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Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications
North American P-51D 1st SF (5E-E) "Easy Does It" Download

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This folder contains a repaint for the A2A WoP3 P-51D Mustang (with AccuSim), in the colors of P-51D-5-NA 44-13557 5E-E "Easy Does It" as flown by Lt Richard 'Spider' Smith of the 1st Scouting Force, 8th AF. Lt. Smith was a B-17 plot with the 303rd BG and had completed his tour of 35 missions in october 1944 when he was made an offer he could not refuse. As all pilots, he had been dreaming of flying a fighter and was disappointed when he was assigned to the bombers. He now was asked to join the newly formed scouting force, which used experienced bomber pilots to scout ahead of the bomber force flying Mustangs. After 6 hours in a T-6 and 10 hours in a P-51, 'Spider' (so called because of his physique, tall, with long thin limbs) flew his first missio in a P-51 on 6 december 1944 in an old 364th FG P-51D-5, which he named 'Easy Does It' after it's callsign E. The name 'Betty' on the canopy rail referred to his future wife back in the US, but also to a nurse he was dating in the UK. On his 26th mission, on 1 april 1945, flying lead to Leipzig, his engine caught fire on the return flight, and he had to bail out over Belgium. He broke his arm when he hit the tail on bailing out, but otherwise landed safely. He was sent home to the US and came back just before his 21st birthday, having flown 60 missions. HIs story can be read here: http://www.rccr1957.com/spider.pdf. He did not crash with this aircraft though, this was damaged during a ground collision in the winter of 1944-45, was repaired and was now flying with the 487th FS/352nd FG as Maj. 'Wild Bill' Halton's 'Slender, Tender and Tall', where it finished the war. Repaint by Jan Kees Blom, based on the A2A paintkit.


Filename: North_American_P51D_1st_SF_5EE_Easy_Does_It.zip
License: Freeware
Added: 30th October 2018, 15:25:05
Downloads: 71
Author: Jan Kees Blom
Size: 11.93 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Virgin Galactic Boeing 747-8i Download

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FSX Boeing 747-8i Virgin Galactic with advanced VC by Alejandro Rojas Lucena and VC Textures Upgrade by Enrique Cornejo, founder of the Flightsim Workshop Project. This gives the b747 a payware Virtual Cockpit look and now with green leather tapestry on the sides of the seats. It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat). The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descent meter, kneeboard and overhead panel. A new feature in My Icons Window I added is a new Pitot Heat switch with ON and Off features, (XML gauge by Enrique Cornejo). cold weather, the Pitot Heat switch works just like in real life, so if its turned off the air speed indicator will stop working, so make sure you turn the Pitot Heat switch on before taking off! The autopilot ON switches have green lights which make them look more realistic. Center ATC identification in this aircraft is "Boeing 747". We have also fixed the position of the strobe lights so when the aircraft is flying they are in the right place, so turn on the strobe lights switch after take off. The cockpit view from the pilots seat is now more comfortable because the distance between the cockpit and the seat is longer. The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats. The brakes has a differential brake system to make smoother turns in ground. The Virgin Galactic Spaceship texture is wonderful and it has a unique paint scheme by Enrique Cornejo which also includes details such as some stains caused by humidity in the fuselage and the wing flaps and other details just like a real aircraft. Real smoke in the four engines, just select key, more cabin views, realistic cockpit and engines sound & more realistic night VC lights and fuselage night textures, in the VC just select key and reset the overhead Instrument panel light dim switch in the overhead panel. The aileron parameters have also improved, so now the right and left turns are smoother. This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size. The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel cross feed, and you can identify those instruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable. Assembled and edited for FSX by Flightsim Workshop Founder Enrique Cornejo. 78 MB


Filename: Virgin_Galactic_Boeing_7478i.zip
License: Freeware
Added: 21st February 2013, 18:56:28
Downloads: 1,940
Author: Enrique Cornejo
Size: 77.73 MB


