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| Category: Flight Simulator 2004 - Original Aircraft | |
| Eurocopter Tiger (EC 665) - HAP/HCP, UHT and ARH variants |
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File Description:
The Tiger HAP/HCP (Helicoptere d'Appui Protection / Helicopter for Close Protection) is a medium-weight air-to-air combat and fire support helicopter built for the French Army. The Tiger HAP is an air-to-air combat and fire support medium-weight (6 tonnes) helicopter fitted with 2 MTR 390 engines. It is daytime and night combat capable and is operable in NBC environments. Three basic parameters were taken into account right from the start of the development phase: low (visual, radar and infrared) detectability, which provides excellent survivability on the battlefield, maximum efficiency of the weapons and the associated fire control systems without heavier workload for the crew, and an optimized logistic concept offering minimum possession costs. The Tiger HAP is fitted with a 30-mm gun turret; 68-mm submunition rockets, and air-to-air Mistral missiles. It also features a firing sight with 3 sensors: infrared, TV camera and direct optical channel. The complete avionics suite includes multi-purpose colour displays and radar/laser warning receivers.
The Tiger UHT (from Unterstuetzungshubschrauber Tiger; Ger. supporting helicopter Tiger) is a medium-weight multi-role fire support helicopter built for the Bundeswehr (German Army).The Tiger UHT is a multi-role fire support helicopter. The Trigat Fire and Forget missiles and/or the Hot missiles it carries offer anti-tank capability, while 68-mm rockets ensure air-to-ground fire support. A 12.7 mm air-to-air gun pod and air-to-air Stinger missiles can also be installed. The helicopter also features a mast-mounted sight with a second-generation IRCCD infrared channel and a TV channel, as well as a nose-mounted IRCCD control FLIR for the pilot. Countermeasures include radar/laser/missiles launch/missile approach warning receivers and decoy launchers.
The Tiger ARH (Armed Reconnaissance Helicopter) is the version ordered by the Australian Army to replace its OH-58 Kiowas and UH-1 Iroquois-based Bushranger gunships. The Tiger ARH is a modified and upgraded version of the Tiger HAP with upgraded MTR390 engines as well as a laser designator incorporated in the Strix sight for the firing of Hellfire II air-to-ground missiles. Instead of SNEB unguided rockets, the ARH will operate 70 mm (2.75 in.) rockets from Belgian developer, Forges de Zeebruges (FZ).
Model, textures by www.afs-design.de - Author: A.Meyer. (Ex-payware package, now released as freeware).
| Filename: | Eurocopter_Tiger_EC_665__HAPHCP_UHT_and_ARH_varian.zip |
| License: | Freeware, limited distribution |
| Added: | 12th January 2013, 19:07:14 |
| Downloads: | 923 |
| Author: | Andreas Meyer |
| Size: | 11.72 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Caproni-Vizzola C-22J Ventura |
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File Description:
The Machine:
A fully aerobatic, very-light Jet that compares to the Bede BD-5J, but heavier and sporting two instead of one TRS-18 turbojets. Up to Mach 0.47 and 650 NM of range, with a service ceiling of 25000ft. A low stall speed (for a jet) makes the aircraft good for short field operations.
Certified for VFR operations only, yet includes a good avionics suite.
This is a "Classic" aircraft featuring "Steam" gauges and radios. Yet, controls and systems are easy to operate.
The History:
The C-22J is the last aircraft to be adorned with the legendary Caproni name. Originally known as "Caproncino", then marketed as "Ventura". A very-light jet developed in the 1980s as a military trainer, surveillance and reconnaissance aircraft. Powered by two TRS-18 turbojets fed from a dorsal NACA intake, the aircraft reached Mach 0.47 and was fully aerobatic. The airframe shows its origin in a glider design, the Caproni A-21 Calif. After the merger with SIAI Marchetti, the project was cancelled in favor of the SF-260.
