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Category: Flight Simulator 2004 - AI Aircraft | |
World of AI Air France by Regional Complete AI Package v2 |
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Images related to this file:
File Description:
World of AI welcomes you to this Air France by Regional Complete AI Package v2 for FS2004 and FSX. Models by AI Aardvark, Charles Dayhuff; Repaints by Denis Schranz, Federico Permutti, Boris Le Veve, Alexis Solvay; Summer 2010 flightplans by Yohann Baptiste / Alpha-India Group. IMPORTANT! You need the World of AI Installer to make this package work! (WOAINS24.zip).
Filename: | woa_air_france_by_regional_v2.zip |
License: | Freeware, limited distribution |
Added: | 7th December 2010, 21:10:04 |
Downloads: | 114,777 |
Author: | World of AI |
Size: | 3.41 MB |
Category: Flight Simulator 2004 - Scenery | |
Baluchistan SRTM Mesh |
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File Description:
This mesh includes both Pakistani and Iranian "Baluchistan" south of 28.5°N. The Baluchistan area would approximately fit in a square defined by Zahedan - Quetta - Karachi - Chah Bahar cities. The northernmost part of Baluchistan is already covered by my "Southern Afghanistan SRTM mesh" (afghanistan_south_srtm.zip).
Based on SRTM Data (3 arcsec, 90m) and sampled to LOD9 resolution (76m) using Matthew Styles's program "SRTM To BGL v1.04".
Big SRTM "holes" (void data) were patched with SRTM 30-arcsec dataset thanks to John Child's beautiful and powerful "Blackart" utility.
Filename: | baluchistan_srtm.zip |
License: | Freeware, limited distribution |
Added: | 15th August 2005, 03:13:38 |
Downloads: | 2,577 |
Author: | Yohann Baptiste |
Size: | 28.81 MB |
Category: Flight Simulator 2004 - Scenery | |
Iran SRTM Mesh : South-East |
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File Description:
This mesh covers the south-eastern parts of Iran which weren't alreasy covered by my Baluchistan mesh. Major cities around are: Bam, Jask.
Based on SRTM Data (3 arcsec, 90m) and sampled to LOD9 resolution (76m) using Matthew Styles's program "SRTM To BGL v1.04".
Biggest SRTM "holes" (void data) were patched with SRTM 30-arcsec dataset thanks to John Child's beautiful and powerful "Blackart" utility.
Filename: | iran_se_srtm.zip |
License: | Freeware, limited distribution |
Added: | 18th August 2005, 16:58:55 |
Downloads: | 2,862 |
Author: | Yohann Baptiste |
Size: | 18.45 MB |
Category: Flight Simulator 2004 - Scenery | |
Iran SRTM mesh : West |
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File Description:
This mesh covers the western part of Iran and some parts of Iraq. Major Iranian cities are: Kermanshah, Khorram Abad, Dezful, Awhaz, Hamadan. Major Iraqi cities are: Al-Kut, As-Sulaimania.
Based on SRTM Data (3 arcsec, 90m) and sampled to LOD9 resolution (76m) using Matthew Styles's program "SRTM To BGL v1.04".
Biggest SRTM "holes" (void data) were patched with SRTM 30-arcsec dataset thanks to John Child's beautiful and powerful "Blackart" utility.
Filename: | iran_w_srtm.zip |
License: | Freeware, limited distribution |
Added: | 24th August 2005, 22:17:45 |
Downloads: | 3,306 |
Author: | Yohann Baptiste |
Size: | 21.25 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh Part 02: UK & Ireland |
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File Description:
Europe SRTM LOD9 mesh part 2 of 13: Covers all of UK & Ireland except the Shetlands, and a tiny part of France (from Calais to Abbeville).
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (90m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_02.zip |
License: | Freeware, limited distribution |
Added: | 19th October 2005, 16:11:56 |
Downloads: | 17,909 |
Author: | Yohann Baptiste |
Size: | 36.17 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh part 10: Lower Danube |
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File Description:
Europe SRTM LOD9 mesh part 10 of 13: Covers a wide area centered over the Danube valley from Novi Sad to the Black Sea (42°N-46°N, 19°E-30°E). Includes Balkans & Transylvanian moutain ranges, and parts of the following countries: Romania, Bulgaria, Serbia and Albania.
