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| Category: Flight Simulator 2004 - Scenery | |
| Cameri and Turbigo sceneries (rev. 3) - north Italy |
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File Description:
The following files are required by this file:
http://library.avsim.net/esearch.php?DLID=163723&UploadID=&Name=&FileName=&Author=&CatID=root
http://library.avsim.net/esearch.php?DLID=186350&UploadID=&Name=&FileName=&Author=&CatID=root
This scenery includes a global review of the previous Sceneries of Cameri Military airport (rev.2 Oct 2011), Cameri Museum (rev. 2 Oct 2011), Cameri Babini (rev. 2 oct 2011), Turbigo power station (rev. 2 Sep 2011 and update rev. 2.1 Oct 2014). All the above ARE NOW INCLUDED in this new unique scenery. Contents: Terrain in new version photo-realistic multi-seasons/night; adapted to Western Europe special elevation meshes; cover area of over 120 sqkm from Bellinzago-Oleggio (NW) to Magnago-Bienate (NE), from Novara (SW) to Cuggiono-Inveruno (SE); all the terrain has been restorated with 3D buildings, either through autogen that with specific dedicated objects (by GMax) and with significant addition of library objects ("dva51" and other existings). This scenery (located on the final approach to the Milan Malpensa international airport) includes the Cameri's Mil Airport with the Babini closed Army area and the planes of the Historical Museum of the airport; it is also included the thermoelectric power station of Turbigo. All the buildings are placed to recreate cities and villages covered in the photo-realistic terrain, including Bellinzago, Bienate, Buscate, Caltignaga, Cameri, Castano Primo, Castelletto Ticino, Cuggiono, Galliate, Inveruno, Magnago, Malvaglio, Nibbia, Novara, Oleggio, Pernate, Robecchetto, Romentino, Sant'Anna, San Pietro Mosezzo, Turbigo , Vanzaghello, and the covered Turin-Milan highway.
Details of the new buildings for the care and maintenance to F35 completely recreated, as obtainable from the current satellite view.
It REQUIRES the use of the following, to be downloaded separately :
- the libraries dva51 - the system of vegetations TreePlanter - the West Europe Meshes of Daniele Lanfranchi. See the Readme file. Enjoy!
Videos available here:
https://dl.dropboxusercontent.com/u/38829151/FS9/Cameri_Turbigo_v3%20shots.WMV
http://youtu.be/yVI2KeJKS5o
http://youtu.be/oKa0e_5kxIk
| Filename: | Cameri_and_Turbigo_sceneries_rev_3__north_Italy.zip |
| License: | Freeware |
| Added: | 21st January 2015, 21:32:36 |
| Downloads: | 993 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi and Gian Mario Verga |
| Size: | 103.7 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Caproni-Vizzola C-22J Ventura |
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File Description:
The Machine:
A fully aerobatic, very-light Jet that compares to the Bede BD-5J, but heavier and sporting two instead of one TRS-18 turbojets. Up to Mach 0.47 and 650 NM of range, with a service ceiling of 25000ft. A low stall speed (for a jet) makes the aircraft good for short field operations.
Certified for VFR operations only, yet includes a good avionics suite.
This is a "Classic" aircraft featuring "Steam" gauges and radios. Yet, controls and systems are easy to operate.
The History:
The C-22J is the last aircraft to be adorned with the legendary Caproni name. Originally known as "Caproncino", then marketed as "Ventura". A very-light jet developed in the 1980s as a military trainer, surveillance and reconnaissance aircraft. Powered by two TRS-18 turbojets fed from a dorsal NACA intake, the aircraft reached Mach 0.47 and was fully aerobatic. The airframe shows its origin in a glider design, the Caproni A-21 Calif. After the merger with SIAI Marchetti, the project was cancelled in favor of the SF-260.
The Simulation - 3D Model:
This aircraft ships with a 3-D cockpit, that incorporates realistic night lighting, in the form of a dim dome flood light, backlit gauges and luminous digital displays. The flight crew of 2 is affected by your input in the payloads menu of Flight Simulator, allowing to choose between male, female or empty seats. The Copilot Figure can be hidden with a quick click in the internal 3D view as well.
The Simulation - Realism:
This aircraft has been tuned with the invaluable help of Engineer Carlo Ferrarin, who created the real aircraft. Unique and one-off documentation has been kindly provided, and used extensively, for the creation of this product!
Just like the real aircraft, the systems are simple and of easy operation. Engines can be started with the press of a button. Systems modelling allows the following of real-world checklists as closely as Flight Simulator allows. An in-sim checklist is included, as well as a full flight manual.
The flight model is tuned with advanced aerospace techniques, resulting in a highly realistic aircraft, yet, it is very pleasant to fly, both during aerobatic displays or "A to B" cruising.