Category: Flight Simulator X - Original Aircraft
B-52J Download

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File Description:
Since it became operational in 1955, the B-52 has been the main long-range heavy bomber of the U.S. Air Force. It first flew on Apr. 15, 1952. Nearly 750 B-52s were built when production ended in Oct. 1963. This "J" model is the future re-engined "h" model 60-0042 of the 917th Wing AFRC based at Barksdale AFB (KBAD). She flies higher, further, and faster than any previous version. The aircraft can cruise at 380 KIAS at 500 ft agl over about 5,000 nm which makes her capable of reaching targets within enemy airspace anywhere on the globe without being detected by radar until it's too late. Her normal high altitude cruise speed has been increased to Mach .88 above FL550E over 9,000 nm without refueling, and her service ceiling has increased to FL570E. The 50,000 lb payload is still nominal, but due to the lighter engines she now has more accomidations for the crew, and does not require refueling very often. She can range much further with less speed (i.e., Mach .85), but there is normally no need for that. This aircraft is designed to fly like the real thing. It is likely one of the best B-52 models available at this time. I have test-flown this aircraft around the globe several times to reassure myself that all is well. You will not have a bouncing effect occur when cruising with 16x speed acceleration and autopilot engaged because all aerodynamics and balance are perfected to a very low margin of error, or no error margin at all. Please be sure to read the INSTRUCT.TXT file for extended details. Original aircraft designer: Mike Stone; Textures by Bill Baldwin; Panel and gauges by Philippe Wallaert; Auto Smoke Effects by Richard Wisman; BR-725 Sound by Ronald Buffalo; Real World aero/engine dynamics, data, lights and effects by: Douglas E. Trapp, FS Flight Dynamics Engineer, Irving, Texas, [email protected], October 2018. The use of this model, and the configuaration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!


Filename: B52J.zip
License: Freeware
Added: 27th October 2018, 18:57:21
Downloads: 628
Author: Douglas E. Trapp
Size: 24.51 MB


Category: Flight Simulator X - Original Aircraft
C-17 Globemaster III/ER Download

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File Description:
The C-17 Globemaster III/ER is a heavy cargo aircraft used by several foreign militaries, but primarily the U.S. Air Force. She is designed to do many things that other cargo aircraft cannot, based on her unique design. This version incorporates the extended range fuel tanks. The real world aircraft can actually use reverse thrust in flight, up to 100% reverse power, during descents or on the ground. It is also the only heavy aircraft in the world with a wing efficiency factor over 1.0, which is theoretically impossible, but true. All of the dynamics in this model are correct down to the inch, so she does almost everything the real aircraft does. Some things are not possible in FSX, including reverse thrust while in flight, but full flaps/slats employed in a steep descent will adequately simulate this effect without damage to the model while in flight. The landing gear are authentic and capable of heavy loads. The weight and balance is authentic. The fuel tanks are authentic. The aircraft name, tail number, location, and callsign are authentic. The calculated range(s) listed are all authentic, understanding that most public data released is based on average range, at average altitude, and normal payload missions. The sound is authentic. The engine dynamics are authentic. The panel used is the best I could find, is fairly authentic, and requires some pre-flight study before flight. All-in-All the aircraft is very simple to fly, but requires some study to operate correctly, so I recommend all simmers watch as many "You Tube" videos, read as many authentic sites, and study as much as possible about this aircraft before operation. Model by: Bob Chicilo, Sound by: Devyn Silverstein, Panel by: Phillip Wallaert, Auto Smoke Effects by Richard Wisman/Douglas E. Trapp, Real World Aero/Engine Dynamics and modifications by: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], July 2018, FOR EDUCATIONAL USE ONLY. This aircraft is designed for educational use protected under the Fair Use Doctrine: (http://www.expertlaw.com/library/intellectual_property/fair_use.html). It cannot be sold or bundled for sale, and such will never be approved by me or the original authors. FREEWARE DISTRIBUTION ONLY!!! Douglas E. Trapp, [email protected], July 2018


Filename: C17_Globemaster_IIIER.zip
License: Freeware
Added: 14th July 2018, 17:41:34
Downloads: 775
Author: Dougals E. Trapp
Size: 13.5 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Louisiana State Police Texture Updates Bell/Textron 430 Download

