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| Category: Flight Simulator 2004 - AFCAD Files | |
| Airport Expansion for LSZH Zurich (Default FS2004 Only). |
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File Description:
I decided to expand this airport and make several changes to it, as I was sick of being held in long take off queues and being told to go around all the time with Runway 16/34 being used for take offs and landings all the time (even though 14/32 and 10/32 were open). The changes made are as follows: Runway 14/32 completely withdrawn. Runway 16/34 renamed 16R/34L and now used for departures only. New Runway 16L/34R (8,000 feet) for arrivals only (Equipped with ILS frequencies).
Runway surfaces are now Asphalt. All taxiways are concrete, and comprise of just a centre line (My own personal preference).
148 parking spaces in total. (77 small, 34 medium, 14 large, 5 Cargo, 18 General Aviation). I have decided to assign only Swiss aircraft to gates, as this is obviously the main airline serving this airport. All taxiways have lighting to make it easier to find your way around at night. For FS2004 use only. This AFCAD works best with the 'Airport Environment Upgrade v7' scenery which is available here at AVSIM (aeu7.zip).
| Filename: | Airport_Expansion_for_LSZH_Zurich_Default_FS2004_O.zip |
| License: | Freeware |
| Added: | 27th January 2007, 21:53:40 |
| Downloads: | 2,574 |
| Author: | Chris Horsfield |
| Size: | 515.8 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Edelweiss Air Airbus A330-343X (HB-JHQ) |
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File Description:
This is a re-upload. Due to the recent library "switch", my original posting was lost and I was asked to re-upload it. Anyway, I am proud to present this repaint of the Project Opensky A330-343X, registration HB-JHQ, of Edelweiss Air. This is Edelweiss Air's first A330-300. From its humble beginnings in 1995 with a single MD-83, Edelweiss Air has garnered accolades for its performance and customer service and is now a subsidiary of Lufthansa through its earlier acquisition by Swiss International Air Lines.
This repaint has many custom textures. All windows are hand-painted, 3D with window shades. The night windows textures and other night textures are custom as well. Engine textures, turbofans, fuselage shading and tail textures are all custom. Also, the wheels and tires are custom and hand drawn. The main gear wheels are as real as I could get them. All repainted textures in this package are 32-bit with no mipmaps for best clarity and quality. This is a complete installation package; version 2004.8.3 of the Project Opensky A330-300 V2 model and air files included. Uses default 737-400 panel and sounds.
| Filename: | Edelweiss_Air_Airbus_A330343X_HBJHQ.zip |
| License: | Freeware, limited distribution |
| Added: | 10th March 2011, 03:20:48 |
| Downloads: | 1,229 |
| Author: | Jeffrey S. Bryner, Project Opensky |
| Size: | 7.65 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Aeritalia G91Y 32 Stormo Shark |
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File Description:
textures only for Massimo Altieri g91y. textures 32 st by Massimo Grassi
The Fiat G91Y was a reconnaissance and ground-attack aircraft produced by Italian company FIAT as an evolution of Fiat G91.
The first flew took place in 1966. It was a complete redesign, but the major difference was that G91Y installed 2 engines,
in order to increase the power and the capability to survive to damages during war operations.
The single Bristol Orpheus turbojet engine of G91 was then replaced by two afterburning General Electric J85 turbojets which
increased thrust by 60% over the single-engined variant.
Structural modifications to reduce airframe weight increased performance further and an additional fuel tank occupying
the space of the G.91T's rear seat provided extra range. Combat manoeuvrability was improved with the addition of automatic
leading edge slats.
Flight testing of three pre-production aircraft was successful, with one aircraft reaching a maximum speed of Mach 0.98.
Airframe buffeting was noted and was rectified in production aircraft by raising the position of the tailplane slightly.
An initial order of 55 aircraft for the Italian Air Force was completed by Fiat in March 1971.
The order was increased to 75 aircraft with 67 eventually being delivered.
The first pre-series 'Yankee' (the nickname of the new aircraft) flew in July 1968.
AMI (Italian Air Force) placed orders for two batches, 35 fighters followed by another 20, later cut to ten.
The last one was delivered around mid 1976, so the total was two prototypes, 20 pre-series and 45 series aircraft.
No export success followed.
These aircraft served with 101° Gruppo/8° Stormo (Cervia-S.Giorgio) from 1970, and later, from 1974, they served with
the 13° Gruppo/32° Stormo (Brindisi) until the early '90s, as the only ones equipped with the 'Yankee',
using them as attack/recce machines, both over ground and sea, until the AMX replaced them.
