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| Category: Flight Simulator X - AFCAD Files | |
| LIPZ - Venice Tessera Intl. Airport "Marco Polo" |
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File Description:
Afcad file of LIPZ (Venice Tessera "Marco Polo") airport for FSX default scenery. In order to make the scenery as close as possible to the real airport the layout is based on the newest Jeppesen parking chart of LIPZ, on the Aeronautical Information Publication Italy and on photos of the real airport.
Main things that have been changed:
- RWY 4L/22R has been converted into main taxiway (as it is in the real LIPZ);
- runway strips and stopways have been added;
- Precision Approach Path Indicators with 3° slope have been added on both sides of RWY 4R/22L;
- according to ICAO documents, since RWY 4R/22L is a precision runway of the 3rd category the holding positions have been moved at 90 m and taxiways and apron links have been reduced to 23, 18 and 15 m;
- the approach lighting system has been modified to look as close as possible like the real one;
- parking codes have been added to match the latest airport timetable.
Note: In real life nearly 100% of the departures from RWY 4R (which is the runway in use during day almost all days of the year - RWY 22L is in use during night when the wind's direction changes) use SIDs based on the CHI VOR which means that even the airlines which fly to north once airborn won't turn left but right and make half circle in order to head north. I tried to make the aircraft fly like the real ones assigning right hand pattern to RWY 4R but seems that it doesn't work - aircraft that fly to north, after takeoff will turn left instead of turning right and making half circle.
| Filename: | LIPZ__Venice_Tessera_Intl_Airport_Marco_Polo.zip |
| License: | Freeware |
| Added: | 19th January 2007, 01:32:01 |
| Downloads: | 4,078 |
| Author: | Claudio A. Dobre / Skycolors Team |
| Size: | 303.91 KB |
| Category: Flight Simulator X - Scenery | |
| KBNA - Nashville Intl Airport - Nashville, Tennessee - USA |
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Images related to this file:
File Description:
Nashville Intl. Airport (KBNA) for FSX. Several improvements have been made over the default airport including: redesign of the terminal area with custom made buildings; addition of the military area with two custom made buildings; redrawing of the vehicle paths; runway 13/31 has been opened to AI traffic as an option and all four runways will be in use; no autogen objects will display on the airport grounds; the tower view is now from the roof of the control tower; extra fuel trucks have been added; all gates are accurately portrayed; all taxiways are accurately named and taxiway signs accurately positioned; and Jim Dhaenen's ramp lights have been added to the terminal and military areas. There is much important information contained in the README FIRST document, so please take the time to look it over.
| Filename: | KBNA__Nashville_Intl_Airport__Nashville_Tennessee_.zip |
| License: | Freeware, limited distribution |
| Added: | 15th November 2014, 17:24:32 |
| Downloads: | 2,553 |
| Author: | Patrick Finch |
| Size: | 2.31 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KJFK - John F. Kennedy Intl. - New York |
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File Description:
Corrected airline names. Expanded parking sizes. Adjusted parking spaces so that airplanes are not crashing into buildings.
| Filename: | KJFK__John_F_Kennedy_Intl__New_York.zip |
| License: | Freeware |
| Added: | 15th November 2012, 08:46:12 |
| Downloads: | 945 |
| Author: | Anthony Cacciatore / FSDT |
| Size: | 22.02 KB |
| Category: Flight Simulator X - Scenery | |
| Seattle Tacoma Intl (KSEA) Asbuilt Scenery Ver2 |
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File Description:
This update adds photo-based terrain in and around the airport with seasonal and night variations, and has minor tweaks to the airport design to help AI traffic movement. This is in addition to the Version 1 features that include: Current runway numbering (16R/34L changed to 16C/34C) is included. All runways and taxiways are placed at correct geographic coordinates. Shoulders along the runways and taxiways have been added and surfaces changed to present an appearance that looks a little more realistic than the default airport. Default scenery for terminals and buildings are reused, parking and jetways have been adjusted to match current assignments. A current copy of the FAA Airport Diagram is included for reference.
| Filename: | Seattle_Tacoma_Intl_KSEA_Asbuilt_Scenery__Ver2.zip |
| License: | Freeware, limited distribution |
| Added: | 18th January 2008, 01:23:59 |
| Downloads: | 7,782 |
| Author: | Dan Downs |
| Size: | 5.38 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,604 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KOAK - Metropolitan Oakland Intl - Oakland, CA, USA |
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File Description:
KOAK - Metropolitan Oakland Intl - Oakland, CA, USA
This is an update of the default FSX KOAK airport.