File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge. These fixes add the gold stripe on the tail and reflect the readjusted bottom gold cheat stripe and a few more small tweaks that make the textures more accurate. There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C. Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!! As always....Enjoy!! **P.S.*** I am finishing up on a custom scenery to compliment these repaints. The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following: Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c..... The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS. This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills. This scenery will integrate seemlessly with the upcoming release of KBTR v2. The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!! Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz


Filename: Louisiana_State_Police_Texture_Updates_BellTextron.zip
License: Freeware
Added: 25th May 2008, 19:00:07
Downloads: 358
Author: Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins
Size: 2.96 MB


Category: Prepar3D V1-4 - Scenery
EDJA Allgäu Memmingen (DE) - V1 Download

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Airport: Allgäu (DE) EDJA V1 Release: January 2018 Simulation: P3D v4.1 This scenery is an update of the stock Airport (ICAO code: EDJA). "Memmingen Airport (IATA: FMM, ICAO: EDJA), also known as Allgäu-Airport Memmingen, is an international airport in the town of Memmingerberg near Memmingen, in the Swabia region of Germany. It is the smallest of the three commercial airports in Bavaria after Munich Airport and Nuremberg Airport and has the highest altitude of any commercial airport in Germany. It is operated by Allgäu Airport GmbH & Co. KG, a limited partnership of 71 mostly local, medium-sized companies with only minor public shares. Located about 3.8 km (2.4 mi) from the centre of Memmingen and 110 km (68 mi) from the city centre of Munich, it serves Memmingen and the Allgäu area and also provides a low-cost alternative to Munich Airport and therefore is sometimes referred to as Memmingen/Munich-West Airport or similar by some low-cost airlines, despite the fact that it is 110 kilometres from the centre of Munich. It mostly features flights to European leisure and some metropolitan destinations and handled nearly 1,18 million passengers in 2017." Source: Wikipedia, the free encyclopedia Link: https://en.wikipedia.org/wiki/Memmingen_Airport What to expect? The entire airport has been updated with correct RWY, Taxiways, APRON's, COMM's (ATIS, GND, TWR), markings and some objects. RWY 24 got it's ILS and go arround information acc. to the charts. The main Terminal is a custom building with custom day and night textures. Also all ground textures are custom made. Other objects INCLUDING the tower are from stock ADE! In time I will add more custom buildings to further releases of this airport. Currently I have already started to work on the Tower building. Ground textures will not receive shadows unless you turn "Buildings" receieve shadows to ON! General: I'm not a proffessional scenery builder or texture artist but I did try to do my best to update the stock Airport and offer it as freeware to the simming community. I have tested the scenery and did not find any issues with it. GSX services work, AI traffic with Ultimate Traffic Live works, COMM's work, APPR on ILS24 does work, and so on. Entire work and object placing has been done using a photo overlay image from Google Earth, yet don't expect a photoreal scenery. The used background image has been removed due to Google's copyright policy. Big thanks to the guys from FS Developer (Don, Arno) who I have kept busy during the birth of the scenery and those who offered the tools to build it (ADE, MCX, Sketchup, Gimp,...).


Filename: EDJA_Allgu_Memmingen_DE__V1.zip
License: Freeware
Added: 21st January 2018, 17:07:14
Downloads: 1,623
Author: Gerald Krutsch
Size: 19.08 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Shoot 1.6.3' Voice Contro File Download

