6,400 feet long and orientated 01-19. There are scheduled passenger flights by Alaska Air (numerous in summer and non-existant in winter) and PenAir (year around) plus cargo flights by Everts and Northern Air Transport, and local scheduled flights by Grant Air; the AI includes these, plus GA. The GA gravel apron is behind the main apron and across a road, which is unusual. The parking on the asphalt apron is marked; in actuality there are no markings but landing at a field in FS9 that doesn't have a control tower leaves one wondering where to go; the six spots at the far northern end are unused by AI and free for visitors.
| Filename: | PADL__Dillingham__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 14th May 2015, 17:35:29 |
| Downloads: | 395 |
| Author: | Roger Wensley |
| Size: | 10.39 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYQU - Grande Prairie, Alberta, Canada |
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Grande Prairie is at 2,195 feet asl, 65 miles southeast of Dawsons Creek, 90 miles southwest of Peace River and around 60 miles east of the Rockies. The town has a population of 55,000 and growing. The airport is just to the west of the town and was originally a military base, built during WW2. The two runways are 07-25 and 11-29 and when one is the active runway then the other is used as a taxiway. AI in FS9 doesn't like this, and just stops at the first hold short without ever reaching the active runway. I have found a way to overcome this and AI will now use taxiway A and whichever runway is inactive to feed to and from both ends of the active runway. The vertical red tanks are for de-icing fluid; de-icing is carried out before take-off in the winter. The industrial area to the southeast is now larger than I have made it, but I kept it to this minimum size to keep frame rates down. All the buildings are modeled specifically for CYQU. The AI includes Westjet, Air Canada Jazz, and others as listed. The GA AI uses only FS9 standard aircraft.
| Filename: | CYQU__Grande_Prairie_Alberta_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 9th May 2014, 10:05:40 |
| Downloads: | 670 |
| Author: | Roger Wensley |
| Size: | 18.33 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kangiqsualujjuaq CYLU in northern Quebec, Canada |
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File Description:
Kangiqsualujjuaq is in northern Quebec on the east side of Ungava Bay, which is to the east of Hudson Bay and around 150 miles wide and 120 miles deep. Kuujjuaq, the administrative capital of northern Quebec, is 100 miles to the southwest. The town is on the bank of the George River, and has also been known as Fort George River, George River, etc. There was a Hudson Bay trading post at the town's location as early as 1838, though it was closed and reopened more than once and the town did not grow because of the trading post; the Inuit lived on the coast during the summer but moved 30 miles inland in winter for trapping. A cooperative was formed in 1959 to market fish, and this was the creative force that brought about establishment of the town; a school was built in 1963.
The airport is to the north of the town in a valley between the surrounding hills at 215 feet ASL. The gravel runway is just over 3,500 feet long and aligned 16/34; there is no PAPI, but there is fuel available, both 100LL and JetA. There are flights by Air Inuit and a warning of caribou on the runway during October and November.
| Filename: | Kangiqsualujjuaq_CYLU_in_northern_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 1st February 2013, 21:24:55 |
| Downloads: | 277 |
| Author: | Roger Wensley |
| Size: | 2.76 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Rae Lakes CYRA at Gameti in the NW Territories Canada, corrected |
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This is a corrected version that rectifies the airfield elevation, which I forgot to include in the first post; 120 downloads and nobody tells me till now? The remainder of this is as first written, apart from the installation instructions: Gameti is a village in the Northwest Territories, around 65 miles north of Whati, which was recently posted. Until 2005 the village, which has a population of around 280, was known as Rae Lakes and the airfield is now renamed Gameti/Rae Lakes as shown in the 2010 version of the Nav Canada Flight Supplement, my standard reference year. Permanent settlement was established there in 1965 There is no all-weather road access and the village is reliant upon the airfield for supplies, along with an ice road in the winter months. The airfield is a mile or so east of the village, with a lit gravel runway of just over 3,000 feet aligned 14-32 and with PAPI at both ends. The airfield is served by Air Tindi from Yellowknife on an almost daily basis, included in the AI here along with some GA and a Friday delivery by a Buffalo DC3 that uses all of the runway. The runway has lake water at each end, ready for the unwary.
| Filename: | Rae_Lakes_CYRA_at_Gameti_in_the_NW_Territories_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 30th November 2020, 18:04:00 |
| Downloads: | 136 |
| Author: | Roger Wensley |
| Size: | 3.9 MB |