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| Category: Flight Simulator 2004 - Scenery | |
| Grande Prairie CYQU in Alberta, Canada, Updated |
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File Description:
This is a new version of the original post from March 2014, made in 2018. It was made mainly to provide some missing textures, but has been modified to also add parked trucks and floodlights to the de-icing area (the floodlights are inoperative as they will not be on when there is no de-icing in progress) and also street and car parking lighting, a few more parked planes, and some further objects on the terminal apron area. The runway approach lighting was also corrected; moving the airport so that the ILS on 29 did not coincide with the roads would have been nice, but meant too many complications at this stage. The scenery is complete in itself and can be installed as-is if you do not have the original post. Grande Prairie is at 2,195 feet asl, 65 miles southeast of Dawsons Creek, 90 miles southwest of Peace River and around 60 miles east of the Rockies. The town has a population of around 55,000 and growing. The name comes from the wide expanse of prairies all around the town, and there is also a large forested area to the southwest leading up to the Rockies which supplies raw material for industries in the town. The airport is just to the west of the town. It was originally a military base, built during WW2. The two runways are 07-25 and 11-29 and 6,200 and 6,500 feet respectively, both 200 feet wide; runway headings had changed by 2010 in real life but take this as it was in 2008. When one is the active runway then the other is used as a taxiway. Taxiway A is very wide with in real life a repaired central section marked out for use.
| Filename: | Grande_Prairie_CYQU_in_Alberta_Canada_Updated.zip |
| License: | Freeware, limited distribution |
| Added: | 13th December 2018, 04:12:11 |
| Downloads: | 207 |
| Author: | Roger Wensley |
| Size: | 34.97 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Chance-Vought F-8 Crusader (Part 1) |
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File Description:
Chance-Vought F-8 Crusader (Part 1). I present a comprehensive AI traffic model package for this classic aircraft of modern military history.
This is an original 8-LOD model, with many animations and features thanks to a growing confidence in XML-coding and making FSDS work for me instead of the other way around.
Nicknamed "The Last Gunfighter", this aircraft was the last production aircraft for the US Navy and Marine Corps which used guns as primary armament, and was in service at the twilight of this age, as well as the dawn of the missile age. Like all combat-experience aircraft, it had a relatively short life during its operational use (only about twenty years or so as a fighter), but was used a little longer as a recce aircraft; and beyond that in export service to France and the Philippines. The Crusader was used extensively in combat operations in Vietnam, played a crucial role in the Cuban Missile Crisis, and gave the newer F-4 Phantoms a fair run for their money in terms of air combat capability during this time.
This is part one of this model series, covering the F-8A, F-8B, and F-8C base models; with a total of 16 model options and a staggering 65 individual squadron paints. I am fairly confident that if any operational squadron of the USN and USMC used this aircraft from the late 50s to the late 60s, it is covered here at some time frame. Subsequent releases will include the later USN/USMC models, as well as the French and Philippine exports. Extensive credits and instructions are in the documentation. Base model and paint by Michael Pearson, flight dynamics by Michael MacIntyre.
| Filename: | ChanceVought_F8_Crusader_Part_1.zip |
| License: | Freeware |
| Added: | 15th November 2012, 17:16:30 |
| Downloads: | 1,137 |
| Author: | Michael Pearson |
| Size: | 18.48 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,604 |
| Author: | Jim Vile |
| Size: | 134.3 KB |