Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| FYKT, J. G. H. Van Der Wath airport, Keetmanshoop, Namibia for FS9 |
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File Description:
Based on googleEarth picture. Ez-scenery and rwy12 objects included. Compatible with Holger Sandmann's Namibia LOD9 Terrain mesh (namibia_ne.zip, namibia_nw.zip, namibia_se.zip, namibia_sw.zip, namibia_cp.zip) as well as his namibia_scenery_updates.zip, all found at avsim.com. (re-upload, originally uploaded 23rd November 2008)
| Filename: | FYKT_J_G_H_Van_Der_Wath_airport_Keetmanshoop_Namib.zip |
| License: | Freeware |
| Added: | 16th May 2010, 23:59:11 |
| Downloads: | 1,084 |
| Author: | Detlev J. Rohmer |
| Size: | 5.88 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Belfast - Aldergrove International Airport, Northern Ireland (EGAA) bmi British Midlands Flight Academy |
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File Description:
Aldergrove Airport, FS2004, fairly quiet. I have added flight plans for BA, EASYJET, in this upload along with a new AFCAD2 with dedicated parking. Download the brilliant default textures for the baron 58 here in avsim.
beech_baron_58_bmi.zip I have made flight plans for a flight school at Aldergrove including dedicated parking for all the bmi Barons. I have also included Military parking for C130s with military flight plans. Download any of Mike Stones RAF repaints for this traffic.
| Filename: | Belfast__Aldergrove_International_Airport_Northern.zip |
| License: | Freeware |
| Added: | 21st June 2004, 15:38:57 |
| Downloads: | 919 |
| Author: | René Bruun |
| Size: | 277.71 KB |
| Category: Flight Simulator 2004 - Scenery | |
| 9Dragons - Kai Tak Airport, Hong Kong - Version 2, Part 1 of 4 |
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File Description:
Now with auto-installer! Break out your 'heavies' from the 70's-80's-90's and see if you can tame the Dragon by mastering the infamous IGS 'Checkerboard' Approach. Scenery also includes the areas of Kowloon, Hong Kong, Chek Lap Kok, custom autogen, terrain mesh, and approximately 800 miles of photoreal day and night textures. Version 2 improvements also include an uninstaller, bug fixes, full support for Aerosoft's AES and some minor scenery adjustments. Part 1 is the 9Dragons Pilot's Guide v2.
| Filename: | 9Dragons__Kai_Tak_Airport_Hong_Kong___Version_2_Pa.zip |
| License: | Freeware, limited distribution |
| Added: | 1st February 2008, 04:57:44 |
| Downloads: | 39,644 |
| Author: | Marcus Thompson, Frabrizio Pascucci, Eddie Chan |
| Size: | 21.67 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Berlin/Tegel - Berlin International Airport, Germany (EDDT) German Airports 3 V.1.1 |
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File Description:
This is the Update of my AFCAD Berlin-Tegel with Parking Codes for all Gates, for use with German Airports 3 (FS 2004) only! Have a nice stay in Berlin!
| Filename: | BerlinTegel__Berlin_International_Airport_Germany_.zip |
| License: | Freeware |
| Added: | 15th January 2006, 00:55:38 |
| Downloads: | 1,361 |
| Author: | Marc Loeben |
| Size: | 54.27 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Stewart CZST and CAC9 in British Columbia Canada, plus Hyder 4Z7 in AK |
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File Description:
Stewart is in northern British Columbia, around 115 miles north of Terrace, 70 miles northeast of the open sea, and 2 miles from the Canada/US border at the head of a fjord named the Portland Canal. Both Stewart and the nearby Hyder in AK thrived along with silver and gold mining in the early 1900's in the AK and BC interiors and in 1914 Stewart's population was over 10,000, but the current population is now less than 500. This scenery includes Stewart airport (CZST) and also Stewart floats (CAC9) plus Hyder floats 4Z7 which is within sight of Stewart but in Alaska. 4Z7 is based upon the three FSAddon freeware and payware Alaska sceneries, and without whichever one covers Hyder (I forget which) the float base will be isolated way offshore. The Stewart airport is adjacent to the town. There is a single runway that is unlit and just under 4,000 feet of asphalt aligned 18-36, with right hand circuits on 18; a brief view of the surrounding terrain makes it quite clear why. This version is for a period around 2010 to 2012 or so, before a second fuel tank was installed. There are no regularly scheduled flights to Stewart, only GA and charters, but the airport survives with the tourist trips. I have not forgotten the signage for CZST; there isn't any. There is also no clearly defined and fenced boundary to the airport, with a gravel apron beyond the asphalt that then fades to dirt and grass and a road. Hyder has no land connection to the rest of Alaska except through Stewart and a long road trip; the only direct link is by float plane to Ketchikan, 75 miles in a straight line. The AI includes this.
| Filename: | Stewart_CZST_and_CAC9_in_British_Columbia_Canada_p.zip |
| License: | Freeware, limited distribution |
| Added: | 18th January 2019, 18:08:29 |
| Downloads: | 175 |
| Author: | Roger Wensley |
| Size: | 8.9 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kuujjuarapik CYGW in northern Quebec, Canada |
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File Description:
Kuujjuarapik is in northern Quebec at the southern end of Hudson Bay, 90 miles east of James Bay and on the north shore of the Great Whale River; Kuujjuarapik means Small Great River in Inuktitut. Once again the Hudson Bay trading post that opened (in 1820) was the catalyst for the establishment of first a seasonal encampment and then the beginnings of a town in the late 1930's.