File Description:
"Shoot 1.6.3" voice control file for use with FS2004. You will need to download the main "freeware" program from http://clans.gameclubcentral.com/shoot/downloads.php which will allow you to make use of this control file for FS2004. The program is brilliant and allows you to control FS2004 by voice and it's totally free! All I have done is made a config file that works very well with FS2004. It will allow you to; speak to ATC and instead of fighting with the keyboard or yoke/stick so you can fly more like a real pilot and keep your hands on the yoke more of the time. For example a commercial jet pilot calls out to the co-pilot to get the gear up and simply says "gear up". That's just what you will have to do, just like the real thing; the gear will go up when you make the call. When FS2004 ATC controller tells you to reply you can just say "roger" or "hello" or "ATC" or "air traffic" etc, etc, and the ATC window will pop up. Then all you have to do is call out the command instead of pushing buttons that real pilots don't use. Does a real pilot push a button to look out of the window or use a "mouse" to engage the autopilot? Similarly you can call out "autopilot engage" or "autopilot master" or "autopilot disengage" and that's just what happens; the autopilot comes on/off. The best part though is when you try looking around the cockpit. If you want to move your head up you just say "move up" and presto you are higher up in your seat. You can move to the left or Right, back or forward. You can say "zoom in" and that's what happens. You can say "reset zoom" and so on. You can say "next view" and then the view may be outside or another panel. Alternatively, you can say "panel 2" and the radio panel will come up in the 737 so you can tune the radios. If you have FS navigator installed all you have to do is say "navigator" and the map comes up, and then say navigator again and off it goes. Just for once it is easy and possible to make full use of FS2004. Using this program has afforded me the opportunity of making better use of the views available, (and I have CH products yoke so if was never hard) but now it's even easier. All the panels can be activated in this way, and control of the autopilot and control of FS2004. It's probably the best kept secret. I've made a file so we can all share in this freebie of a program. I've included a readme and instructions of how to make the best use of the program. Config file for FS2004 only is provided.


Filename: Shoot_163_Voice_Contro_File.zip
License: Freeware
Added: 7th January 2004, 19:52:26
Downloads: 8,795
Author: Peter Wilding
Size: 21.83 KB


Category: Flight Simulator X - Scenery
Mesolonghi Airport - Rio-Antirio Bridge - Greece ** UPDATED VERSION ** Download

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These are actually two sceneries offered in one pack. I started building the small airport of Mesolonghi in Western Greece. When nearing completion, I thought that FS was really missing the big suspension Bridge that connects mainland Greece with Peloponese that was finished in 2004, being the biggest in the world of the fully suspended type. The bridge project turned out bigger than the airport as I ended up doing the typical, Greek-style double ended ferries that served the straights for decades before the bridge and still offer a cheaper and, to some, more relaxing alternative.

Mesolonghi airport is situated 5 kilometers east of the historic city of Mesolonghi and is close to the technical school of fisheries. There is no ICAO code (ZZZZ) so I had to give it the fictional LGME in the sim. A purely day field, it houses the local Aeroclub and ultralight school. due to its small size and hospitable atmoshpere, it is a popular GA pilots destination, receiving also often international arrivals. The runway is asphalt and 800m (2635') in length. No PAPI or VASI are provided. There is no tower service and unicom frequency of 119.7MHz is used by the traffic. Closest controlled airport is Araxos (LGRX), a civil and military field, quite common in Greece, 12.5 nautical miles S-SE. The nearby city of Mesolonghi is famous for its heroic resistance and fall in 1826 during the Greek war of indepence. It is also famous for its fishery production, due to the natural lagoon, formed by the shallow waters.

Features of the Mesolonghi airport scenery include:
- Photoreal area with seasonal variations and watermask.
- Custom hangars and containerised buidings.
- AI default trike performing TnGs (in P3D it will work only if you copy over the FSX trike).
- The technical shool of fisheries on the north side.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.

The Rio-Antirio bridge is located 14.5 nautical miles to the east of the airport. It connects the towns of Rio on the south side and Antirio on the north side. More data on the bridge can be found on Wikipedia.

Features of the Rio-Antirio bridge scenery include:
- Custom bridge model, bump mapped textures with hard platform surface and vehicle traffic.
- Night lighting textures and custom roadlights.
- Photoreal scenery for north and south shores, including hand placed autogen and night textures.
- Custom castle models on north and south sides, with bump mapped textures and night lighting.
- Custom model of the toll post on the north side.
- Custom AI ferry boats with constant shuttle service between Rio and Antirion piers.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
- Optional HDR optimized photoreal textures.


Filename: Mesolonghi_Airport__RioAntirio_Bridge__Greece___UP.zip
License: Freeware
Added: 16th March 2016, 09:15:21
Downloads: 2,627
Author: Vassilios Dimoulas
Size: 300.05 MB


Category: Flight Simulator X - Original Aircraft
TU-95MS Bear H Download

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The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!


