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| Category: Flight Simulator 2004 - Scenery | |
| Kerkira Airport Enhancement |
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File Description:
This is old scenery which has been updated for FS2004 and enhances the visual environment of Ionian sea island airport of Kerkira, also known as Corfu. Its part of my “Greek Airfields” package that currently is not fully compatible with FS2004 since MS decided to move the airports in Greece and elsewhere to adjacent positions and ASD, which I use for placing these objects, is not compatible with FS2004. Here you will find airport & terrain enhancements for Hellenic airport of Kerkira LGKR that make it look closer to the real one; hotels, runway turning bay, perimeter fences, windsocks, radio antennae, new approach radar antenna to the southwest and most importantly, an exclusion of autogen scenery that is wrongfully generated on each side of the runway. A big difference is attributed to Babis Peribolas’s Kerkira mesh terrain that is included in this scenery. Scenery includes the necessary ASD 2.1 textures.
| Filename: | Kerkira_Airport_Enhancement.zip |
| License: | Freeware, limited distribution |
| Added: | 4th September 2003, 02:23:06 |
| Downloads: | 12,178 |
| Author: | Kyprianos Biris |
| Size: | 1.94 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Coromandel Photoscenery Compilation *updated* |
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File Description:
This is a compilation of the various addons developed for the Coromandel region of the North Island, New Zealand.
The basis of this scenery is the simply stunning Godzone Photoscenery developed by Robin Corn and the autogen created for it by Ian Warren. Their combined efforts have produced a wonderfully beautiful and realistic scenery for VFR flying. Lawrie Roache has produced some simply stunning renditions of the airports in the Coromandel area -
Thames (NZTH), Coromandel (NZCX), Pauanui Beach (NZUN), and Whitianaga (NZWT), which were created specifically to fit with the Coromandel Photoscenery by Robin Corn. Charl du Toit has finished and perfected the area with his adjustments to the photo-terrain.
This is simply a compilation (with permission) and re-release of the many fine sceneries these men have produced.
This updated version includes a newer version of the photoscenery and some bug-fixes.
| Filename: | Coromandel_Photoscenery_Compilation_updated.zip |
| License: | Freeware, limited distribution |
| Added: | 5th October 2012, 02:42:03 |
| Downloads: | 821 |
| Author: | Robin Corn, Ian Warren, Lawrie Roache, Charl du Toit, Ephram Matheson |
| Size: | 52.28 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,604 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator 2004 - Scenery | |
| North Haledon |
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File Description:
North Haledon is a small town in Northern New Jersey, USA. This is Chopper Friendly scenery, folks. It wasn't designed to be flown over at 10,000 feet - although, if you like to fly heavy iron into the major New York/New Jersey airports, you'll notice that it replaces the terrain elevation of Northern New Jersey with all the hills and valleys that the default scenery left out. No, this is interactive scenery. Built to be explored low and slow. Want to perfect your landing skills in a huge playground of rooftops, irregular terrain, and tight spaces? This is the place. You won't find any unlandable surfaces or false crashes here - just hundreds of places to touch down ranging from beginner, through expert, to downright sick! There's a police station with landable helipad, four schools, ballfields, an optional forest fire (with a scenic lake nearby for refilling), too many highly detailed houses and buildings to count, and much more.
| Filename: | North_Haledon.zip |
| License: | Freeware, limited distribution |
| Added: | 25th April 2006, 02:48:26 |
| Downloads: | 1,924 |
| Author: | Mick Posch |
| Size: | 13.14 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| South African Airways Group Winter 2005 |
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File Description:
Here are the South African Airways Group (South African Airways, South African Express, South African Airlink) flightplans for the winter 2005 season. Each aircompany has its own file. The flightplans are based on the real schedule for the week between 21 and 27 november 2005. I've noticed that SA Express uses a DC-9 that I never found nowhere. I've decided to make a repaint of Aardvark DC-9-30 that you can found here on avsim. It's simply a try, it want not to be the real one... I hope however to had made a nice work. There are also some afcad files missing for two airports: FASZ (MalaMala) and FAHS (Hoedspruit) that are missing of parking, ramps etc... so the aircrafts disappear when touch the ground. I hope someone (maybe a southafrican one?) that knows the places can make ad AFCAD to share with us! Hope however that you will enjoy!!!
| Filename: | South_African_Airways_Group_Winter_2005.zip |
| License: | Freeware, limited distribution |
| Added: | 17th November 2005, 18:21:48 |
| Downloads: | 1,577 |
| Author: | Vittorio Tenerini |
| Size: | 31.55 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active ILS - EHAM (Amsterdam - Schiphol Airport) |
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File Description:
As most know initiating the ILS at certain airports for AI Traffic is not a function at this time when using AFCAD2. If you add a new ILS runway to an airport such as EHAM (Schiphol 18R/36L) only the user aircraft can use this runway when visibility falls below 3 miles. ATC will no longer use this runway for AI Traffic because FS9 sees it as a visual runway. This will cause ATC to vector all your AI Traffic back to (01L/19R old numbers) 18C/36C (new numbers) which is also a Terminal departure runway. This bgl file adds all NAVAIDS for making 18R/36L a Precision Instrument Runway. All AI Aircraft will now continue to use 18R when Airport weather conditions are less than 3 miles. Read the text file for all the enhancements added to EHAM *** 3rd Party Scenery Designers Special ILS bgl and FS2004 Default Scenery AFCAD included ***
| Filename: | Active_ILS__EHAM_Amsterdam__Schiphol_Airport.zip |
| License: | Freeware, limited distribution |
| Added: | 6th October 2004, 18:16:17 |
| Downloads: | 5,583 |
| Author: | Jim Vile |
| Size: | 43.27 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Go To any Airport Version 3 |
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File Description:
Go To Any Airport Version 3.- Now 3 Airports Included.
Always wanted to return to your favourite local Airport from anywhere in the world? simply - with no fuss? Look no Further.
Start at your Designated Airport, [in this case London Gatwick or Innsbruck or Dublin in a 737], then Goto any Airport! - via the FS9 World menu and return to the Original Designated Airport - every time! - By Just turning the GPS/nav switch to GPS and Flight Director and autothrottle on whilst still on the ground.Click on the Autopilot and Nav Hold switch once above 1000ft - thats it !! . Set Weather and Altitude as required and Speed in autopilot and away you go. Use the FS9 ATC as You Travel, call into designated Airport when close and receive the curent ATIS and Runway approach in use.
HAVE FUN.
(This is different to the great circle direct routes that you can programme into the very good FS9 GPS - each and every time you start from a new airport).
| Filename: | Go_To_any_Airport_Version_3.zip |
| License: | Freeware |
| Added: | 7th March 2004, 17:42:32 |
| Downloads: | 433 |
| Author: | Alan Trussell |
| Size: | 26.95 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| San Antonio International Airport (SAT/KSAT) |
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File Description:
Accurate rendition of the KSAT airport. Includes accuarate gate numbering and locations for all airlines serving the airport as well as assigned cargo areas and parking for general aviation aircraft. This is my continuing series of doing airports that have been neglected by both MS and the community. Hopefully this will enhance flying into this airport for those of you that frequent it. Terminal space was mostly satisfactory even though not shaped correctly in some instances. Every gate, however, is present and correctly numbered and airlines assigned to the right gates based on the SAT airport website. American and Southwest seem to be the dominant carriers to this airport both offering extensive intra Texas service. I will be continuing to do mid sized aiports accross the US and then probably do some updates to my original Central America and Caribbean afcads. One for the St. Thomas airport in the US Virgin Islands should be up within 24 hours as well. Enjoy flying Texas!
| Filename: | San_Antonio_International_Airport_SATKSAT.zip |
| License: | Freeware |
| Added: | 29th June 2004, 19:35:00 |
| Downloads: | 2,368 |
| Author: | Jason Diaz |
| Size: | 146.83 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Air Glaciers - HTAI Beech and Mike Cronin Pilatus |
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File Description:
This package lets you have a Beech holiday in the mountains. Air Glaciers operates Beechcraft King Airs from Sion to various destinations closer to the sea. They are frequent visitors to Corsica across to Krk (Rijeka) from their mountain lair. This package contains three Beech King Air repaints based on the Henry Tomkiewicz AI King Air 200 (4-blade, strakes) and, one they've got you to Sion there are three Pilatus Turbo Porters (based on the Mike Cronin low-poly PC6) to carry you onward into the mountains.
The King Airs have accurate weekly flightplans (plus a few charters) and the Turbo Porters have very simple plans that service nearby airports. The effect at Sion is quite nice. If you want the Turbo Porters to service altiports you'll need to devise your own plans and find a way of landing AI on steep slopes! If you manage that, you can start on the choppers ...
Now I'm going on the piste ... (aka having a beer ...). Enjoy!
| Filename: | Air_Glaciers__HTAI_Beech_and_Mike_Cronin_Pilatus.zip |
| License: | Freeware, limited distribution |
| Added: | 18th February 2005, 20:17:51 |
| Downloads: | 1,755 |
| Author: | Matthew Ministry |
| Size: | 593.1 KB |
| Category: Flight Simulator 2004 - Scenery | |
| KSGU-Saint George, Utah |
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File Description:
The 6600' long St. George airport in southwestern Utah sits high on a mesa! You grasp your armrest hoping that you will become airborne before you fall off the cliff...Or just after landing you are nervously waiting for the pilot to apply the brakes as the end of the runway rushes up to meet you before you fall into nothingness! Such is the fate that awaits the pilot or passenger that ventures to the Saint George, Utah airport.
Actually, it is a very safe and delightful airport to base your flights from. Visit Southern Utah and see the many sights that await the adventurous soul. Take a trip from KSGU to Moab-KCNY or KVEL and marvel at the diversity of the landscape. ( I upgraded those 2 airports also.)
While designed for use with Ultimate Terrain, this enhancement should work with the default FS2004 setting. Please unzip to a temporary folder and follow the simple installation instructions.
| Filename: | KSGUSaint_George_Utah.zip |
| License: | Freeware |
| Added: | 23rd August 2008, 09:49:58 |
| Downloads: | 1,411 |
| Author: | Alan C. Heiner |
| Size: | 664.81 KB |