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Category: Flight Simulator 2004 - Scenery | |
St. George (KSGU) / Mesquite (67L), Utah/Nevada, Photo-Scenery (FS9 & FSX) |
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Covers the area between St. George, Utah and Mesquite, Nevada. To the north of St. George
the Pine Valley Mountains with their foothills of scenic red sandstone loom over the city.
St. George Municipal Airport (KSGU) is mostly used for general aviation but is also served by SkyWest Airlines
on behalf of Delta Connection. Because of it's location on a mesa this airport can't be expanded and so a new
airport is currently being built southeast of the city at the site of an abandoned airfield. The opening
is expected in 2011. To the south of the city make sure, you don't miss the Virgin River Gorge where the
Virgin River winds thru a long winding canyon in the transition zone between the red rocks of southern Utahs
Colorado Plateau and Nevadas Mojave Desert. Shortly afterwards you reach Mesquite which is situated just
west of the Arizona stateline. Like nearly all Nevada cities near the stateline Mesquite is home to several
Casinos. Mesquite Airport (67L) lies just north of the city.
High resolution versions of this scenery for FS9 and FSX (much sharper, but larger and multiple downloads)
are available at www.blueskyscenery.com/CNY_South3West6.html . The screenies are taken from the high-res versions,
so expect this version to be slightly more blurry. Thanks to Joop Mak for providing custom AFCADs that
correct airport layouts so that they align with the photo-textures! They are available at www.blueskyscenery.com/AFCADs.html .
YourDonation@Work: Dedicated to Werner, Ralf-Peter and Nels.
Filename: | cny_south3west6_2010_lr.zip |
License: | Freeware, limited distribution |
Added: | 24th March 2010, 19:41:43 |
Downloads: | 1,634 |
Author: | Gottfried Razek - blueskyscenery.com |
Size: | 95.58 MB |
Category: Flight Simulator 2004 - Scenery | |
Dervio scenery - Como lake Italy |
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Scenery homage to a beautifull little town in north of Como lake of Italy; builded-up mainly with some existing objects and some buildings sintax made. It DOES NOT INCLUDE any airport, but represents only some pictures of Dervio town, reachable from Como Idroscalo floating airport or Samolaco or Sondrio Caiolo airports (closest ones); this is one of the moorings of Navigazione del Lago di Como. Informations: Dervio is one of the beautiful towns on north east area of Como lake, on a handland created by Varrone river. North and closed to the town, you can find Corenno Plinio old castle and in the opposite side of the lake the S. Bernardo church; you can also have some fireworks, obviously suggested with the night. Contents:
Mooring pier at snack bar, with awning and tables; Ferryboat in the lake with some sailbots in race between two buoys; Walk alongside the shore of the lake, with benches and some fisher piers; Main church with related church house and footbal soil; Several buildings, parking area, factories, bar and restaurant with tables chairs and gazebos, gas station and cars; Rail station with a small train and road gates; Sailbots on ground inside Centro Vela Dervio area and slipway with dinghy; Little marina with boats; Public park with entering gate, covered stand and tables; Residence La Boldona bloks with buildings, swimmin pool and tennis facilities, fenced; Campsite with campers, roulottes and tents; Corenno Plinio castle with tower and S. Bernardo little church; Spread of trees in all the scenery; (night scenery)two floating platforms wiht fireworks; six wood bonfires on shore of lake and on the mountains; One big ship with some other sailboats and speedboats
Filename: | dervio_v1.zip |
License: | Freeware |
Added: | 22nd February 2011, 22:59:46 |
Downloads: | 942 |
Author: | Aldo Della Vedova |
Size: | 12.78 MB |
Category: Flight Simulator 2004 - Original Aircraft | |
Savoia Marchetti SM.79 Sparviero (V.01) |
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It was the most important Italian bomber of World War II, this tough three-engined aircraft established a reputation that contrasted with most Italian weapons of the day, and it was flown with courage and skill. SM.79s served widely in the normal bombing role, but it is as a land-based torpedo bomber that the type deserves its place in military aviation history, being regarded by many as one of the finest torpedo bombers of the war.
The basic design continued the company's tradition of mixed construction with steel tubes light alloy wood and fabric (this being the only way to produce in quantity with available skills and tools); in spite of its cumbersome appearance and outdated construction, the S.M.79 was a rugged, reliable multi-role medium bomber which did quite a bit of damage in the face of heavy opposition. About 1,300 production models were built over a nine year period. They had internal provision for 2,750 lb (1,250 kg) of bombs, supplemented by under fuselage rack for a torpedo. The SM.79 had a distinctive 'hump' on the upper forward fuselage, which housed both the fixed forward-firing heavy machine-gun and the dorsal gunner's position. Its appearance earned the aircraft the nickname 'Gobbo Maledetto' ('Damned Hunchback'). Post-war surviving SM.79s were converted into various versions of utility transports during the last phases of the war and survived in that role until 1952.
Complete aircraft. 4 Different Hi-Res GMax models (4 different versions), features the usual moving parts, such as all flight controls, props pitch and leading edge flaps. Six different liveries (2 Regia Aeronautica, 1 A.N.R./R.S.I. , 2 Spanish Nationalist Air Force, 1 Italian Co-Belligerant Air Force); VC only. Tested in FSX. Original CFS3 Model by Italianwings, converted and modified for FS2004 by Manuele Villa, January 2008. Installation instructions and paint-kit included.
Filename: | Savoia_Marchetti_SM79_Sparviero_V01.zip |
License: | Freeware |
Added: | 26th May 2010, 10:19:15 |
Downloads: | 5,003 |
Author: | Manuele Villa, Italianwings |
Size: | 27.75 MB |
Category: Flight Simulator 2004 - Original Aircraft | |
Yakolev 52 |
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Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
Filename: | 4_ga_yak52.zip |
License: | Freeware, limited distribution |
Added: | 31st August 2010, 23:45:54 |
Downloads: | 3,114 |
Author: | Mike Cronin |
Size: | 304 KB |
Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
Iris F-16D Viper Aerodynamic Performance Modification and Repaint Texture Package |
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This performance modification and repaint texture package is for the IRIS "Pro Series" F-16D Viper. The performance modifications will upgrade ALL FOURTEEN (14) of your Iris F-16D/CFT models and make them fly like real F-16's! Think of this as an AWESOME tune-up job for your IRIS F-16D's...you'll be amazed at how GREAT your jets fly after this! Go from the runway to 40,000 feet in 90 seconds at Mach 1+, then reach a max Mach of 2.05. Go from 200-600 kts in under 30 sec. Pull 9g (sustained) turns in the CAT-1 jets and 7g turns in the CAT-3 jets. Perform precise aerobatic maneuvers and enjoy smooth "fly by wire"-like control! I also increased the internal fuel capacity to now hold 1,044 gallons (7,000lbs) like the real jet, and adjusted the weight and balance figures for the fuel and weapon loads. But I didn't stop there...I ALSO made a bunch of "visual" upgrades for the Iris F-16D/CFT jets as well! I repainted some of the "COMMON" texture files so now the buttons on the ICP pad look more used/worn, the Annunciator/Warning lights are now easier to read (ie, "MASTER CAUTION"), upgraded the ACESII ejection seat, reduced the amount of "pilot reflection" on the interior canopy glass in the "Virtual Cockpit" for a MUCH clearer view, painted pilot textures for either Desert Tan or OD Green flight suits (you choose!), PLUS repainted/upgraded the "LIVE" weapon textures and ALSO painted textures for "INERT" blue weapons (you choose!). The installation for both the "Aerodynamic Performance Modification" and the cockpit, pilot & weapon texture upgrades are quick and easy, and you'll find the installation instructions in those folders.
Filename: | iris_f-16d_viper_aerodynamic_performance_modification_and_repaint_texture_package.zip |
License: | Freeware |
Added: | 8th February 2024, 04:01:21 |
Downloads: | 119 |
Author: | Daniel Gregory |
Size: | 9.26 MB |
Category: Flight Simulator 2004 - Scenery | |
Monument Valley UT25 and Oljato 05UT in Utah USA |
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Monument Valley is an impressive sight in south Utah but not, unfortunately, in FS9. Unless you invest in a detailed terrain mesh there are no stacks of rocks reaching for the sky and the lasting overall impression is just of a desert. But I had already downloaded the land textures so I ended up making the Monument Valley UT25 airfield and the nearby Oljato 05UT, which has no buildings of any sort. Maybe I was bored. There is a lodge close to the field with dozens of cabins, but I had insufficient information so this is for the airfield only. The 4,000 feet of new tarmac is aligned 16-34 and is single ended with a large chunk of rock at the southern end; 16 is only used for landing and 34 is only for take off. The runway is not lit. Do not be surprised when you ask to select a runway for take off and FS9 only gives you 16 as a choice, even though you know this is the wrong one. When you accept it FS9 will quickly switch it to 34; apart from a possible sense of humour I have no idea why it does this. Nothing much to say about Oljato. What do you need? You actually don't need Ultimate Terrain as there are other land textures used here, so you will definitely need to have downloaded and installed the land textures "cny_south3west_2010 lr" and "cny_south3west2_2010 lr" by Gottfried Razek, as these land textures showed the runways in the correct positions. Look in the scenery library here or at the other place. A note here about my scenery making. There will not be many more to follow this (unless you count 4 as many) as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
Filename: | monument_valley.zip |
License: | Freeware, limited distribution |
Added: | 22nd January 2020, 20:13:54 |
Downloads: | 201 |
Author: | Roger Wensley |
Size: | 2.93 MB |
Category: Flight Simulator X - Scenery | |
Carnes Farm |
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These are the files that I talked about in the Prepar3d forums. I created these objects for Fs9, then upgraded them to the scenery SDK for FSX. They were created 10 years ago in GMAX, and I have used them successfully ever since in Prepared 1.4 as well.
For some reason the individual farmhouse and other objects that I created are not showing up in Prepar3d version 2.0.
That's where you guys come in! These files are free to use in anyway you want as long as proper attribution is given, but, I would like you guys who have both Prepar3d 1.4 and 2.0 to try them out in both and report back to me as to whether you have the same problems that I do. That's your only fee. And I'd like you guys to give it a shot in both, or all four( I am not sure that they will work in FS9 anymore, but try it out. Unfortunately I can't recompile my FSX SDK Files back to FS9 if it doesn't work).
What's included:
1. Photo real scenery of Barbourville, 10 miles to the north west of stinking Creek where we live, and;
2. Photo real scenery of the farm area and stinking Creek, upon which I have placed my GMAX objects;
A. The farm house.Carnes Farm From the Bridge at 500 AGL.jpg
B. The barn, shed and the RV in back of the farmhouse.
C. A two-story long structure the top of which is an apartment but the bottom of which is a re-creation of Mama Carne's store, along with all the real wood floors shelves and original contents.. It is also o n Google earth in 3-D as it is here with further description .
... A little note on Gmax.. Mama Carne's store was one the first structures that I built in Gmax. It was just a box. Later, I added the true architectural features that you see including the steps and rails which took about as long to create as it would have to Saw and fit and hammer the real rails, risers and steps.
D. K-6, my little 2300 foot strip for runways 03 and 21. It has VOR - (117.55), ILS(110.1), and NDB(222).
E. Gerald Bingham's house, 1/4 mile up Warriors Path North from us.( mostly dirt road with gravel topping).
F. Dewitt Baptist Church.
Off property Knox county
G.Escoe's Store and Post Office complete with great prices for gas at the included pumps.
Escoes.jpg
H. Rex allen's killer corner...sheds and farm equipment on the sharpest bend on Stinking Creek...my son went off it with a flat tire, unscathed, but more than several have lost their lives on that curve... there may be several iterations of the sheds...just delete or rename the wrong ones...I was experimenting with ModelConverterX, Arno Gerretsen's wonderful model and object scenery tool.
I. sitting on top of the Barbourville Photo real scenery Barbourville PhotoReal over the shopping center.jpg is the Barbourville P3D Shopping Center2.jpg shopping center all the stores and all the storefronts ... it's on 25 E. as you head into Barbourville.
Recreated, is the entire shopping center with the now outmoded Wal-Mart sign. Probably my magnum opus.
note on the Gmax scenes.
All of the scenery was either directly measured and if not practical for a such a long measuring device, walked off, as in the Stinking Creek Bridge and shopping center. All of the objects were then photographed, in 360° where possible and saved as texture for inclusion in the Gmax model.
Enjoy!
...oh... how do you get there? Wellllll.... situate yourself at Middlesboro (1a6), and tune your Nav radio to K-69's VOR, 117.55, take off and climb to 3500 feet...grinnnnn
Welcome to Knox County Kentucky!
Filename: | carnes_farm_317114.zip |
License: | Freeware |
Added: | 2nd December 2013, 05:34:20 |
Downloads: | 450 |
Author: | Chas Honce |
Size: | 91.54 MB |
Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
Supermarine Spitfire Mk.IX EN186 Bluebird |
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Spitfire IXc EN186 was the personal aircraft of S/L L.C. Wade, an American flying with the RAF. Wade was born in the small farming community of Broaddus, Texas in 1915. He was the second son of Bill and Susan Wade, who named him L.C. (only after the RAF demanded a forename did he call himself Lance Cleo Wade). After the family moved to a farm near Reklaw, Texas in 1922 he worked on the family farm and attended the local school. He was unable to join the US Army Aviation Cadet Program due to a lack of a college education. He began flying at age 17, at Tucson, Arizona. In 1934 at age 19, Wade joined the Civilian Conservation Corps (CCC) in Arizona. He joined the RAF in Canada in December 1940 and trained with No. 52 Operational Training Unit (OTU). Wade was then sent to the British aircraft carrier Ark Royal and flew off her deck in Hawker Hurricane to reinforce the depleted ranks of aircraft on the island of Malta. He was then sent to Egypt as a Hawker Hurricane Mk I pilot in September 1941, and was posted to 33 Squadron. The squadron's mission was to provide close air support for Operation Crusader, the British assault launched on November 18, 1941, against the German Afrika Korps. His first kills were two Fiat CR.42s on 18 November. He attained the rank of "ace" on 24 November 1941. He began flying Hurricane Mk IIs in April 1942, and was awarded the Distinguished Flying Cross (DFC). He had 13 victories as of September 1942. He spent the next several months back in the US on various RAF projects including evaluating some American fighters at Wright Field. He returned to combat as a Flight Commander in 145 Squadron with a Bar to his DFC, flying Supermarine Spitfire Mk Vs. Promoted to squadron leader, he had a busy 60 days, as by the end of April his score was 21, by then flying Spitfire Mk IXs. His squadron moved to Italy, and as a Spitfire VIII pilot he claimed two Focke-Wulf Fw 190s of Schlachtgeschwader 4 on 2 October 1943. His last claims were three FW 190s (again of SG 4) damaged on 3 November. Wade became a wing commander and joined the staff of the Desert Air Force but was there only briefly, as he was killed in a flying accident on 12 January 1944 at Foggia, Italy. In 30 fights for which he made claims he was credited with 23 victories including two shared), one probable, and 13 damaged. He is also credited with one destroyed and five damaged on the ground.
Wing Commander Wade is usually listed with 25 victories but official RAF records show that he had 22 solo victories and half each of two more for a total of 23, not counting one probable. Regardless of whether his score is 25, or 23 victories, he is still the leading American fighter ace to serve exclusively in any foreign air force.
Since he never transferred to the USAAF, or any other American Air service, Wade never got the publicity that other American aces received and thus is more obscure than his peers.
The aircraft depicted in this repaint, EN186, started its active career with 249 sqn on Malta, who used it for high flying reconaissance, and who were responsible for replacing the dark green with Mediterranean Blue. The aircraft was then transferred to Tunisia, where it was the personal aircraft of W/C Gleed of the 244 wing. After his death, it went to L.C. Wade, who scored 5 victories with it in april 1943. He did not apply any codes to it, and referred to it in his logbook as BB, for Blue Bird. He flew it till august 1943, when he changed to flying Spitfire MK VIII JF472
Repaint by Jan Kees Blom, based on the paintkit by RealAir.
Filename: | jk_realair_spitfire_en186_bluebird.zip |
License: | Freeware |
Added: | 11th July 2018, 16:54:01 |
Downloads: | 101 |
Author: | Jan Kees Blom |
Size: | 3.75 MB |