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (76m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_10.zip |
License: | Freeware, limited distribution |
Added: | 19th October 2005, 17:55:10 |
Downloads: | 11,703 |
Author: | Yohann Baptiste |
Size: | 39.14 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh Part 11: Southern Italy |
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File Description:
Europe SRTM LOD9 mesh part 11 of 13: Covers southern Italy, Sardinia, Corsica and parts of Croatia and Bosnia.
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (76m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_11.zip |
License: | Freeware, limited distribution |
Added: | 20th October 2005, 11:17:43 |
Downloads: | 14,197 |
Author: | Yohann Baptiste |
Size: | 27.87 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh Part 13: Western Spain & Portugal |
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File Description:
Europe SRTM LOD9 mesh part 13 of 13: Covers Spain west of 4.5°W and Portugal.
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (76m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_13.zip |
License: | Freeware, limited distribution |
Added: | 20th October 2005, 11:22:13 |
Downloads: | 15,472 |
Author: | Yohann Baptiste |
Size: | 34.22 MB |
Category: Flight Simulator 2004 - Scenery | |
Northern Oman SRTM mesh |
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File Description:
This terrain mesh scenery covers northern of Oman emirate as well as some parts of United Arab Emirates (Dubai, Sharjah, Ras Al Khaima, Fujiarah...). The southern and western boundaries are approx 22°N / 54°E.
No part of Iran has been included.
Based on SRTM Data (3 arcsec, 90m) and sampled to LOD9 resolution (76m) using Matthew Styles's program "SRTM To BGL v1.04". While only tested with Fs2004, this mesh should also run with FS2002.
SRTM 3 arcsec dataset has numerous void areas in this part of the world. But thanks to John Child's beautiful and powerful "Blackart" utility it's now easy to patch these areas with lower resolution dataset: I took the coupled interpolation method to merge SRTM 3-arcsec with SRTM 30-arcsec dataset when needed. This gives the best results, as patched areas with 30-arcsec data are blending naturally with surrounding 3-arcsec mesh. Of course the resolution of patched areas is quite poor, but still a bit better than the default LOD5 mesh.
Filename: | n_oman_srtm.zip |
License: | Freeware, limited distribution |
Added: | 20th June 2004, 14:11:59 |
Downloads: | 8,195 |
Author: | Yohann Baptiste |
Size: | 16.44 MB |
Category: Flight Simulator 2004 - Scenery | |
Tehran area SRTM mesh |
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File Description:
This terrain mesh scenery is centered on Tehran city. Ranging from 34.1°N to 37.5°N and 49.2°E to 54.8°E, it includes Elbourz moutain range as well as Caspian sea shores (28 meters below sea lavel).
Based on SRTM Data (3 arcsec, 90m) and sampled to LOD9 resolution (76m) using Matthew Styles's program "SRTM To BGL v1.04". While only tested with Fs2004, this mesh should also run with FS2002.
SRTM 3 arcsec dataset has numerous and sometimes huge void areas. But thanks to John Child's beautiful and powerful "Blackart" utility it's now easy to patch these areas with lower resolution dataset: I took the coupled interpolation method to merge SRTM 3-arcsec with SRTM 30-arcsec dataset when needed. This gives the best results, as patched areas with 30-arcsec data are blending naturally with surrounding 3-arcsec mesh. Of course the resolution of patched areas is quite poor, but still a bit better than the default LOD5 mesh. However, in exception of Demavend Peak, the SRTM data was quite good for this area and didn't need much patching so that the rendering is allways excellent.
Filename: | tehran_srtm.zip |
License: | Freeware, limited distribution |
Added: | 20th June 2004, 14:14:31 |
Downloads: | 5,561 |
Author: | Yohann Baptiste |
Size: | 18.09 MB |