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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Project Opensky Air Canada A340-313 |
|
File Description:
Features ( in depth ): Fully animated control surfaces Fully independent suspension Dynamic flexing wings that respond to turbulence ( Thanks to Fraser Turner ) Thrust reversers that open fully on idle reverser thrust. ( Thanks to Fraser Turner ) Drooping ailerons on elevators when engines are shut off ( Thanks to Bill Leaming ) Fully reflective textures ( each part has different degree of reflection based on material ) Accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.) Detailed textures Interchanging 2D and 3D engine fans Full night lighting Visible landing lights from the cockpit Reflective cockpit windows Crash effects Transparent nav light lenses Virtual Cockpit with clickable buttons. Optimized for FS2004 ( VC version only ) Rain effects on windshield ( VC mode ) Wingview ( Wingview version only ) Dynamic Shine Opening Passenger and Cargo Doors ( fully independent ) Shift+E = left door Shift+T = right door, Shift+E+2 = Cargo doors More detail to landing gear and flaps More textures to add realism ( landing gear, leading edge flaps , fan blades ) Animated vent scoops under belly ( Shift+W) New lighting and condensation effects.
| Filename: | Project_Opensky_Air_Canada_A340313.zip |
| License: | Freeware |
| Added: | 2nd December 2004, 14:13:35 |
| Downloads: | 755 |
| Author: | Shane Strong / Project Opensky |
| Size: | 4.44 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Aeroflight BEECH U-21A-BH KING AIR |
|
File Description:
Aeroflight BEECH U-21A-BH KING AIR Based on the C90/C90A/C90B/E90
by Henry Tomkiewicz,Repaint and Window Modifications by- Dale Caruso
This package four configurations... a Medical Transport, Utility/cargo version, both with a 2-3 window configuration, a seperate crew/pilot entry located by the pilot's window, and a double air door for ease of patient and cargo access, a 3-3 window configuration, and a 3-4 standard window configuration, The package includes 2 separate visual models which can be used to create the following variations:
1) 3-Bladed props on PT6A-20 engines with a single fuselage ventral fin.
2) 4-Bladed props on PT6A-20 engines with a single fuselage ventral fin.
Also included to match up better with the flight model is a modified version of Randy Burton's King Air Panel. The modification being the addition of cabin views with windows that are more in the order of the U65-90 side window shape.
Questions or comments always welcome at [email protected]
Dale
| Filename: | Aeroflight_BEECH_U21ABH_KING_AIR.zip |
| License: | Freeware |
| Added: | 17th March 2005, 23:33:03 |
| Downloads: | 2,211 |
| Author: | by Henry Tomkiewicz,Repaint and Window Modifications by- Dale Caruso |
| Size: | 8.21 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Piaggio P-166A |
|
File Description:
The second of the coming P-166 aircraft series. I'm going to built the whole family of these graceful twins.
The Piaggio P-166A is a light small twin. An Exotic two-engined prop that sold all over the world including America, UK, and Australia. Its origin is traced Back to the Piaggio P-136, a light anphibian, wich the P-166 keeps the wings, the engines and the tailplanes. The first P-166A flew in November 1957. The aircraft is still in production in a slightly modified turboprop version, the P-166D-P1.
This model is 788 Kbs with c.a. 23000 polygons in c.a.170 assemblies. (see something in common with the previous one? YES: 99%...) Features Clickable Dynamic VC with non-planar throttle quadrant. Detailed internals. Fully compatible with FS 2002 (pro edition)
Not said about the M version!! The flight Dynamics is based on real data, provided by Piaggio Itself: control surfaces, engines, weights, etc...
