Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Utilities | |
| FS2004/FSX Flight Analyzer Utility V2.04 |
|
Images related to this file:
File Description:
NOW ALSO WORKING WITH FS2004
What this program do:
- quickly change the settings of FSX/Fs2004, such as time, date, fuel, weight, traffic etc.
- start a failure sytem, such as gear, flaps, engine, etc.
- freeze the time, so you can fly in a for everlasting sunset.
- runway detecting system to see wich runways are in use.
- a flight analysis system, this is automaticly started when you start FsQC.
- When flight analysis is finished you can print a report, the report is automaticly saved as pdf File.
- flight analysis is finished when you parked your aicraft with the parking brakes set for more then 5 seconds.
- graphical landingchart.
- load a existing flight or flightplan.
- quickly look to your CFG (settings) files (only FSX) and change them even before the flight simulator is running.
- After a flight is finished FsQC saves your flight automaticly as 'FsQC last Flight', so you can continue the next day or hour.
- for properly working, flight analysis require a fsx/fs2004 flightplan.
Flight analysis:
Flight analysis start recording at the moment when you begin taxiing.
It gives you huge information such as:
- takeoff- and landing-weight
- takeoff roll in m. or ft.
- separate fuel consumption in taxi, climb, cruise and descent.
- maximum banking in flight
- which speed you using the flaps and gear
- when autopilot on or off
- vertical speed on touchdown
- reverser set after landing
- wich speed you cancel reverser
- bouncing at landing
- graphical landingchart.
- and lots of more
You can better look the example of the pdf document located in the 'Flight Reports' folder.
Failures:
In the settings menu you can select the kind of failures you want to occur and when they must occur.
At this moment 10 failures are possible:
-altitude
-attitude
-heading
-airspeed
-vertical speed
-pitot
-fuelleak
-flaps
-engine
-gear
Recommended:
For more easy use, run this program on a second monitor or much better on a second computer(laptop) where FSUIPC-client is running in the same network where FSX/FS2000 is running and FSUIPC WideFs is registered.
See also the pdf Manual.
Also look at www.FsQC.eu for more information.
If you have a problem look first on www.fsqc.eu/faq.html
If you have questions please contact [email protected]
| Filename: | FS2004FSX_Flight_Analyzer_Utility_V204.zip |
| License: | Check within download |
| Added: | 5th March 2018, 22:40:20 |
| Downloads: | 330 |
| Author: | Evander Tholen |
| Size: | 2.45 MB |
| Category: Flight Simulator 2004 - Utilities | |
| FlightSim Manager v2.6.1 |
|
File Description:
Compatible with both FS2002 and FS2004
FlightSim Manager is a great tool for managing add-ons to Microsoft Flight Simulator. Using easy to Wizard - FSM can install aircraft, panels, textures and scenery directly from distribution ZIP files you may have downloaded, with proper uninstallation of add-ons. From an easy to use Aircraft editor to add or remove aircraft variants, to an comprehensive Hangar management allows you to manage and configure your add-ons off your live FS installation.
You can now create Virtual Fleets, and enable/disable the complete fleet with ease. For serious pilots, FSM also offers a complete Logbook.
Lan View feature allows you to create virtual cockpits with multiple monitor support, using networked PCs.
With FSM, you can create Texture Sets - i.e.. different Tree Sets, and you can install any set with a single click, capture screenshots from Flight Simulator, Benchmark with log, launch it with Random Splash Screens, and fly from anywhere in the world using an map view.
You can also control Flight Simulator with speech commands using FSM. It also supports auto-saving flight, warning sytem, and custom event sounds.
Finally with a comprehensive Diagnostic Tools and Repository feature, FSM keeps your FS installation clean. Apart from the usual Missing and unused gauges, FSM can also locate Aircraft problems, Missing and unused effects, Scenery Problems with a LandClass File relocate feature - say bye-bye to all the memory leaks.
You can find the latest version from: http://www.ranainside.com/
To provide you - the user with the best Freeware FS-Addon, I need your help... if you have any suggestions, recommendations or problem using this software, please contact me through our Forum at: http://softwares.ranainside.com/forum/
You may not distribute the original archive/setup utility of the program(s) to anyone else, any Bulletin Board System, Portable Media or any web-site unless EXPRESS PERMISSION FROM THE AUTHOR is granted. You may not sell, lease, rent, or include this program or its original archive by any media without EXPRESS PERMISSION FROM THE AUTHOR. You are not required to pay for this program in any way, shape or form, but you are not licensed to distribute this program or its original archive for any financial gain.
| Filename: | FlightSim_Manager_v261.zip |
| License: | Freeware, limited distribution |
| Added: | 15th September 2004, 12:51:52 |
| Downloads: | 5,440 |
| Author: | Rana Hossain |
| Size: | 4.43 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
|
Images related to this file:
File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,037 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |