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| Category: Flight Simulator 2004 - Original Aircraft | |
| Savoia Marchetti SM.79 Sparviero (V.01) |
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File Description:
It was the most important Italian bomber of World War II, this tough three-engined aircraft established a reputation that contrasted with most Italian weapons of the day, and it was flown with courage and skill. SM.79s served widely in the normal bombing role, but it is as a land-based torpedo bomber that the type deserves its place in military aviation history, being regarded by many as one of the finest torpedo bombers of the war.
The basic design continued the company's tradition of mixed construction with steel tubes light alloy wood and fabric (this being the only way to produce in quantity with available skills and tools); in spite of its cumbersome appearance and outdated construction, the S.M.79 was a rugged, reliable multi-role medium bomber which did quite a bit of damage in the face of heavy opposition. About 1,300 production models were built over a nine year period. They had internal provision for 2,750 lb (1,250 kg) of bombs, supplemented by under fuselage rack for a torpedo. The SM.79 had a distinctive 'hump' on the upper forward fuselage, which housed both the fixed forward-firing heavy machine-gun and the dorsal gunner's position. Its appearance earned the aircraft the nickname 'Gobbo Maledetto' ('Damned Hunchback'). Post-war surviving SM.79s were converted into various versions of utility transports during the last phases of the war and survived in that role until 1952.
Complete aircraft. 4 Different Hi-Res GMax models (4 different versions), features the usual moving parts, such as all flight controls, props pitch and leading edge flaps. Six different liveries (2 Regia Aeronautica, 1 A.N.R./R.S.I. , 2 Spanish Nationalist Air Force, 1 Italian Co-Belligerant Air Force); VC only. Tested in FSX. Original CFS3 Model by Italianwings, converted and modified for FS2004 by Manuele Villa, January 2008. Installation instructions and paint-kit included.
| Filename: | Savoia_Marchetti_SM79_Sparviero_V01.zip |
| License: | Freeware |
| Added: | 26th May 2010, 10:19:15 |
| Downloads: | 5,015 |
| Author: | Manuele Villa, Italianwings |
| Size: | 27.75 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Canadian Airlines Airbus A380 |
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File Description:
This is a repaint for Project Airbus' Airbus A380 in a fictional Canadian Airlines livery. Includes base model, high-quality textures, and updated VC.
*Mask Options*
This livery also includes cockpit window "Mask Options". Please see the included readme in the .zip file for instructions for applying these options.
Canadian Airlines never flew the A380, as by the time the company was absorbed by Air Canada in 1999, the aircraft did not exist. The largest aircraft flown by Canadian Airlines was the Boeing 747-427. However, in our new universe, Canadian Airlines has taken delivery of one single Airbus A380, available to fly any route of your choice. It flies under the registration C-CSPN and the tail number 383.
*Livery Info*
Upon its founding in 1987, Canadian Airlines revealed its new livery using the colours light grey, dark grey, navy blue, and red. The paint scheme was an adaptation of the recently introduced livery from its predecessor Canadian Pacific Airlines. The lower half of the aircraft's body was navy blue, topped with light grey and red stripes, while the tail was blue, with approximately one-third taken up by the carrier's new logo. The new Canadian Airlines logo was a combination of Canadian Pacific's five grey stripes, representing the five continents served by the carrier. Over these stripes was a thick, bright red chevron. The chevron was a simplification of the Pacific Western Airlines logo. The chevron was placed over the stripes, which then represented "Wings over 5 continents". It was also an ingenious and subtle way to represent the takeover of CP by PWA. The same logo, in a square form, became a clever alternative to a true bilingual name on the fuselage replacing the French "e", and the third "a" in English (Canadian/Canadien).