Paints:
1)FIAT - I-NCAS
2)AGIP Mineraria I-MINT
3)Papuan Airlines VH-PND
4)Northrop corp. - N7651E
| Filename: | Piaggio_P166A.zip |
| License: | Freeware |
| Added: | 1st November 2003, 19:12:21 |
| Downloads: | 4,938 |
| Author: | Mario Noriega |
| Size: | 7.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ocean Stations for Multiplayer Use |
|
File Description:
I've produced this scenery to provide all of the Ocean Stations I know about in the 1950's and 1960's. There is a Coast Guard ship on station (painted in the colors of the USA), an NDB to give you a bearing to the ship, a way to contact the ship using voice (you can get your position relative to the ship this way), and a DME for distances further than the limited 30 NM FS ATC gives you (normal communications would reach about 100 NM). You can also get a weather report, and if you are a seaplane you can be cleared to land. If you are a landplane, I guess this would constitute permission to ditch...
I want to give a big thank you to Mitsuya Hamaguchi (hama) for graciously supplying the ship used in this scenery.
This version uses scenery ships, which will not disappear in multiplayer. There is only a US ship, however. For the AI ship version (with ships of several countries) download OceanStations.zip instead.
| Filename: | Ocean_Stations_for_Multiplayer_Use.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2008, 03:51:56 |
| Downloads: | 544 |
| Author: | Tom Gibson |
| Size: | 405.16 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Bornholm Island 2011 DEMO |
|
Images related to this file:
File Description:
BORNHOLM ISLAND 2011 DEMO features an extremely detailed scenery of Bornholm Island and EKRN Ronne airport in Denmark, fully compatible with FS2004.
It's a fully functional DEMO version of the commercial payware product. It features same airport layout as in the full version but with limited 3D objects and low resolution textures. Using this free demo ensures no problems with online (VATSIM, IVAO, multiplayer etc.) flying in case some users use the payware scenery and some don't.
Bornholm is an island located in the Baltic Sea 37 km south of Sweden and the north of Poland. Bornholm Airport (RNN / EKRN) is a Danish airport located 2.7 nautical miles (5 km) southeast of Ronne.
It's equipped with an automatic installer, which means that the scenery will be automatically added to the Flight Simulator Scenery Library.
Please uninstall all previous versions of this airport you may have installed before. Please make also sure that no duplicated AFCAD files are installed.
Enjoy your virtual flying with Drzewiecki Design!
| Filename: | Bornholm_Island_2011_DEMO.zip |
| License: | Commercial demo |
| Added: | 5th September 2015, 01:09:19 |
| Downloads: | 3,611 |
| Author: | Drzewiecki Design |
| Size: | 12.75 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Seldovia PASO in Alaska US |
|
Images related to this file:
File Description:
Seldovia is a small airfield across the Kachemak Bay from Homer, 15 miles to the south. The runway is gravel and without lighting; the runway edges and the apron edges are marked by cones. The runway in real life is aligned 16-34 and is just over 1,800 feet, increased here to 2,200 feet to accomodate FS9 AI plane capabilities. The video is one of a series that are well worth watching and this one demonstrates the technique of short field landing and take off.
There is AI, with flights between Homer and Seldovia. I should mention here that the I can only make scenery to fit into my version of FS9, and probably your version is not exactly the same. Also, you may not have the planes that I have used for AI. Unfortunately I cannot cater for something I do not have myself. Homer PAHO will follow on from this post. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Seldovia_PASO_in_Alaska_US.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 03:30:16 |
| Downloads: | 78 |
| Author: | Roger Wensley |
| Size: | 9.66 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| API Manager |
|
File Description:
API macros are old technology as far as FS scenery design is concerned. The new approach in FS2004 and beyond is quite different. It seems possible that scenery files using macros will not be supported in the next version of FS. Nevertheless there are many scenery designers who still use macros. I am one and I have a large collection of macros. I wanted a way to manage and categorize these macros. I also wanted to be sure that I could credit authors correctly when I use the results of their efforts. I wanted a way to keep information about object footprint and scale and I wanted to know ahead of time if I had missing textures for an object. Hence API Manager.