The Simulation - 3D Model:
This aircraft ships with a 3-D cockpit, that incorporates realistic night lighting, in the form of a dim dome flood light, backlit gauges and luminous digital displays. The flight crew of 2 is affected by your input in the payloads menu of Flight Simulator, allowing to choose between male, female or empty seats. The Copilot Figure can be hidden with a quick click in the internal 3D view as well.
The Simulation - Realism:
This aircraft has been tuned with the invaluable help of Engineer Carlo Ferrarin, who created the real aircraft. Unique and one-off documentation has been kindly provided, and used extensively, for the creation of this product!
Just like the real aircraft, the systems are simple and of easy operation. Engines can be started with the press of a button. Systems modelling allows the following of real-world checklists as closely as Flight Simulator allows. An in-sim checklist is included, as well as a full flight manual.
The flight model is tuned with advanced aerospace techniques, resulting in a highly realistic aircraft, yet, it is very pleasant to fly, both during aerobatic displays or "A to B" cruising.
Highlights:
- High-Resolution 3D cockpit
- Full Documentation
- Aerobatic
FS-2004 Version comes with limited support and is free due to platform limitations. See Readme. FS-X & P3Dv4 (64-bit) versions are commercial products.
| Filename: | CaproniVizzola_C22J_Ventura.zip |
| License: | Freeware, limited distribution |
| Added: | 7th November 2020, 18:31:45 |
| Downloads: | 677 |
| Author: | Mario Noriega |
| Size: | 157.85 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Robert J. Miller Air Park Airport (KMJX), NJ |
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File Description:
Located 05 miles SW of Toms River, New Jersey on 232 acres of land, R.J. Miller Air Park is a public asphalt strip 5949' in length. The airport buildings and immediate surrounding area have been included, magnetic variation adjusted, PAPI properly placed, taxiway lines drawn accurately, beacon properly placed, lit winsock and wind tee (both functional). The parking available has been matched to the current configuration of the airport, which is still undergoing renovation. Not included is the under-construction building just to the south of the terminal and the additional large hangar just north of the already-existing one. Taxiway lighting could not be seen in aerial photos - complete liberty on behalf of the author was taken when placing taxiway lights. Helipad is lit at night although the real world pad is not. Tiedown parking is available on the main tarmac in three sections: Southwest, Northeast, and regular Parking which is in the middle. RAMP_GA_SMALL parking spots are for aircraft with wingspans no greater than 40 feet. RAMP_GA_MEDIUM parking spots are for aircraft with wingspans no greater than 60 feet. RAMP_GA parking spots are occupied/blocked by static objects and should not be chosen as a start location (although collision detection with all such objects has been disabled). There are 4 open hangars - three to the Southwest are for RAMP_GA_SMALL aircraft while the Northeast one is for RAMP_GA_MEDIUM aircraft or smaller. All hangar parking spots are labeled DOCK_GA. A hangar on the main tarmac and a hangar on the tarmac to the south and west removed from the airport have attendants that can be called on NAV2 - this appears to be FS9 only. Both hangars have undecorated interiors and no parking spots to start from. There is only one helipad to start on but helicopters can also start in any RAMP_GA_MEDIUM location with no problem. Fuel for aircraft/helicopters is available by stopping next to the fuel pumps (not the fuel tank) at the north end of the main tarmac. The helipad will supply fuel when landed on.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 002. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Robert_J_Miller_Air_Park_Airport_KMJX_NJ.zip |
| License: | Freeware |
| Added: | 4th August 2011, 21:45:08 |
| Downloads: | 372 |
| Author: | Drew Sikora |
| Size: | 2.22 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Flight Simulator X - Scenery | |
| hythevillage_pier.zip |