HD textures in 4096 x 4096
complete resize and paint 32bit hd
Virtual cocpit hd
Native fsx p3d
Original aircraft by Massimo Altieri
paint AMI 32 stormo textures by Massimo Grassi
| Filename: | Aeritalia_G91Y_32_Stormo_Shark.zip |
| License: | Freeware |
| Added: | 17th April 2017, 19:37:51 |
| Downloads: | 896 |
| Author: | Massimo Grassi |
| Size: | 10.16 MB |
| Category: Prepar3D V1-4 - Scenery | |
| UGMS - Queen Tamar Airport Mestia, Georgia [P3Dv4] |
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Images related to this file:
File Description:
The airfield in Mestia was named after Queen Tamar, who ruled the country in the 12th and 13th centuries. In 2010, the airfield was completely rebuilt. Before there was only a grass track whereas today there is a paved runway (02/20) of 1,200m length. Due to the high mountains and narrow valleys the approach is considered particularly demanding. To make matters worse, the airfield has no navigation aids. So you are completely dependent on good visibility.
Since 2015 Vanilla Sky flies regularly to Natakhtari (near Tbilisi) and Kutaisi with a LET410. In 2017, more than 7,000 passengers were handled at Mestia Airport. A 70 percent increase over the previous year.
We tried to reproduce the airfield as realistically as possible in the simulator. What is made somewhat complicated is the fact that it is not always welcome to shoot photos and also generally there is not much information about the place. By default, the airfield in P3D / FSX is not included. Nevertheless, it has been possible to achieve a coherent image and to accurately represent the demanding approach.
| Filename: | UGMS__Queen_Tamar_Airport_Mestia_Georgia_P3Dv4.zip |
| License: | Freeware, limited distribution |
| Added: | 1st September 2018, 16:05:45 |
| Downloads: | 299 |
| Author: | David Hilker |
| Size: | 134.98 MB |
| Category: Flight Simulator X - Scenery | |
| UGMS - Queen Tamar Airport Mestia, Georgia [FSX] |
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Images related to this file:
File Description:
The airfield in Mestia was named after Queen Tamar, who ruled the country in the 12th and 13th centuries. In 2010, the airfield was completely rebuilt. Before there was only a grass track whereas today there is a paved runway (02/20) of 1,200m length. Due to the high mountains and narrow valleys the approach is considered particularly demanding. To make matters worse, the airfield has no navigation aids. So you are completely dependent on good visibility.
Since 2015 Vanilla Sky flies regularly to Natakhtari (near Tbilisi) and Kutaisi with a LET410. In 2017, more than 7,000 passengers were handled at Mestia Airport. A 70 percent increase over the previous year.
We tried to reproduce the airfield as realistically as possible in the simulator. What is made somewhat complicated is the fact that it is not always welcome to shoot photos and also generally there is not much information about the place. By default, the airfield in P3D / FSX is not included. Nevertheless, it has been possible to achieve a coherent image and to accurately represent the demanding approach.
| Filename: | UGMS__Queen_Tamar_Airport_Mestia_Georgia_FSX.zip |
| License: | Freeware, limited distribution |
| Added: | 1st September 2018, 16:06:08 |
| Downloads: | 369 |
| Author: | David Hilker |
| Size: | 134.13 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| KLM Douglas C-54B-DC PH-DBZ |
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Images related to this file:
File Description:
Re-upload. FSX/FS2004 KLM Douglas C-54B-DC PH-DBZ. Built a C-54B-1-DC Skymaster at Chicago, IL, for the USAAF (c/n 10480). Powered by four 1,350 hp Pratt & Whitney R-2000-7 engines.After WW2 struck off and converted by Douglas at Santa Monica, CA (DC-4 conversion No. 67, powered by four 1,450 hp Pratt & Whitney Twin Wasp 2SD13G engines). Sold on 15 January 1947 to Santa Fe Skyways as N90862 'Sky Chief Apache'. Sold on 24 May 1948 to KLM as PH-TEZ 'Zeeland'. Used as a freighter only. Re-registered PH-DBZ on 29 March 1954. Broken up in 1958. Remains sold on 20 April 1959 to Aviation Traders Ltd., Southend, UK. Fuselage used as a mock up for the ATL.98 Carvair. Tail section of fuselage used to replace damaged tail section of Carvair #1 in July-September 1961. You will require Jens B. Kristensen's great Douglas DC-4 & C-54 V2.1 (dc4_v21.zip) and Douglas DC-4 and C-54 freighters V2.1 (dc4cgv21.zip). Original textures by Jens B. Kristensen. Repaint by Maarten Brouwer.
| Filename: | KLM_Douglas_C54BDC_PHDBZ.zip |
| License: | Freeware, limited distribution |
| Added: | 12th June 2010, 01:10:25 |
| Downloads: | 484 |
| Author: | Maarten Brouwer |
| Size: | 2.1 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Kuwaiti Air Force A-4KU Skyhawk (1991) |
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Images related to this file:
File Description:
Kuwaiti Air Force A-4KU Skyhawk (1991); for retro AI traffic. This package represents the surviving Skyhawks that escaped the Iraqi invasion in 1990, serving through the Gulf
War and beyond, until replaced by the F/A-18. This package uses the Nick Black base model set, but these models have been heavily modified by me from the FSDS source. I have
added a lot of new things to create two virtually new base models, please refer to the enclosed readme file for a list of adds and changes. All models retain Nick's original
XML animations, plus some new ones I created. The aircraft also uses the unaltered (save for one light position change), original FDE by Mike MacIntyre. This package has two
main aircraft models, the A-4KU and TA-4KU; and includes 20 serials with many loadout options. The included readme file includes instructions, notes, disclaimers, credits,
and anything else I can think of. Original aircraft and source by Nick Black, FDE by Mike MacIntyre, expert mentoring by Frank Safranek and Steve Holland, model modifications
and repaints by Michael Pearson.
| Filename: | Kuwaiti_Air_Force_A4KU_Skyhawk_1991.zip |
| License: | Freeware |
| Added: | 25th August 2011, 00:46:53 |
| Downloads: | 340 |
| Author: | Michael Pearson |
| Size: | 8.52 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Republic of Korea Air Force 11th FW Complete AI Package |
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File Description:
The members of Military AI Works are proud to bring you the this freeware AI package, produced by Mark Campbell in conjunction with Military AI Works This package features all 60 of the Republic of Korea Air Force Boeing F-15K Slam Eagles and the 20 stored F4D of the 11th Fighter Wing, based at Daegu AB RKTN.
These brand new AI models here are produced by the very talented AI modellers Kevin Reed, Mike Pearson and Nick Black with realistic FDE produced by Mick MacIntyre. Also included in this package is custom scenery of Daegu AB, produced by Tony Dalton. We also feature a first for MAIW with some very cool animated earth excavator equipment modelled by Mark Griggs.
Credits: Models by Kevin Reed, Mike Pearson and Nick Black, FDE/Effect by Mike MacIntyre, Steve Holland, Nick Needham and Henry Tomkiewicz, Repaints by Graham King, Mike Pearson and Mark Heimer, Flightplans by Mark Campbell, VCPs by Stewart Pearson, Custom Scenery etc., by John Stinstrom, Mark Griggs and Tony Dalton
| Filename: | Republic_of_Korea_Air_Force_11th_FW_Complete_AI_Pa.zip |
| License: | Freeware |
| Added: | 9th December 2012, 19:34:54 |
| Downloads: | 533 |
| Author: | Mark Campbell; Military AI Works (MAIW) |
| Size: | 76.11 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Commercial Air Services (Comair South Africa) Fokker F27 |
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File Description:
c/n 10144. Ordered new by Ansett-ANA for Airlines of N.S.W. and delivered 20 February 1960. Sold to Comair in November 1976. Leased to Royal Swazi Air and Air Lesotho between November 1981 and October 1985. Withdrawn from service on 30 June 1993 and broken up in 1998 after being used as a cabin crew trainer. c/n 10264. Ordered new by Ansett-ANA and delivered 9 December 1964. Sold to Comair 26 November 1980 and registered as ZS-KVJ. Withdrawn from service 30 October 1997 and used by Johannesburg Airport fire services. Broken up in December 2001. c/n 10227.Delivered new to All Nipon Airways on 31 May 1963. Also used by Air Polynesie, Touraine Air Transport and British Midland December 1983. Purchased by Comair and registered as ZS-LMZ. Sold to Amazone Linhas Aereas 21 May 1999. These are texture files only for the Fokker F27 by Mike Stone, modified (with permission) by Jaap de Baare (Spraycan) and Tom Gibson at California Classic Propliners. (http://www.calclassic.com)
| Filename: | Commercial_Air_Services_Comair_South_Africa_Fokker.zip |
| License: | Freeware |
| Added: | 22nd December 2012, 18:59:41 |
| Downloads: | 262 |
| Author: | Andre Reimers |
| Size: | 4.29 MB |
| Category: Flight Simulator X - AFCAD Files | |
| EHAM - Amsterdam Airport Schiphol - Amsterdam, The Netherlands |
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File Description:
Amsterdam Airport Schiphol is the Netherlands' main international airport, located 20 minutes (9.1 km; 5.6 mi) southwest of Amsterdam, in the municipality of Haarlemmermeer.
The airport is the primary hub for KLM as well as for Arkefly, Corendon Dutch Airlines, Martinair and Transavia. The airport also serves as a European hub for Delta Air Lines and as a base for Vueling. Schiphol is considered to be an Airport City.
Using ADEx 1.50, aeronautical maps and Google Earth the default AFCAD has been completely reworked to reflect today's situation including gate assignments.
Schiphol has a complex runway lay-out and usage and FSX may assign a runway that in real life is not used as such. I have implemented Jim Vile's crosswind runway technique to open all runways. Now the pilot can decide which runway to use but AI aircraft may show unrealistic behaviour. Only tailored AFCADs taking into account different wind directions will solve this but that is beyond the scope of this project.
Jetways appear based on your 'scenery complexity' settings.
| Filename: | EHAM__Amsterdam_Airport_Schiphol__Amsterdam_The_Ne.zip |
| License: | Freeware |
| Added: | 2nd November 2012, 19:54:24 |
| Downloads: | 2,202 |
| Author: | Menno C. Robert |
| Size: | 3.86 MB |