The two adjacent villages that now form the town have a total population (mainly Cree and Inuit) of around 1,500. When the Quebec hydo-electric project was under construction in the early 1980's a large portion of the Inuit population voted to move to a new settlement called Umiujaq (my post) 100 miles to the north.
The airport is to the west of the town, between the town and the sea. The gravel and sand runway (which I have made as gravel as there is no convincing way to mix the two) is 5,500 feet long, 150 feet wide, and aligned 17/35, which is approximately parallel to the coast. There is fuel available, both 100LL and JetA, delivered by truck. The AI included here is for Air Inuit and Wasaya, with Air Inuit making three flights per day plus a fourth flight by the Air Inuit Twotter C-GNDO that is based at the airport, and private flights by various aircraft. Yes, there really is a golf course to the south of the airport, and the last thing to note is that Kuujjuarapik has a mandatory radio frequency and that taking into consideration the scheduled flights I have included the tower radio frequency that makes this a controlled airport in FS9.
| Filename: | Kuujjuarapik_CYGW_in_northern_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 16th February 2013, 00:33:20 |
| Downloads: | 311 |
| Author: | Roger Wensley |
| Size: | 2.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Replacement Dynamic Water Textures v11 |
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File Description:
Replacement dynamic water texture-sets for FS2004 (VERSION 11). These newer version 11 moon light textures are a completely new type than my earlier versions. The results are much improved and there is also a "new moon" texture in this version which is a more realistic and darker blue/black which contrasts nicely with my moon light textures. This compares quite drastically to the default over lit pinkish brown tones the default FS9 uses for a new moon. Now when you fly by moonlight you can actually see the moon kissed water and even see some wave action. It actually feels like you are there! There are 2 moon light textures in this download. The default reflections and water colors leave a lot to be desired in FS2004. As an example; The default milky "bright green" overcast texture is highly unrealistic in overcast conditions. The replacement textures will change this dramatically to a much more convincing and realistic "blue/grey", cast, with improved lighting and reflections in respect to the sun. These replacement textures will generally give a much more realistic tone and color to the water effects in FS2004. The change is quite dramatic and transforms the flight sim experience to a much greater level of realism. It is important to stress the default FS9 textures are fully compatible with these new textures and they can be used in any combinations and can be mixed and matched with the new textures. For example it may be that some users want to keep some of the water environment textures as they are by default but change only one or two textures. The choice is yours. As a further added bonus a voice control file has been included for "Shoot" which will control FS2004 by voice. It is brilliant and it's free.
| Filename: | Replacement_Dynamic_Water_Textures_v11.zip |
| License: | Freeware |
| Added: | 11th January 2004, 20:38:03 |
| Downloads: | 3,057 |
| Author: | Peter Wilding |
| Size: | 3.49 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 1 of 2 |
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File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 1 of 2 (also requires glbayv2b.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_1_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:34:54 |
| Downloads: | 41,287 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 56.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 2 of 2 |
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Images related to this file:
File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 2 of 2 (also requires glbayv2a.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_2_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:36:31 |
| Downloads: | 40,563 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 85.99 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Stephenville CYJT in Newfoundland Canada |
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File Description:
Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, it's main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end. Like Gander, the airport is still shrinking, with taxiways and aprons not maintained (particularly in the winter) or even formally closed, and flight numbers falling. Until the early 1990's Stephenville was serving most of western Newfoundland and Air Canada, for instance, was one of the airlines that flew there. Deer Lake took over this task for western Newfoundland when the Provincial Government so decided. Stephenville remains as a port of entry, and planes with a total of 30 or less passengers can still be serviced there. My version is a mixture that cannot be precisely dated. For instance, I know there was a large hangar there until 2013 but as I do not have any photos to make it I have shown only the concrete square where it formerly stood. So 2008 or 2013, or somewhere in between? I have the airport being served by Provincial Airlines and also by Porter, though in fact Porter only flew there during the Summer months; I say "flew" as right now all flights are of course almost totally non-existent. As with Gander, I have made it clear which of the taxiways and aprons are still in regular use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker gravel or tarmac textures; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. I have also shown the areas that now form part of the Industrial Park as cement, as this better matches the Ultimate Terrain road texture. It may seem odd that the new Canadian Coastguard hangar is not properly served by an asphalt taxiway instead of sitting on an apron that is not cleared in the winter, but it caters (mainly?) for helicopters. The original coastguard hangar is the large and decrepit one in the northeastern corner of the airport. Almost all of the buildings within the original perimeter of the airport are fairly accurately replicated here, whether still in use (Road Maintenance Department, Garbage Disposal, Armour Trucking Company, etc) or vacant (including the very strange atom-bomb-proof buried shelter) or still part of the airport (the east side of the main apron with Shell to the north, then the terminal, the Marine Institute, etc). The AI included here (a revised Gander AI) is for daily flights by Provincial Airlines, Porter, and some charter planes and GA. You will see, once the scenery is installed, that like Gander there two scenery folders called "Scenery summer" and "Scenery winter". Obviously in August you will want the summer scenery and you get this by editing the folder name down from "scenery summer" to just "scenery" and FS9 loads the summer ground textures. If FS9 decides that there is snow on the ground then you need the winter textures which do not show the aprons or taxiways that do not receive winter maintenance. One thing you must NOT DO is to edit both folders down at the same time.
| Filename: | Stephenville_CYJT_in_Newfoundland_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 24th June 2020, 18:01:58 |
| Downloads: | 238 |
| Author: | Roger Wensley |
| Size: | 43.78 MB |