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File Description:
Hythe Village and Pier
Hythe Village [Town] nestles between the edge of Southampton Water and the New Forest, some 500 yards west of the ‘American Base – RAF Hythe’; the surrounding area is known as ‘The Waterside’. Hythe, with its waterfront, boasts incredible views across Southampton Water, while the village [town] centre, with its Georgian High Street, offers a range of shops, services, traffic-free precincts and parking facilities. Nearby is ‘Hythe Marina’, to be found on Southampton Water's southern shore; it’s a unique development of a 206 berth marina, together with waterside homes, shops, restaurants, bars and a boutique hotel.There is also a passenger ferry which sails back-and-forth from Hythe Pier to the City of Southampton every 30 minutes. Before Hythe Pier was built, ferry and other boats arriving at Hythe had to use a gravel hard ramp which ran from the land out to the low tide point in Southampton Water. Walking along the hard gravel was not easy and travellers often got very wet. Various ideas to improve the situation were suggested at the time and construction of Hythe Pier was eventually started in October 1879 and officially opened on the 1st January 1881. Many World War II heroes departed from this pier on D-Day in June 1944.The pier itself stretches some 640 meters into Southampton Water and is one of the ten longest piers in the British Isles. In 1922, a narrow gauge electric railway opened in order to take passengers the full length of the Pier. This railway, with its original engine and rolling stock, is the oldest operating electric pier train in the world and is still operational to this day – playing an important part in the local transportation system between Hythe and Southampton.
Scenery Features
* Bus Shelter
* Ferry Ticket Collectors (On pier landing platform)
* Ferry Ticket Office
* High Street Shops
* Hotspur House
* Hythe Library & Car Park
* Hythe Pier
* Hythe Pier Landing Platform
* Hythe Promenade
* Library Road & Shops
* Lidl Superstore & Car Park
* People (Static & animated)
* Pier Railway & Safety Railings
* Pier Train (Parked at village end of pier)
* Lord Nelson Public House
* Prospect Place Park
* Public Toilets
* Seashells Lounge Bar & Restaurant
* St. John's Church & Cemetery
* Street Lighting
* Streets & Roadways
* ‘The Marsh’ & New Road
* Vegetation (Trees, bushes)
* Vehicles (Buses & cars)
* Waitrose Supermarket & Car Park
* WWII Remembrance Plaque (Prospect Place)
Special Effects
* Animated Birds (seagulls-close to village & pier)
* Chimney Smoke
* Night, Dusk & Dawn Lighting Effects
* Seagull Cry Sounds
| Filename: | hythevillage_pierzip.zip |
| License: | Freeware |
| Added: | 21st November 2025, 12:42:28 |
| Downloads: | 68 |
| Author: | Barrie Semmens |
| Size: | 16.37 MB |
| Category: Prepar3D V1-4 - Scenery | |
| EDJA Allgäu Memmingen (DE) - V1 |
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File Description:
Airport: Allgäu (DE) EDJA V1
Release: January 2018
Simulation: P3D v4.1
This scenery is an update of the stock Airport (ICAO code: EDJA).
"Memmingen Airport (IATA: FMM, ICAO: EDJA), also known as Allgäu-Airport Memmingen, is an international airport in the town of Memmingerberg near Memmingen, in the Swabia region of Germany. It is the smallest of the three commercial airports in Bavaria after Munich Airport and Nuremberg Airport and has the highest altitude of any commercial airport in Germany. It is operated by Allgäu Airport GmbH & Co. KG, a limited partnership of 71 mostly local, medium-sized companies with only minor public shares.
Located about 3.8 km (2.4 mi) from the centre of Memmingen and 110 km (68 mi) from the city centre of Munich, it serves Memmingen and the Allgäu area and also provides a low-cost alternative to Munich Airport and therefore is sometimes referred to as Memmingen/Munich-West Airport or similar by some low-cost airlines, despite the fact that it is 110 kilometres from the centre of Munich. It mostly features flights to European leisure and some metropolitan destinations and handled nearly 1,18 million passengers in 2017."
Source: Wikipedia, the free encyclopedia
Link: https://en.wikipedia.org/wiki/Memmingen_Airport
What to expect?
