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Found 402 files (41 pages)

Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications
Hellenic Air Force Republic Aviation F-84F Thunderstreak Download

File Description:
This is one of the first jet age aircrafts served in Hellenic Air Force, almost 50 years ago (!!!). There are three (3) repaint versions of Royal Hellenic Air Force in the zip package: The first one, represents an F-84F, as placed in front of 113rd Wing's main entrance as a "gate guard monument". The aircraft was placed there during early '90ies and the idea was captured by Brigadier General Vlachandonis who used to be the 113rd Wing's commander at that time. The second, shows an F-84F, as it was painted from 1957 to 1967. The specific aircraft used to belong to 339th Sqdr.with a white-blue-white stripe painted close to the nose as a squadron's ID mark. Additionaly, the "Mighty Mouse" official Sqdr's badge was placed on the left part of fuselage, just behind the cockpit. The thrird repaint is representing an F-84F, as it was painted from 1971, until the "retirement" on 1984. The aircraft which is presented into this "VietNam typed" repaint version used to belong to 338th Sqdr. operating from Larisa AB. This "F84F_HAF.zip" package is full compatible with FS2K2 and FS9 too and contains realistic sound made by Angelos Hatzikatakos, new panel made by Nick Karatzides, helpfull checklist and a VERY completed (as always...) flight manual (46 pages) which can be read with Adobe Acrobat. This repaint was based on the original model made by Kazunori Ito. A total NEW flight model ("air" file and aircraft.cfg file) have been created by Nick Karatzides and have been tested hard, to ensure that the aircraft flies as close as possible like a real fighter! This "F84F_HAF.zip" package is for EXPERIENCED FlightSimers and virtual pilots who have a "good feeling" on the stick and do not "kick" the contol stick while flying. The package contains new visual effects, night lighting, fine looking mechanical parts movement, contrails, realistic gears extracting / retracting etc.


Filename: Hellenic_Air_Force_Republic_Aviation_F84F_Thunders.zip
License: Freeware
Added: 10th March 2004, 03:59:45
Downloads: 722
Author: Nick Karatzides, Angelos Hatzikatakos
Size: 12.35 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,037
Author: Douglas E. Trapp
Size: 14.81 MB


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