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| Category: Flight Simulator 2004 - AI Aircraft | |
| Republic F-105 Thunderchief (Part 1) |
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File Description:
Republic F-105 Thunderchief. This is another Jake Burrus aircraft I have been able to bring to the flightsim world. Originally introduced in 1958 as a low-level nuclear weapons delivery aircraft in the middle of the Cold War, this aircraft became the backbone of conventional bombing during most of the Vietnam War. As a testament to the aircraft's role, the bravery of its pilots, and the ferocity of the North Vietnamese air defense network, nearly half of the 833 airframes were lost in combat operations. Due to the extensive combat use of the Thud, it had a relatively short service life, with limited use after Vietnam, until the aircraft's final retirement in 1984.
This is part 1 of 2 parts, and represents the use of the F-105B/D/F from 1958-1966; to include 16 model variants and 131 repaints; but includes all of the F-105B units including those used post-Vietnam by ANG and AFRES units. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the documentation contained in the file.
| Filename: | Republic_F105_Thunderchief_Part_1.zip |
| License: | Freeware |
| Added: | 29th December 2013, 20:17:48 |
| Downloads: | 578 |
| Author: | Michael Pearson |
| Size: | 39.7 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Republic F-105 Thunderchief (Part 2) |
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Images related to this file:
File Description:
Republic F-105 Thunderchief (Part 2). This is another Jake Burrus aircraft I have been able to bring to the flightsim world. Originally introduced in 1958 as a low-level nuclear weapons delivery aircraft in the middle of the Cold War, this aircraft became the backbone of conventional bombing during most of the Vietnam War. As a testament to the aircraft's role, the bravery of its pilots, and the ferocity of the North Vietnamese air defense network, nearly half of the 833 airframes were lost in combat operations. Due to the extensive combat use of the Thud, it had a relatively short service life, with limited use after Vietnam, until the aircraft's final retirement in 1984.
This is part 2 of 2 parts, and represents the use of the F-105D/F/G from 1966-1984; to include 35 model variants and 130 repaints. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the documentation contained in the file.
| Filename: | Republic_F105_Thunderchief_Part_2.zip |
| License: | Freeware |
| Added: | 29th December 2013, 20:23:35 |
| Downloads: | 623 |
| Author: | Michael Pearson |
| Size: | 38.47 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Key Lime Air - Fleet Part III |
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File Description:
This package includes Key Lime Air (USA) fleet Part III: Metro III (x12). This is an AI aircraft only.
| Filename: | Key_Lime_Air__Fleet_Part_III.zip |
| License: | Freeware, limited distribution |
| Added: | 7th April 2012, 20:51:23 |
| Downloads: | 1,344 |
| Author: | Elias Merino |
| Size: | 3.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,696 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,770 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,040 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 5 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_5_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:38:45 |
| Downloads: | 9,403 |
| Author: | Abdulkadir Ozturk |
| Size: | 27.58 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Tupolev TU-144 V2.0 (Part 1) |
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File Description:
Tupolev TU-144, Soviet supersonic passenger aircraft. First flight in 1968, two months before the western Concorde. Also known as "Concordski" or "Charger". Faster than the Concorde, but less range. Today all Aircrafts grounded. Some of them on display in Russia, one on display at the "Technik Museum" in Sinsheim-Germany. One TU-144 was used by the NASA as a test vehicle.
New VC and 2D-panel. Tons of new xml gizmos like INS System, parachutes, autoland system, switchable Antiskid, landing lights independent from AOA, Moving Pilots heads, O2 Mask, TOGA, rain effects and many many bugfixes.
The complete package consists of two files, this one (tu144v2a.zip) and a second one (tu144v2b.zip). Both files are needed to run the aircraft.
NOTE: This file was original uploaded in August 2008, but was lost during the Avsim Hack. So this is not a new Release.
| Filename: | Tupolev_TU144_V20_Part_1.zip |
| License: | Freeware |
| Added: | 8th June 2010, 11:29:09 |
| Downloads: | 13,342 |
| Author: | Claudio Mussner, Thomas Ruth |
| Size: | 66.76 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Tupolev TU-144 V2.0 (Part 2) |
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File Description:
Tupolev TU-144, Soviet supersonic passenger aircraft. First flight in 1968, two months before the western Concorde. Also known as "Concordski" or "Charger". Faster than the Concorde, but less range. Today all Aircrafts grounded. Some of them on display in Russia, one on display at the "Technik Museum" in Sinsheim-Germany. One TU-144 was used by the NASA as a test vehicle.
New VC and 2D-panel. Tons of new xml gizmos like INS System, parachutes, autoland system, switchable Antiskid, landing lights independent from AOA, Moving Pilots heads, O2 Mask, TOGA, rain effects and many many bugfixes.
The complete packlage consists of two files, this one (tu144v2b.zip) and a second one (tu144v2a.zip). Both files are needed to run the aircraft.
| Filename: | Tupolev_TU144_V20_Part_2.zip |
| License: | Check within download |
| Added: | 23rd August 2008, 23:55:18 |
| Downloads: | 12,101 |
| Author: | Claudio Muessner, Thomas Ruth |
| Size: | 48.63 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Northern Venezuela SRTM Mesh Part 1 |
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File Description:
This terrain mesh scenery covers north of Venezuela (southern boundary is 8°48'N) and Dutch caribeans: Aruba, Curacao & Bonaire islands.
Based on SRTM Data (3 arcsec, 90m), generated with Matthew Styles's program "SRTM To BGL v1.04", sampled to LOD9 resolution (76m) with 5 interpolation passes.
This part contains Venezuela-NE.bgl, Venezuela-N.bgl plus all islands. See venezuela_n_mesh_pt1-1.jpg for the .BGL files coverage.
| Filename: | Northern_Venezuela_SRTM_Mesh_Part_1.zip |
| License: | Freeware |
| Added: | 7th October 2003, 18:15:30 |
| Downloads: | 8,986 |
| Author: | Yohann Baptiste |
| Size: | 13.93 MB |