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| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Tips & Tricks Part 2 Dutch Translation |
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File Description:
Tips, Tricks and more for FS2004 Dutch Translation Part 2. Dutch Translation of the tips and tricks document from David "Opa" Marshall. A collection of tips and tricks for FS2004 that work well on my modest setup. These may or may not work for you but you may wish to give them a try. This is in no way meant to be a comprehensive listing – just a few tips, tricks and ideas that I have come across. Hopefully you will find something of use, be you a newbie or a long time simmer.
| Filename: | Tips__Tricks_Part_2_Dutch_Translation.zip |
| License: | Freeware |
| Added: | 4th April 2005, 14:45:25 |
| Downloads: | 740 |
| Author: | Ferry Spaan |
| Size: | 153.62 KB |
| Category: Flight Simulator 2004 - Panels | |
| New Vickers VC10 Panel, Part 4 |
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Images related to this file:
File Description:
This project is based on David Maltby's panel. This update the first in the 50th Anniversary year of the VC10 (there are currently nine still flying) brings to fruition a number of extensive works in progress that have involved almost every gauge! The aircraft now has a fully integrated pressurisation and oxygen delivery system that conforms not only to the Flight Manual but also to ICAO regulations. Therefore cockpit mismanagement can potentially result in hypoxia! Besides this there are also a large number of new additions both in conformity with the Flight Manual and as extra visuals. It's now possible to "see" the Marshaller - There are new speed calls - and whilst you are preoccupied with your checklists the ground staff can be heard going about their business preparing for the flight as indicated also on the Ignition Panel. For a full list of changes view the VC10 Panel Update 4.doc
For this latest update thanks must go to Edi Hirsch for his excellent NavInfo gauges and again to the Gurus at FSDeveloper.com for their advice. To install make sure you have installed the previous (linked) files beforehand.
| Filename: | New_Vickers_VC10_Panel_Part_4.zip |
| License: | Freeware |
| Added: | 8th April 2012, 18:44:44 |
| Downloads: | 1,532 |
| Author: | Nicholas Weber |
| Size: | 11.67 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| RosTvertol Mil Mi-26 - part 2 |
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File Description:
SBAI AI Helicopters Mi-26 RosTvertol part 2. Use for AI Traffic.
Texture only for SBAI Mi-26 model.
Model download link: ( http://www.unitedtrafficteam.net/sbai_mi26.html ).
SBAI AI Helicopters Mi-26 RosTvertol part 2.
Autor:Vitalik Semochkin,SBAI.
| Filename: | RosTvertol_Mil_Mi26__part_2.zip |
| License: | Freeware, limited distribution |
| Added: | 29th May 2012, 00:51:09 |
| Downloads: | 218 |
| Author: | Vitalik Semochkin, UnitedTrafficTeam, SBAI |
| Size: | 1.86 MB |
| Category: Flight Simulator 2004 - Panels | |
| New Vickers VC10 Panel, Part 6 |
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File Description:
This update contains some ammendments to some background unseen gauges that control the simulation. But, importantly this update focuses mostly on fuel uplift. The external starboard underwing fuel gauges have been modelled so that you can refuel the aircraft realistically and in real time. The exterior fuel panel on the VC10 features both a manual and automatic mode. The automatic mode has been modelled. You simply preset the gauges for the required uplift and when reached the fuel is automatically cut off exactly as done on the real aircraft. See the documentaion for a fuller explanation.
| Filename: | New_Vickers_VC10_Panel_Part_6.zip |
| License: | Freeware |
| Added: | 12th May 2013, 15:24:49 |
| Downloads: | 706 |
| Author: | Nicholas Weber |
| Size: | 16.19 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Tupolev Tu-95 Bear (Part 2) |
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File Description:
Tupolev Tu-95 Bear (Part 2). I present a comprehensive AI traffic model package for this cold warrior of military history, which still soldiers on as a formidable strategic bomber and reconnaissance aircraft. The mighty Bear, with around 500 built, evolved from the Tu-114 airliner, and is arguably the fastest (and loudest) turboprop aircraft in history. A simple no-frills turboprop design combined with a heavy payload and ridiculous airborne endurance (20+ hours); and the Bear has established itself as the iconic Soviet/Russian symbol of strategic force projection, easily the counterpart to the American B-52 Stratofortress. An original 9-LOD model brings this historic beast to the flightsim world. This package contains the "K" series Bears, to include Tu-95K, Tu-95KD, Tu-95KM, and TU-95K-22; with a total of 11 models and 26 repaints. Original aircraft model and textures by Michael Pearson, flight dynamics by Michael MacIntyre. Please read included documentation.
| Filename: | Tupolev_Tu95_Bear_Part_2.zip |
| License: | Freeware |
| Added: | 1st March 2014, 00:05:48 |
| Downloads: | 694 |
| Author: | Michael Pearson |
| Size: | 22.28 MB |
| Category: Flight Simulator 2004 - Panels | |
| New Vickers VC10 panel, Part 2 |
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File Description:
This is part 2 of a two part download.
This project is based on David Maltby's panel for the Vickers VC10, model available here: www.dmflightsim.co.uk/vickers_vc10.htm.
The project's aim is to enhance the cockpit experience by re-activating numerous gauges, switches and lights that previously had no function. It also introduces some new gauges and windows that are not in the original model. And, to bring the cockpit procedures as close as possible to the real checklists. To this end it contains voicechecklist files, a cockpit briefing and interactions with the cabin crew including a safety briefing.
The cockpit instrumentation has also been brought up to date with modern requirements and practices. And, as well as a number of new additional windows there is also a new night cockpit. The checklists are taken from the original BOAC flight manual and are extremely detailed as they are designed for a three man crew! So, as a single "sim" pilot you will be very busy! I have made well over 100+ additions and changes making this a comprehensive update. The original model was very similar to how one drives a car. That is get in, turn on the ignition and drive off!! You will find this update very different as it intentionally brings you much much closer to the reality of handling a high performance heavy jet especially one as complex as the elegant VC10!
| Filename: | New_Vickers_VC10_panel_Part_2.zip |
| License: | Freeware |
| Added: | 31st August 2011, 09:53:11 |
| Downloads: | 2,429 |
| Author: | Nicholas Weber |
| Size: | 172.82 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,770 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,040 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,696 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 5 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_5_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:38:45 |
| Downloads: | 9,403 |
| Author: | Abdulkadir Ozturk |
| Size: | 27.58 MB |