Please be aware that this is a first release and there are likely to be things wrong. There are also some areas of the program which could be more user friendly. Please note that API Manager only works with api macros
Requires dotNET framework version 2 from Microsoft. Support is available from www.scruffyduck.plus.com
| Filename: | API_Manager.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2005, 21:11:45 |
| Downloads: | 2,113 |
| Author: | Jon Masterson |
| Size: | 530.72 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Project Opensky Skyservice A330-300 |
|
File Description:
Features ( in depth ): Fully animated control surfaces Fully independent suspension Dynamic flexing wings that respond to turbulence ( Thanks to Fraser Turner ) Thrust reversers that open fully on idle reverser thrust. ( Thanks to Fraser Turner ) Drooping ailerons on elevators when engines are shut off ( Thanks to Bill Leaming ) Fully reflective textures ( each part has different degree of reflection based on material ) Accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.) Detailed textures Interchanging 2D and 3D engine fans Full night lighting Visible landing lights from the cockpit Reflective cockpit windows Crash effects Transparent nav light lenses Virtual Cockpit with clickable buttons. Optimized for FS2004 ( VC version only ) Rain effects on windshield ( VC mode ) Wingview ( Wingview version only ) Dynamic Shine Opening Passenger and Cargo Doors ( fully independent ) Shift+E = left door Shift+T = right door, Shift+E+2 = Cargo doors More detail to landing gear and flaps More textures to add realism ( landing gear, leading edge flaps , fan blades ) Animated vent scoops under belly ( Shift+W) New lighting and condensation effects.
| Filename: | Project_Opensky_Skyservice_A330300.zip |
| License: | Freeware |
| Added: | 2nd December 2004, 14:14:08 |
| Downloads: | 1,440 |
| Author: | Shane Strong / Project Opensky |
| Size: | 5.35 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Lockheed VC-121A Constellation 'Columbine II' |
|
File Description:
FS2004 Lockheed VC-121A Constellation 'Columbine II'.
The Lockheed C-121A Constellation is the military
transport version of the L-749A Constellation.
Delivered on 22 November 1948, this particular aircraft
was soon converted to VC-121A VIP-transport. From
November 1952 till November 1954 this was the personal
transport of President Dwight D. Eisenhower. In 1952,
President Eisenhower was flying to Florida. The
Presidential plane was named 'Columbine II' (after the
official flower of Colorado, the First Lady’s home
state), but it was identified to flight controllers as
“Air Force 610” (from its tail number 48-610). However,
flying in the same general region was Eastern Airlines
Flight 610. The Eastern Airlines pilot overheard a
conversation between flight controllers and the
President’s plane, and for a moment thought the
references to flight “610” were meant for him. Although
nothing untoward happened, the government realized that
the confusion could have been tragic. Since then, any
Air Force aircraft with the President on board has been
referred to as “Air Force One.” Thus, the 'Columbine
II' was the first aircraft to be distinguished with
this designation, and she served President Eisenhower
for several years in this role.
This repaint is a much improved version of the one
issued in 2006. It has not been tested for the FSX
version of Abacus' Constallation but probably will
function there as well.
These are textures only. You will require Francisco
Sánchez-Castañer's great payware Lockheed L-749
Constellation, which can be obtained from Abacus'
Platinum Collection (see
http://www.abacuspub.com/default.html). Repaint (based
on Francisco Sánchez-Castañer's textures) by Maarten
Brouwer.
| Filename: | Lockheed_VC121A_Constellation_Columbine_II.zip |
| License: | Freeware, limited distribution |
| Added: | 14th September 2007, 18:25:01 |
| Downloads: | 362 |
| Author: | Maarten Brouwer |
| Size: | 3.55 MB |
| Category: Flight Simulator 2004 - Scenery | |
| RAF_MH_vs2 |
|
File Description:
RAF Martelsham Heath by Ian Elliot.
This revised version includes AI traffic that makes this base come to life.
Originally an airfield during the First World War, later was active in testing some of the important RAF designs in the build-up to WW11 including the Spitfire and Hurricane. During the battle of Britian, Martelsham became part of 11 group fighter command flying Spitfires, Hurricane's and Blenheims and was them passed over to the 356th Fighter group USAAF in October 1943.
| Filename: | RAF_MH_vs2.zip |
| License: | Freeware |
| Added: | 4th September 2005, 13:39:05 |
| Downloads: | 1,653 |
| Author: | Ian Elliot |
| Size: | 1.49 MB |