The entire airport has been updated with correct RWY, Taxiways, APRON's, COMM's (ATIS, GND, TWR), markings and some objects. RWY 24 got it's ILS and go arround information acc. to the charts. The main Terminal is a custom building with custom day and night textures. Also all ground textures are custom made. Other objects INCLUDING the tower are from stock ADE!
In time I will add more custom buildings to further releases of this airport. Currently I have already started to work on the Tower building.
Ground textures will not receive shadows unless you turn "Buildings" receieve shadows to ON!
General:
I'm not a proffessional scenery builder or texture artist but I did try to do my best to update the stock Airport and offer it as freeware to the simming community. I have tested the scenery and did not find any issues with it. GSX services work, AI traffic with Ultimate Traffic Live works, COMM's work, APPR on ILS24 does work, and so on.
Entire work and object placing has been done using a photo overlay image from Google Earth, yet don't expect a photoreal scenery. The used background image has been removed due to Google's copyright policy.
Big thanks to the guys from FS Developer (Don, Arno) who I have kept busy during the birth of the scenery and those who offered the tools to build it (ADE, MCX, Sketchup, Gimp,...).
| Filename: | EDJA_Allgu_Memmingen_DE__V1.zip |
| License: | Freeware |
| Added: | 21st January 2018, 17:07:14 |
| Downloads: | 1,621 |
| Author: | Gerald Krutsch |
| Size: | 19.08 MB |
| Category: Flight Simulator X - Scenery Design | |
| (Version 2.0) KEFD -Ellington 2025 Refresh FSX (Circa 2006-2010)- Johnson Space Center Houston |
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File Description:
Version 2.0 covers landclass across the entire greater Houston area, with a large increase in LOD. This version significantly tightens up and improves the landclass from version 1.0, and adds a vast amount of scenery objects that brings the Bay Area-KEFD area into the modern era. This improves and adds a highly accurate runway 17 approach with accurate placement of buildings and scenery around the year 2011-modern day. In addition, includes several new files including a new airport/helipad via Houston Clear lake regional airport, T41 La Porte Municipal and surrounding shipping ports, Kemah Boardwalk, and a giant improvement to Johnson Space Center Houston. Rundway 35 and Runway 22 landclass is significantly increased, and more accurate as well. You can fly an accurate VFR approach or set up an ILS for any one of KEFD's runways with ease with this improvement.List of Version 2.0 additions and changes: - I added a ton of scenery objects and tightened up the landclass at Johnson Space Center Houston- NASA Control Center--- Added Talon Park with T38s (via static objects)--- Added Gemeni V rocket and 747 for the shuttle transporter--- And a whole bunch of vegetation, new buildings, and tour buses.- Added Kemah boardwalk and several boat docks- Removed a TON of highrise textures and replaced with medium and large city suburb landclass.- Added Clear Lake regional Hospital with helipad and surrounding scenery by Walter Reed Park- Added El Jardin or "Bayport Container port" with several scenery objects and significantly tightened up landclass.-- Looks great when setting up ILS approach for RWY 22- Tightened up Bay Area BLVD landclass, "adding" University of Houston Clear Lake"-- UHCL was semi already present, just made it more pronounced.- Made Red Bluff road landclass super recognizable!-- Red Bluff road is used to set up VFR approach and or field break for RWY 22 and RWY 17 R.----- Its common to see private jets and the USAF doing a break along Red Bluff road.- Added First Baptist Church, and water tower to Pasadena Convention center- Made Fairmont Parkway pronounced with landclass- Added Houston Port Authority at Morgan's Point--- Another Landmark for the RWY 22 ILS approach, NASA religiously uses this to line up the 10 mile ILS.- Tightened up landclass at Village Grove East and along Fairmont Parkway- Added a TON of scenery objects and landclass corrections for approach of RWY 17 L and 17 R.---- Added Home Depot, Lowes, Walmart Super center, Guitar center etc.---- added South Main Baptist Church--- Bondy Jr High, Turner Elementary, and Pasadena Memorial High School--- Added Saint Luke's Hospital--- Added Hampton Inn Suites and HCA rehab hospital--- Added a ton to the container facility behind best buy and storage facility--- Added smaller churches on RWY 17 approach--- Added a ton of scenery at the base of RWY 17 R, i.e., concrete plant, containers, trucks-- Added gas stations on the corner of beltway 8 and genoa red bluff-- Significantly changed and tightened up landclass at the base of RWY 22 and RWY 17 L and 17 R-- Made several roads and Beltway pronounced------ This decision looks AWESOME at night, really adds demarcation to the roads.**All of this makes the RWY 17 approach super recognizable** RWY 22 approach landclass is much more accurate.- Significantly changed and tightened up landclass near southbelt ellington and interstate 45.- Added Grace Church-- I wanted to do San Jacinto College south, but seemed over kill at that point.- SIGNIFICANTLY tightened up landclass for RWY 35 approach and near baybrook mall.-- Along I45- Added TDECU stadium at the University of Houston Main Campus---- So you can practice flybys for Cougar games!- Added the Battleship at San Jacinto Monument- I also "borrowed" T41 La Porte Municipal's tower camera to make a SWEET view of KEFD.- I included landclass for Sealy Texas this time, as well as my significant enhancements of Austin, Texas greater area as well (optional, but recommended!)---------------------------------------------------------------------------Version 1.0 originally added:- Added the Johnson Space Center Houston, which is now greatly enhanced and blended.- San Jacinto Community College-Central- Pasadena Convention Center- Pasadena Water Treatment Facility- NASA Bouncy Lab- Pasadena Shopping center, now greatly enhanced and blended.- Baybrook Mall and other shopping spots.- Significant Landclass improvements across the entire greater Houston Area File also includes landclass and scenery improvements for the greater Austin, Texas Area (optional), KIAH, KDWH, and Sealy, Texas. Each of these projects combined covers roughly 15,000 square miles of landclass improvement. Allowing you to fly entirely from Houston to Austin, or Houston to San Antonio in accurate landclass. -Enjoy!DJN
| Filename: | Version_20_KEFD_Ellington_2025_Refresh_FSX_Circa_2.zip |
| License: | Freeware |
| Added: | 12th October 2025, 16:15:47 |
| Downloads: | 66 |
| Author: | Dan Nelson |
| Size: | 277.28 MB |
| Category: Microsoft Flight Simulator (2020) - Utilities | |
| Flightplan Visualizer 1.22 |
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File Description:
Flightplan Visualizer (FV) version 1.22. Copyright 2018-2022 by Pelle F. S. Liljendal ([email protected]), all rights reserved.
FV comes with 1599 pre-imported AI flightplans (of which +726 are BizJet flightplans, the rest are commercial, government and military). However you are able to import additional (AI) flightplans yourself. Once imported these (AI) flightplans can be visualized on a map-view, and the user will be able to search accross all these. Hence you can use the program as inspiration as to which routes to fly. E.g. you can search across all imported flightplans to find all flights in an A321 flying into/out from LDDU, or simply to look for all flights in a Boeing 747-8F.
Simply run the included installer to install the software. The program will be installed into "C:\Program Files (x86)\Flightplan Visualizer" and all datafiles will be installed into: "C:\Users\[UserName]\AppData\Roaming\FlightplanVisualizer". The program comes with a full manual explaining everything, and a 3 page quick manual to get you started. The first 3 times you run the program the quick manual will automatically open. The forum is hosted here: https://forum.aerosoft.com/index.php?/forum/919-flightplan-visualizer/
Version 1.22 Contains the following changes:
- I had initially added a feature to download AIG airline-logos, however a later change in AIG's server setup rendered this feature useless. In stead you can now specify the local folder holding AIG's airline logo's (if/when you are using AIG AIM on your computer for AI-traffic). If specified, airline-logo's will be obtained from this folder.