Model by The Project Airbus Team Textures by Julian Flight - March 31st, 2024 Virtual Cockpit by Thomas Ruth Virtual Cockpit updated by Chris Evans and Louis Quintero
| Filename: | Canadian_Airlines_Airbus_A380.zip |
| License: | Freeware, limited distribution |
| Added: | 5th April 2024, 17:19:08 |
| Downloads: | 52 |
| Author: | Julian Flight |
| Size: | 65.85 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX/P3Dv3 Alisarda F-27-200 1973 |
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File Description:
This is a repaint of the F-27-200 in Alisarda colors. The freeware FSX Native with VC F-27-200 by Bjorn Kesten is needed for this repaint. It was converted from Mike Stone's and Tom Gibson's models. The textures are 32bit DDS. It was tested on FSX-SE, but should work on FSX & P3Dv3.
Alisarda was an Italian airline based at Olbia, in Sardinia. It was established on March 28, 1963 as an air taxi company registered under the official name Linee Aerea della Sardegna SpA. Their first aircaft were two Beech 18s and Alisarda only provided a charter service. However, one year later,in 1964, they opened their fist scheduled service from Olbia to Rome. 1965 proved to be a pivotal year for the carrier. A reorganization was carried out whereby an agreement was concluded with Algenova for technical and commercial support. New investors were found, and in February 1965 two new Nord 262s were ordered from Nord Aviation. Due to this greater transport capacity, the transport figures increased strongly and in 1966 a total of 5,640 passengers were transported. The passenger loads increased dramatically in 1968 and 1969, so, Alisarda purchased three F-27 Friendships to take up the extra loads. The airline entered the 1970s with strength, and in January 1974 they received their first pure jets with the purchase of two DC-9-14s from Delta Airlines, I-SARJ and the I-SARV. 1977 saw them purchase two DC-9-32s, followed by three DC-9-50s in 1983, which replaced the aging DC-9-14s. In 1984 they received two new Maddog 82s. Their route network by 1989 consisted of domestic flights to many cities in Italy, plus international routes to Zurich, Geneva, Munich, Frankfurt, Paris, and Nice. In 1991 Alisarda merged with the Spanish carrier Universair, as the shareholders wanted to become a bigger players on the European market. The new carrier was named Meridiana. Thus, the name Alisarda ceased to exist.
| Filename: | FSXP3Dv3_Alisarda_F27200_1973.zip |
| License: | Freeware |
| Added: | 21st January 2020, 17:49:09 |
| Downloads: | 81 |
| Author: | Ted Giana |
| Size: | 4.79 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Hellenic Air Force Supermarine Spitfire Collection |
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File Description:
This package includes all the Hellenic Spitfires expect the Spitfire pr Mk.XI witch appeared in one unit and pr Mk.XIII in three units. You can fly the spitfire mk.Vb/c, Spitfire mk.IXe LF/HF and Spitfire Mk.XVIe LF. Greece in 9/23/1938 ordered 12 Spitfires and 12 Anson. During the June of 1939 it was signed the order of 24 Spitfires which cost 9335 pounds each. When Hitler attacked to Poland, England used all the aircrafts that were under construction and of course the Greek were some of them. On 10/12/1943, the 336th Olympus Squadron received the first Spitfire and followed the 335th Tiger Squadron. The Spitfire mk.Vb/c replaced the Hurricane mk.IIb/c. When the two greek Squadrons were at North Africa, their Spitfires wore the
| Filename: | Royal_Hellenic_Air_Force_Supermarine_Spitfire_Coll.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2005, 19:59:29 |
| Downloads: | 3,883 |
| Author: | Delizisis Thanasis, Delizisis Panagiotis, Ken Harrison (Merlin66) |
| Size: | 19.6 MB |
| Category: Flight Simulator X - Utilities | |
| Graphic Realism and FSX Optimization |
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File Description:
The add-ons configuration step by step
Not configured FSX is a pain in the neck for many people. A small number of fps and frequent CTD (crash to desktop) can be extremely annoying or even depressing to some users. A lot of you probably came to a conclusion that it was going to be a losing battle and you gave up after a few fruitless days or you spent money on the FSPS-XTREME FSX PC V2 program, which can automatically do practically everything for us. But what's the point of spending money on something that we can do by ourselves with the help of this handbook?
