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| Category: Flight Simulator 2004 - AI Aircraft | |
| AI Lineas Aereas Azteca Faib Boeing 737-300 Fleet Pack |
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File Description:
Those are the aircrafts of the extinct mexican airline "Lineas Aereas Azteca", the Boeing 737-300 fleet pack contain the next aircrafts with the registrations: XA-AAU (With New Colors, Old Colors, Small Livery and Website included), XA-AAV (With New Colors, Old Colors, Small Livery and Website included),
XA-CAS (With No Website and Website included), XA-TWG (With GE Logo Engines and Website included), XA-UCL (With Website and White Colors included), XA-UCP (With Website and White Colors included). LÃneas Aéreas Azteca was an airline based in Mexico City, Mexico. It operated domestic scheduled services and international services to the USA. Its main base was Mexico City International Airport, with a hub at General Abelardo L. RodrÃguez International Airport, Tijuana.
The airline was established on 9 May 2000 and started operations on 1 June 2000, operating domestic services with Boeing 737 aircraft. It started up after TAESA closed down and some of the staff and assets were taken over.
The airline's operations were suspended by the government in March 2007 due to safety problems, and in October 2007 the Mexican government permanently revoked its air operator's certificate because the company hadn't solved those problems.
On 10 October 2007, the General Civil Aeronautics Directorship (DGAC) of Mexico's Communications and Transport Secretariat permanently revoked LÃneas Aéreas Azteca's air operator's certificate, because the airline did not have a sound financial statement after the previous suspension.
The fleet consisted in 6 Boeing 737-300 (XA-AAU, XA-AAV, XA-CAS, XA-TWG, XA-UCL, XA-UCP), 3 Boeing 737-700 (XA-AEP, XA-AEQ, XA-TWF), and 1 Bombardier Learjet 31 (XA-OLE).
The models of this traffic are FSX AI BUREAU (FAIB) Boeing 737-300. This is my website: https://el-mundo-de-los-aviones-ai-traffic.jimdosite.com I hope you enjoy it!
| Filename: | AI_Lineas_Aereas_Azteca_Faib_Boeing_737300_Fleet_P.zip |
| License: | Freeware |
| Added: | 18th May 2023, 06:44:07 |
| Downloads: | 41 |
| Author: | Jesus Gibran Soriano Solleiro |
| Size: | 102.96 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,044 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4C Phantom II (AI Phantoms Phorever Part 1) |
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File Description:
McDonnell Douglas F-4C Phantom II (AI Phantoms Phorever Part 1). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This model set utilized FSDS source files for Nick Black's original F-4E Phantom II 8-LOD AI model, and has been heavily modified for this project. Numerous changes are listed in the extensive documentation with this file. This file contains early and late F-4C base models, as well as the EF-4C Wild Weasel variant. The three main aircraft variants include a total of 24 loadout options, and numerous paints representing these aircraft in service. I have also included a layered Photoshop paint kit for eager repainters. Of particular note, for the F-4C late model, is a large collection of 58th Tactical Fighter Training Wing repaints from my hometown Luke AFB from the 1970s. This project is the first part of what will hopefully be a comprehensive and fairly complete (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4C_Phantom_II_AI_Phantoms_Phore.zip |
| License: | Freeware |
| Added: | 9th January 2012, 17:42:48 |
| Downloads: | 1,189 |
| Author: | Michael Pearson |
| Size: | 18.98 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4B Phantom II (AI Phantoms Phorever Part 3) |
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File Description:
McDonnell Douglas F-4B Phantom II (AI Phantoms Phorever Part 3). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This model set utilized FSDS source files for Nick Black's original F-4E Phantom II 8-LOD AI model, and has been heavily modified for this project. Numerous changes are listed in the extensive documentation with this file. This file contains early, middle, and late F-4B base models, as well as the QF-4B drone variant. The four main aircraft variants include a total of six base models, 33 loadout options, and 33 paints representing these aircraft in service. I have also included a layered Photoshop paint kit for eager repainters. This project is the next part of what will hopefully be a comprehensive and fairly complete (AI traffic) history of this aircraft. I learned a lot from the first two releases, after a couple of updates and fixes; and hopefully got this one right on the first pass (we will see, lol). I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4B_Phantom_II_AI_Phantoms_Phore.zip |
| License: | Freeware |
| Added: | 22nd January 2012, 08:03:25 |
| Downloads: | 913 |
| Author: | Michael Pearson |
| Size: | 27.84 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4N Phantom II (AI Phantoms Phorever Part 4) |
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File Description:
McDonnell Douglas F-4N Phantom II (AI Phantoms Phorever Part 4). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This model set utilized FSDS source files for Nick Black's original F-4E Phantom II 8-LOD AI model, and has been heavily modified for this project. Numerous changes are listed in the extensive documentation with this file. This file contains early and late F-4N base models, as well as the QF-4N drone variant. The three main aircraft variants include a total of three base models, 23 loadout options, and 23 paints representing these aircraft in service. I have also included a layered Photoshop paint kit for eager repainters. This project is the next part of what will hopefully be a comprehensive and fairly complete (AI traffic) history of this aircraft. I learned a lot from the first few releases, after a couple of updates and fixes; and hopefully got this one right on the first pass (we will see, lol). I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4N_Phantom_II_AI_Phantoms_Phore.zip |
| License: | Freeware |
| Added: | 28th January 2012, 17:48:07 |
| Downloads: | 785 |
| Author: | Michael Pearson |
| Size: | 21.36 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4C Phantom II (Version 2) |
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File Description:
McDonnell Douglas F-4C Phantom II (Version 2). This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service.
This model set is what I originally envisioned when I undertook the modification of Nick Black's F-4E source files. Numerous changes are listed in the extensive documentation with this file.
This file contains early, middle, and late F-4C base models; as well as the EF-4C Wild Weasel variant and the F-110A Spectre prototype. The five main aircraft variants include a total of 35 loadout options, and a whopping 77 repaints representing these aircraft in service with the USAF (plus ANG and AFRES) and the Spanish Air Force. I have also included a layered Photoshop paint kit for repainters. Of particular note, I have included a large collection of 58th Tactical Fighter Training Wing repaints from my hometown Luke AFB from the 1970s. This project properly updates my comprehensive (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation.
This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4C_Phantom_II_Version_2.zip |
| License: | Freeware |
| Added: | 28th June 2012, 19:53:47 |
| Downloads: | 937 |
| Author: | Michael Pearson |
| Size: | 44.97 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4D Phantom II (Version 2)- Part 1 of 2 |
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File Description:
McDonnell Douglas F-4D Phantom II (Version 2)- Part 1 of 2. This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This revised model set is what I originally envisioned when I undertook the modification of Nick Black's F-4E source files. Numerous changes are listed in the extensive documentation with this file. This file contains early, middle, and late F-4D base models; as well as the no-IRST and LORAN-equipped variants. The six main aircraft variants include a total of 45 loadout options, and a whopping 100 repaints representing these aircraft in service with the USAF (plus ANG and AFRES); as well as the South Korean and Iranian air forces. I have also included a layered Photoshop paint kit for repainters. Of particular note, I have taken great pains to ensure that virtually every USAF/ANG/AFRES line unit is represented in some time period. This project properly updates my comprehensive (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4D_Phantom_II_Version_2_Part_1_of_2.zip |
| License: | Freeware |
| Added: | 18th August 2012, 23:41:36 |
| Downloads: | 784 |
| Author: | Michael Pearson |
| Size: | 34.48 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| McDonnell Douglas F-4D Phantom II (Version 2)- Part 2 of 2 |
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File Description:
McDonnell Douglas F-4D Phantom II (Version 2)- Part 2 of 2. This is one of the most iconic military aircraft of all time, ushering in the modern age of air combat; from Asia to the Middle East; and many of the 5,057 manufactured airframes are still in active use today, after over five decades of excellent service. This revised model set is what I originally envisioned when I undertook the modification of Nick Black's F-4E source files. Numerous changes are listed in the extensive documentation with this file. This file contains early, middle, and late F-4D base models; as well as the no-IRST and LORAN-equipped variants. The six main aircraft variants include a total of 45 loadout options, and a whopping 100 repaints representing these aircraft in service with the USAF (plus ANG and AFRES); as well as the South Korean and Iranian air forces. I have also included a layered Photoshop paint kit for repainters. Of particular note, I have taken great pains to ensure that virtually every USAF/ANG/AFRES line unit is represented in some time period. This project properly updates my comprehensive (AI traffic) history of this aircraft. I did not do this alone by any means, and all contributors that I can think of are listed in the documentation. This is the complete aircraft, with all main FS textures and effects included. Original FSDS source and paint kit by Nick Black; FDE by Mike MacIntyre, all model/paint kit modifications and repaints by Michael Pearson.