- On the same note, I had to remove the menu-item to download AIG flightplans, as this program no longer have directly access to the AIG servers. For the same reason the menu-item to access the index with flightplans (up to summer 2021) was re-enabled.
- In the past when opening the Airport-Info form it defaulted to show in-/out-going traffic for the selected flightplan or active leg-search only. Now there is a new setting where you can set it up to in stead default to showing all traffic in/out of the airport (the Airport-info form still contains a combobox where you maually can choose what to see).
- "Owned aircraft" was renamed into "Simulator-aircraft", as these are the (flyable) aircraft you have available within your simulator of choise.
- When choosing to use calculated flight-times in a leg-search, you can now specify a percentage-difference (between leg-time and calculated-time). Only when the difference between leg-time and calculated-time exceeds this specified value will the calculated time be used during leg-search (e.g. "only use calc-times if diff. exceeds 50%, otherwise use leg-times").
- Began using (aircraft) short-names many places where the program in the past used IATA/ICAO-code (e.g. when hovering the mouse over a route, or list of aircraft servicing specific airports when editing flightplans). Also added short-name columns to aircraft browser and when choosing favorites (these stil contains columns for IATA/ICAO-codes).
- Pressing the "Usage" button when editing/viewing an aircraft-type or right-clicking an aircraft-type in the browser and choosing "View usage-report..." from the context menu, you will be shown a report that inform you how that aircraft-type is used: which simulator-aircraft are based on that type, which owned aircraft that have been marked as substitute for that type, which airlines are using that type (as carrier/operator), and finally in which (active) flightplans that type is used.
- Items in airline-browser are now by default sorted by (airline) name, and the usage-column shows the size of the airline if its in use. If available a logo for the selected airline is displayed in the upper/right corner.
- Improved performance when searching for ICAO-codes in the airport-browser. Also improved priority of the default selected item, in cases when an airport had a 3 letter ICAO-code, and another was using the same 3 leters for its IATA code.
- When searching for ICAO/IATA-codes in the airline-browser, it will now prioritize non-defunct airlines, if multiple airlines share the same ICAO/IATA-code.
- When enabling/disabling flightplans, you can now select all BizJet flightplans (those prefixed with "Bz_"), all Military (prefixed with "Ml_") or all Goverment (prefixed with "Gv_").
- Individual FP sub-folders can now be setup to leave (not move) defunct- and/or obsolete FP, even if the settings to automatic move these to the disabled folder is set.
- Performing "Search legs" you can now filter on aircrafts you are allowed to fly via type-ratings ("Must be type-rated").
- Performing a substitute of a user-airline, that airline will remain selected (previously the list scrolled to the top, and selected the 1st item).
- Added new check-box to "Search legs" that can exclude round-trips (legs taking-off and landing at same airport).
- Airline/Aircraft-repaint -filter can now filter on size of airline (e.g. "size=major"). Size is determined from usage as carrier/operator in active flightplans. Airlines not in use by active flightplans are listed with a size of "unknown").
- Added GPS-conversion (deg deg,min,sec) to the conversion-form, as requested by a colleague. You can either manually enter lat/lon or look-up an airport to get it. There is both a primary lat/lon and a secondary, and the form will show the (GC)distance between these and the initial/final course.
- Added new "Max airport-distance" for airport-redirections. At the same time added new feature when importing/editing airports to permanent change an airport. If used, it is not saved/handled as a redirection (can't be restored) but rather as a perpament change.
- Reordered- and renamed some of the tab-pages in the Airport-info form.
- Reordered the length/distance-fields in the unit-conversion form.
- The Wind-calculator have been removed from the main-menu, in stead wind-calcuations can now be performed using the unit-conversion form. Also now the speed of the wind is always displayed as a positive value, and in stead the label will either say "Head-wind" or "Tail-wind".