The only changes made are runway and approach procedure renumbering and runway signs on the field.
The KOAK renumbering became effective 10/21/13.
Enhancements include:
-Runway 11/29 becomes runway 12/30
-Runway 9R/27L becomes runway 10R/28L
-Runway 9L/27R becomes runway 10L/28R
-No changes to runway 15/33
-All applicable approach procedures updated
-All applicable runway signs updated
-No changes made to ILS frequencies as they did not change
-No changes made to runway lengths or taxiways.
| Filename: | KOAK__Metropolitan_Oakland_Intl__Oakland_CA_USA.zip |
| License: | Freeware |
| Added: | 24th November 2013, 22:26:22 |
| Downloads: | 731 |
| Author: | Jason Boche |
| Size: | 27.35 KB |
| Category: Flight Simulator 2004 - Scenery | |
| HUEN - Entebbe Intl. Airport, Uganda, Africa (patch) |
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File Description:
Here are the missing ground service vehicles for Entebbe Airport Scenery, you must download the scenery (ebb.zip).
| Filename: | HUEN__Entebbe_Intl_Airport_Uganda_Africa_patch.zip |
| License: | Freeware |
| Added: | 14th August 2008, 09:23:12 |
| Downloads: | 3,513 |
| Author: | Nuhaid Abdulkhaleq |
| Size: | 685.02 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Active ILS - Lesage Intl Quebec Canada (CYQB) |
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File Description:
This AFCAD style airport for the Lesage/Quebec Airport is 100 percent FSX compliant. All Jetways and Parking Spots have been changed to their proper Airline/Cargo Codes and reordered for proper parking of 3rd party AI Flightplans. ILS Localizer and Glideslope Transmitters also properly realigned.
| Filename: | Active_ILS__Lesage_Intl_Quebec_Canada_CYQB.zip |
| License: | Freeware, limited distribution |
| Added: | 9th February 2007, 04:36:07 |
| Downloads: | 2,968 |
| Author: | Jim Vile |
| Size: | 9.17 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Active ILS - Victoria Intl BC Canada 'CYYJ' |
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File Description:
This bgl file fixes the ILS Localizer and Glideslope Transmitters for CYYJ. FSX inadvertently misplaced the Localizer to the rightside of the runway. CYYJ is not a offset ILS type Approach. No other changes have been made to the airport.
| Filename: | Active_ILS__Victoria_Intl_BC_Canada_CYYJ.zip |
| License: | Freeware, limited distribution |
| Added: | 8th January 2007, 12:34:55 |
| Downloads: | 2,377 |
| Author: | Jim Vile |
| Size: | 2.53 KB |
| Category: Prepar3D V1-4 - Scenery | |
| YMML - Melbourne (Tullamarine) Intl Airport, Victoria, Australia |
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File Description:
This is Ray Smith's scenery file "fsx_ymml_rs.zip". Ray has given me permission to make his file available for Prepar3D v3. This airport is made with two versions: one version with the Crosswind runway 9/27 activated where both runways will be used for takeoff/landing and one version as the default runway operation: The new Terminal 4 concourse G added, assigned parking as per the their website including 6 gates for the A380, all International flights depart and arrive at the Terminal 2 (T2 - International) Qantas flights depart and arrive from Terminal 1 (T1 - Domestic) Virgin Australia flights depart and arrive from Terminal 3 (T3 - Domestic) and Regional Express (REX) arrives at Terminal 3 (T3 - Domestic). Tigerair and Jetstar flights depart and arrive from Terminal 4 (T4 - Domestic) and Regional Express (REX) departs at Terminal 4 (T4 - Domestic) taxiways and taxi signs updated to the latest charts, extra fuel trucks, support vehicle roads rebuilt and many other scenery improvements, airport views are from inside the control tower (when in tower view) please view the readme before installation.
| Filename: | YMML__Melbourne_Tullamarine_Intl_Airport_Victoria_.zip |
| License: | Freeware |
| Added: | 24th February 2017, 19:48:04 |
| Downloads: | 22,187 |
| Author: | Robert Catherall |
| Size: | 1.47 MB |