| Filename: | McDonnell_Douglas_F4D_Phantom_II_Version_2_Part_2_.zip |
| License: | Freeware |
| Added: | 18th August 2012, 23:43:33 |
| Downloads: | 836 |
| Author: | Michael Pearson |
| Size: | 34.1 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Royal Air Force Dassault Mirage IVK/S |
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File Description:
Royal Air Force Dassault Mirage IVK/S. I present a comprehensive AI traffic model package for Marcel Dassault's follow-on to the immensely successful Mirage III family. Built in 1959, this aircraft served for over 40 years in the roles of strategic nuclear deterrence and strategic reconnaisance. An original 7-LOD model pays homage to this aircraft in the flightsim world. This package is a speculative study, if you will, of the might-have-been progression of this aircraft. The RAF expressed interest in the Mirage IV in the 1960s, but re-engined with the Rolls-Royce Spey turbofan which powered their versions of the F-4 Phantom II. Additionally, exploration was made to use technology from the unsuccessful BAC TSR project for the RAF Mirage IV. This package represents two variants, the Mirage IVK, essentially the IVA with RR Spey engines; and the Mirage IVS, the more re-designed aircraft incorporating some of the BAC TSR technology. Ultimately, this proposed variant did not become reality. In addition to the RAF, Israel, India, and France expressed interest, so paints from all four countries are included. Loadouts are generous, covering heavy strategic bombing, electronic warfare, precision strike, and the original nuclear and recce configurations. In total, there are 32 models and 50 repaints in this package. Lastly, I am including layered Photoshop paint kits for all variants in this package. Original aircraft model, flight dynamics, some effects, and textures by Michael Pearson; tremendous amounts of help from Michael MacIntyre and Frank Safranek.
| Filename: | Royal_Air_Force_Dassault_Mirage_IVKS.zip |
| License: | Freeware |
| Added: | 19th May 2013, 08:54:13 |
| Downloads: | 468 |
| Author: | Michael Pearson |
| Size: | 28.37 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Nick's Prop Dust v2.0 with Nick's ALL WET for Watercraft! |
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File Description:
This package is an all new release of my original prop dust FX. This gauge/effects package automatically senses the terrain the aircraft is in contact with or flying over and changes the prop dust and water FX for the aircrafts prop/rotor wash based on dirt, dry mud or clay, snow, rain, water, ice, sand, gravel and short grass. In addition the real time surface conditions are also sensed. In example: a dry asphalt or concrete runway will produce no prop dust/wash; however, the same runway with snow/rain conditions present will automatically produce a throttle controlled snow/rain blowing effect. FX files and gauges are included for large and small, single engine, multi-engine, amphibians, helicopters, seaplanes and massive scale military and commercial land/water transports. This package requires manually editing/adding lines in the aircraft.cfg and panel.cfg files. The README files include very complete and comprehensive instructions with a quick and easy copy/paste file for all the Microsoft prop aircraft and 13 other popular aircraft. I have also provided a QUICK REFERENCE file for current Nicks Prop Dust users for the new seaplane gauge and new FX location formulas. Nick's ALL WET is wild splashing and spraying bow/skid water FX designed for amphibians, seaplanes and boats which includes water droplets on the 2D and VC windshield as the plane barrels through the water on takeoff and landing. There is an option to install Nick's ALL WET without the main dust FX package. ENJOY! from Nick Needham
| Filename: | Nicks_Prop_Dust_v20_with_Nicks_ALL_WET_for_Watercr.zip |
| License: | Freeware, limited distribution |
| Added: | 1st October 2005, 05:22:11 |
| Downloads: | 8,447 |
| Author: | Nick Needham |
| Size: | 2.88 MB |