- Added new "Country list" menu-item in the misc-menu. Will list all countries twice (sorted by names, and sorted by ISO3-codes).
- Showing airport-marker tool-tips on the main-map is now prioritized over showing route tool-tips.
- Added "Min take-off fuel ("MTFL") field to user-aircraft weight-fields. As of now its not set for any aircraft in the database, however it can be estimated as 60 minutes of flight at cruise.
- Moved several group-boxes of the settings-form to the 2nd tab-page, and added new fields for defalt simulator/logging-environment based on the File-prefix used when starting the program.
- Also now the header-names that was previous fixed to "Rank" and "Traffic-density" can be changed, so the selectable 6 values can be used for something entirely different, if anyone have the need for this. If/when changed, these new names are shown when editing an airport, or when performing a leg-search (as the leg-search can filter on these fields).
- MakeRunways (MkRwy) by Pete Dowson is challenged handling unicode in the scenery it scans/writes to XML. E.g. the Icelandic airport (BIFL) "Flúðir Airport" is exported by MkRwy as "Flúðir Airport". In this version FV will try to identify when this happens, and then it will fall back using the airport/city-names from the databases bundled with FV. This is not a perfect solution, but at least it improves the result.
- Various minor changes and tweaks to multiple forms (e.g. Unit conversion form can now be closed with ESC, renamed log-archives and so on).
- Fixed: If the main-form had an active flightplan filter when using the search-legs feature the flightplan combo-box still only contained the filtered context. Pressing the Clear button did not resolve the issue.
- Fixed: Since adding support for the AIGFP file-format, there could be flights departing from- and arriving at the same airport (e.g. helicopter flights). In previous versions the calculated flights-time would only consist of taxi-out/in times. In this version the flightplan leg-time will now also be uses for the calculated time, when the same airport is used both for departure and destination.
- Fixed: In some cases re-processing flightplans (resetting and performing redirection) could corrupt the flightplans and remove airport-data from the flightplans. This version will also try to add any missing airport-data to flightplans when re-processing them.
- Fixed: Selecting "only show favorites" in the Search aircraft-type form would filter out all aircraft (including those marked as favories).
- Fixed: In the leg-info form the fields to show times (Out, Off, On, In) were too narrow for multi-week flights, when showing the week-number (e.g. "TH7/14:37").
- Fixed: Issues when estimating cruise/taxi fuel-burn for user-aircraft, where in some cases some fields were not saved, and wrong calcuation if setup to show weight in Kg.
- Fixed: In some cases wrong TimeZone was used when calculating local time for OUT, OFF, ON, IN-times.
- Data: The airport redirection file ("UserAirportRedirect.xml") in the UserData folder have been updated to match the latest MSFS world update. However this new file is only installed by the installer if it does not already exists (in case you made your own changes), hence you need to delete this file manually prior to running the version 1.22 installer.
- Data: Quite a few airports in the airport-database were updated (had wrong names due to issues with unicode-letters). Also some additional airports were added.
- Data: The installer comes bundled with +300 airline-logos (optional install), and a separat package of +1400 airline-logos are avilable for download from AVSIM (in both cases these are encoded into a propriotary format using the ".CAL" extension).
- Data: Added the P2F (Passenger-to-Freighter) versions of the Airbus A320, A321 and A330. Also added the package freighter versions of CRJ100 and CRJ200.
- Data: Improved detection of Boeing 737-700/800 BCF/BDSF when importing flightplans utilizing these (passenger aircraft converted into freighters). Also improved a few other freighter detections.
- Data: Changed a few (aircraft) short-names to either shorten them a bit, or make them "more readable".
- Flightplans: All new/updated flightplans have been added to the installer, and all obsolete/defunct have been marked/removed. A total of 1599 active flightplans are bundled with the installer.
| Filename: | Flightplan_Visualizer_122.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2022, 23:31:28 |
| Downloads: | 392 |
| Author: | Pelle Liljendal |
| Size: | 45.57 MB |