I myself was dealing with the FSX platform three times before I gave up FS9. Microsoft gave out the engine to us, but in order to make sense, our passion involves radical tuning of the device. On the ground of one's own experience and thousands of hours devoted by people to diving into the core of the platform, I'll present a way of installation, add-ons selection and their configuration starting from the installation of the system. Having done the procedures described below, FSX will look beautiful and it'll work smoothly even with challenging sceneries. The entirety is based on quite a popular hardware configuration, which will let us use 85% of the graphic potential of Microsoft Flight Simulator X. We want t to achieve the goal of minimum 25 fps in VC B738 PMDG NGX, with challenging sceneries, flying in the window mode. For the mode the full screen efficiency should reach 33 fps.
In this handbook, I'm neither going to describe each and every change made in cfg nor explain what the alterations are to conduce. You will be given a simple and ready recipe which I use myself. I can't guarantee a 100% satisfaction for the poorer equipment computers. I can assure you, however, that FSX will definitely work so much better and playing with FSX sliders or with the size of textures in REX you will be able to obtain the desired effect.
| Filename: | Graphic_Realism_and_FSX_Optimization.zip |
| License: | Freeware, limited distribution |
| Added: | 15th November 2013, 20:33:26 |
| Downloads: | 5,744 |
| Author: | Grzegorz Trzoch |
| Size: | 3.96 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 394 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Ansaldo S.V.A.-5 (V.01) |
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File Description:
One of the faster airplane of WWI thanks to an innovative design, the S.V.A. was the first airplane conceived and built entirely in Italy. The initials "S.V.A." stand for the names of Savoia and Verduzio, the two engineers that designed it, and of Ansaldo, the firm that built over 2000 of them starting from 1917. The Ansaldo S.V.A. was an entire family of Italian reconnaissance biplane aircraft of World War I and the decade after. Originally conceived as a fighter, the S.V.A. was found inadequate for that role. Nevertheless, its impressive speed, range and operational ceiling made it an excellent reconnaissance aircraft and even light bomber.
The S.V.A. became legendary among pilots for some of its memorable flights; first, above all, the one over Vienna: this flight was an epic action performed by Italian poet and nationalist patriot Gabriele D'Annunzio on 9th August 1918. After the war, thanks to the strong determination of Arturo Ferrarin and Guido Masiero( the pilots), two S.V.A.9s (the two seater version of the S.V.A.-5) flew for 18000Km from Rome to Tokyo (14th February / 31st May 1920). Another S.V.A., piloted by Antonio Locatelli, first flew alone across the Andes (30th July 1919).
Production of the aircraft continued well after the war, with the final examples delivered in 1928. In 1919 some S.V.A.s were used in airmail routes by "Gruppo Sperimentale Comunicazioni Aeree", a group formed by the Italian Army in order to prove the feasibility of commercial air services. The Regia Aeronautica (Royal Italian Air Force, since 1923) employed the S.V.A. in operational units in Italy and North Africa (Lybia) as well as for pilot training. Many war-surplus planes were employed by commercial flying schools.
Complete aircraft, 5 Different Hi-Res GMax models (5 different versions, three S.V.A.-5 and two S.V.A.-9), features the usual moving parts, such as all flight controls. Five different liveries (three WWI and two post-war). VC and 2D Panel. Models, panels and paints by Manuele Villa, Flight dynamics, Handling notes and tutorials by FSAviator.
September 2008. Installation instructions included.
| Filename: | Ansaldo_SVA5_V01.zip |
| License: | Freeware |
| Added: | 6th May 2010, 08:49:53 |
| Downloads: | 3,207 |
| Author: | Manuele Villa |
| Size: | 40.55 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |