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Searching for: 'FSBuild Profile -- Beech B1900D' in AVSIM File Library and below.
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Found 1,054 files (106 pages)

Category: Flight Simulator X - Utilities
FSTramp v8.84 for MSFS, FSX(-SE), Prepart3D, X-Plane (Win) Download

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File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.


Filename: FSTramp_v884_for_MSFS_FSXSE_Prepart3D_XPlane_Win.zip
License: Shareware, time limited
Added: 7th July 2023, 04:35:43
Downloads: 130
Author: Helge Schroeder
Size: 358.21 MB


Category: Prepar3D V5 - Utilities
FSTramp v8.84 for Prepart3D 2-6, MSFS, FSX(-SE), X-Plane (Win) Download

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File Description:
This add-on is an EXE application for Microsoft Flight Simulator and a DLL module for all other simulators. The DLL variant is activated via hotkeys or the simulator menu add-ons or plugins. Window size and layout are configurable for one or more screens. To avoid dazzling, the brightness of the entire application is customizable. Primarily it is a flight management system (FMS) with automatic control from start to landing. This also includes the observance of SID, STAR and Approaches in unmatched quality. The flight plan required for the FMS can be created manually or automatically, interactive changes and additions during the flight are possible. The basis of the flight planner is the 3D world map and the search function for airfields and navigation aids. The FMS by FSTramp relies on the autopilot of the aircraft. In case of incompatibility, the autopilot integrated in FSTramp will be used. This allows FSTramp to control almost all aircraft from airport to airport. The altitude profile of the flight plan, SID, STAR and approach is taken into account. This means that FSTramp extends the often incomplete airport procedures to and from the runway so that they can be flown completely automatically. During the fully automatic flight, the autopilot values ​​for HDG, ALT, VSPEED, SPD and MACH can be manually overridden. This is e.g. useful for being able to react to the instructions of the tower in the final approach without completely stopping the automatic flight. The rotating or north pointing 3D world map with numeric display of the terrain elevation under the mouse arrow is another special feature. It does not need an internet but is synthesized from included height profiles of the globe. The Data of continents, mountains and rivers are included in the setup. Airspaces, Airways, Waypoints and SID, STAR and Approaches are also included in the setup, but can be updated by installing additional AIRAC cycles. Airfields and navigation stations are taken from the simulator. NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the 'Manage 3D settings - Power management mode' option to 'Adaptive'.


Filename: FSTramp_v884_for_Prepart3D_26_MSFS_FSXSE_XPlane_Wi.zip
License: Shareware, time limited
Added: 7th July 2023, 04:35:26
Downloads: 42
Author: Helge Schroeder
Size: 358.21 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
FSX/P3Dv3 Alisarda F-27-200 1973 Download

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File Description:
This is a repaint of the F-27-200 in Alisarda colors. The freeware FSX Native with VC F-27-200 by Bjorn Kesten is needed for this repaint. It was converted from Mike Stone's and Tom Gibson's models. The textures are 32bit DDS. It was tested on FSX-SE, but should work on FSX & P3Dv3. Alisarda was an Italian airline based at Olbia, in Sardinia. It was established on March 28, 1963 as an air taxi company registered under the official name Linee Aerea della Sardegna SpA. Their first aircaft were two Beech 18s and Alisarda only provided a charter service. However, one year later,in 1964, they opened their fist scheduled service from Olbia to Rome. 1965 proved to be a pivotal year for the carrier. A reorganization was carried out whereby an agreement was concluded with Algenova for technical and commercial support. New investors were found, and in February 1965 two new Nord 262s were ordered from Nord Aviation. Due to this greater transport capacity, the transport figures increased strongly and in 1966 a total of 5,640 passengers were transported. The passenger loads increased dramatically in 1968 and 1969, so, Alisarda purchased three F-27 Friendships to take up the extra loads. The airline entered the 1970s with strength, and in January 1974 they received their first pure jets with the purchase of two DC-9-14s from Delta Airlines, I-SARJ and the I-SARV. 1977 saw them purchase two DC-9-32s, followed by three DC-9-50s in 1983, which replaced the aging DC-9-14s. In 1984 they received two new Maddog 82s. Their route network by 1989 consisted of domestic flights to many cities in Italy, plus international routes to Zurich, Geneva, Munich, Frankfurt, Paris, and Nice. In 1991 Alisarda merged with the Spanish carrier Universair, as the shareholders wanted to become a bigger players on the European market. The new carrier was named Meridiana. Thus, the name Alisarda ceased to exist.


Filename: FSXP3Dv3_Alisarda_F27200_1973.zip
License: Freeware
Added: 21st January 2020, 17:49:09
Downloads: 80
Author: Ted Giana
Size: 4.79 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,037
Author: Douglas E. Trapp
Size: 14.81 MB


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