Highlights:
- High-Resolution 3D cockpit
- Full Documentation
- Aerobatic
FS-2004 Version comes with limited support and is free due to platform limitations. See Readme. FS-X & P3Dv4 (64-bit) versions are commercial products.
| Filename: | CaproniVizzola_C22J_Ventura.zip |
| License: | Freeware, limited distribution |
| Added: | 7th November 2020, 18:31:45 |
| Downloads: | 677 |
| Author: | Mario Noriega |
| Size: | 157.85 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYCE - James T. Field Memorial at Centralia, Ontario, Canada V1 updated |
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File Description:
This is an updated version of the original post, revising and adding to AI, parking, rear fences, paths from apron to hangar doors, etc. The Lockheed Constellation was downloaded from the web site California Classics, and with the knowledge and permission of Tom Gibson the modified plane is included here complete with its Air Alaska textures and a modified .cfg file so that it will imitate a lightly loaded plane and squeeze the landing run to suit the runway length of 10-28. The airfield is in southern Ontario, 55 miles west of Kitchener and 25 miles northwest of London, close to the shore of Lake Huron. The airfield is ex-military and was previously listed as Huron Airpark before being officially named the James T. Field Memorial; for me it will always be Huron Airpark. The field is owned by Goderich Aircraft Inc, a company that fits out aircraft with new interiors including instrumentation, seating, and paint schemes. Their main customers are business jet owners, which is why the AI here is oriented towards Lear etc. There are now two runways in use, the third being closed and marked as such (though still listed in the AI for you to select one to land on). The main runway is 10-28 and just over 5,000 feet. The second runway is 16-34 and 4,400 feet, with only identification numbers and centreline markings. There appear to be no apron lights, taxiway lights or runway signage currently installed. There is a small club hangar (and club room) adjacent to the main apron at the southern end, with GA parking, and there are two large hangars (one new) used by Goderich at the northern end. The remainder of the original large hangars are now in use as light industrial units unrelated to aviation, the most obvious of which is a garbage collection company with numerous parked garbage trucks. One of the hangars adjacent to the apron does incorporate what appears to be a new set of hangar doors (the red one) but it is unclear if this is actually in use for a plane. The control tower is no longer in use, and there is only limited snow clearance in the winter by Goderich; presumably they only clear it when they need to use it themselves.
| Filename: | CYCE__James_T_Field_Memorial_at_Centralia_Ontario_.zip |
| License: | Freeware, limited distribution |
| Added: | 24th November 2016, 22:20:37 |
| Downloads: | 325 |
| Author: | Roger Wensley |
| Size: | 13.92 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kotzebue PAOT on the northwestern coast of Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.
| Filename: | Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd August 2016, 16:47:52 |
| Downloads: | 461 |
| Author: | Roger Wensley |
| Size: | 19.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
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File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,959 |
| Author: | John Hinson |
| Size: | 78.48 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Chicoutimi / St-Honore CYRC in Quebec Canada |
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File Description:
This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.
| Filename: | Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th November 2017, 17:35:21 |
| Downloads: | 342 |
| Author: | Roger Wensley |
| Size: | 29.03 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI |
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File Description:
Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.
| Filename: | Cyprus_Airfields_plus_landmarks_and_land_class_for.zip |
| License: | Freeware, limited distribution |
| Added: | 13th August 2017, 21:21:46 |
| Downloads: | 942 |
| Author: | Roger Wensley |
| Size: | 29.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Gander CYQX in Newfoundland Canada |
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File Description:
Gandeer is on the east coast of Canada and is the closest North American airport to Europe on the great circle route. In the early days of transatlantic flight, and in fact into the 1960's, this made it very important as a refueling stop either before the ocean hop or just after. Since then it's importance as an airport has faded somewhat as planes now fly directly to the larger city destinations. It is still an active air force base for ocean patrol and search and rescue planes, and military flights are around half of the total flights into and out of the airport. The main attractions of the airport now are the long runways and the cheaper landing fees, and there are some cargo flights and cheap charter passenger flights. This version of Gander is based upon a forgotten-about video taken in October 2010. By then the two longer runways, 13-31 at 8,900 feet and 03-21 at 10,200 feet (though in FS9 this is still designated 04-22, as it had been in 2003) had been closed (one at a time) and totally resurfaced. The third runway 09-27 (3,500 feet in 2003) was closed and starting the process of being broken up, along with associated aprons. This was part of a long process of demolition of some of the older buildings, aprons, and taxiways as they became unused with the fall in the number of daily flights. I have made it clear which of the 2010 taxiways and aprons were still in use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker tarmac texture; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. In the renovation process of taxiway repairs only the centre strip of the taxiways was repaired and this is marked by new and closer edge lines. One end of the closed runway was still being used in 2010 for access and parking. There is a warning note in the April 2010 edition of the NAV CANADA Flight Supplement that states "surface rut on Gander Flight Training's private taxiway" (written with extremely shortened words). The Gander layout page is included here, showing that in the Spring of 2010 a much-shortened version (1,875 feet) of the 09-27 runway was still in use; my version is for late 2010 and after that runway was closed. The older buildings (and some of them are now 70 years old or more) are built in concrete and flat roofed with bitumen water proofing; hence the almost black roofs. The terminal building is one of these, though it has been enlarged by the inclusion of a hangar that is now used as the main terminal space. Almost all of the buildings are correctly replicated here. The main GA parking area is to the east of 03-21 where there are two large hangar buildings. One of them is for maintenance and the other is for a large FBO called Gander Aviation. There are other FBO's on the airport, closer to the terminal. These are Irving and Woodward, both to the west, and Allied to the south. There is a further FBO at the eastern end of the apron, name unknown. Shell, who only did refueling, were next to Woodward in 2010 but left, I believe, in 2012. The large red building behind Woodward and Shell is for the maintenance of all airport equipment (from luggage trolleys, snow clearers, de-icing trucks etc to air conditioning, radar, and radios). Most of the remaining buildings are for the air force base, though there are some private companies (such as Universal Helicopters) and even a small private cottage.
| Filename: | Gander_CYQX_in_Newfoundland_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 29th April 2020, 19:15:01 |
| Downloads: | 670 |
| Author: | Roger Wensley |
| Size: | 29.37 MB |