Filename: TU95MS_Bear_H.zip
License: Freeware
Added: 3rd November 2018, 23:28:41
Downloads: 743
Author: Douglas E. Trapp
Size: 42.71 MB


Category: Microsoft Flight Simulator (2020) - Utilities
Flightplan Visualizer 1.19 Download

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File Description:
Flightplan Visualizer (FV) version 1.19.0. Copyright 2018-2021 by Pelle F. S. Liljendal ([email protected]), all rights reserved. FV comes with 1164 pre-imported AI flightplans (of which +380 are BizJet flightplans, the rest are commercial). However you are able to import additional (AI) flightplans yourself. Once imported these (AI) flightplans can be visualized on a map-view, and the user will be able to search accross all these. Hence you can use the program as inspiration as to which routes to fly. E.g. you can search across all imported flightplans to find all flights in an A321 flying into/out from LDDU, or simply to look for all flights in a Boeing 747-8F. Simply run the included installer to install the software. The program will be installed into "C:\Program Files (x86)\Flightplan Visualizer" and all datafiles will be installed into: "C:\Users\[UserName]\AppData\Roaming\FlightplanVisualizer". The program comes with a full manual explaining everything, and a 3 page quick manual to get you started. The first 3 times you run the program the quick manual will automatically open. The forum is hosted here: https://forum.aerosoft.com/index.php?/forum/919-flightplan-visualizer/ Version 1.19 Contains the following changes: - The release-version of the application is now aimed at 64-bit (granting access to more memory if needed). Enabling 64-bit adds a memory overhead of approx 50% compared to 32-bit, but its the "price to pay" to have access to more memory (for those of you with many active flightplans loaded into memory at the same time). - FV can now connect to your simulator using FSUIPC (tested both with P3D and MSFS). By default you will have to manually connect/disconnect (using new menu-items in the File-menu). However in settings you can choose to do it automatic. When automatic-connection is selected the connect/disconnect menu-items becomes inactive. - When connected to a sim, the location/heading of your aircraft can be displayed on the map, using an orange aircraft-marker, and hoovering the mouse over this marker will display some key data (GPS-location, altitude, heading, speed and so on). - Added abillity to playback audio-files. In settings you can choose which audio-device to use, and set the volume at which these files are played (defaults to 50%). If volume>0 these files will automatically be played back whenever FV connects to/disconnects from the Sim. - Added additional icons that are automatically selected to indicate when the program is connected to the simulator. Hence the icon in the main-form will indicate if FV is connected to a simulator or not. - In the form for editing (user)-airlines and in the form for searching airlines the context menu now have a menu-item called "Show usage". When selected, it will generate a report showing all the (active) flightplans in which the airline is used. - Added a new "Manual" check-box next to the load-factor when editing user-airlines. This check-box needs to be checked if you want to manually enter a load-factor. When not checked (default) the load-factor will automatically be set to the default value of the selected country. - When editing user-airlines, the airline just added/edited will be visible and selected in the list-view. Likewise when deleting an airline, the previous item will be be visible/selected (in stead of always scrolling to the top afterwards, as in previous versions). - The Insert/Delete keyboard-keys can now be used as shortcuts adding/deleting user-airlines and user-aircraft (both owned and types). - The gate-map context-menu (Airport Info), now allows you to re-center the map (in case your have been panning the map, and can't locate the airport again). - Added a new menu-item/form to calculate head/cross-wind from manually entered flight/runway-heading and wind-direction/speed. Don't forget the runways tab-page in the Airport-info form already calculates this for each runway (and wind-direction/speed is automatically obtained from METAR). - Added a new menu-item/form to convert plain-text into morse-code. There is also a button that lets you listen to the generated morse-code, so you can practice your morse-code listening skills (e.g. entering an ILS/VOR-ident, to know which morse-code to listen for in the aircraft, to verify the correct ident is reqeived). - The "Cruise speed" column have been removed from the aircraft tab-page of the Edit Flightplan form to make more room for the Carrier/Operator-columns. In the past these simply contained the ICAO for the airlines. Now it both contains: ICAO, IATA (if not blank) and Name. - The criteria in the leg-search window now allows you to filter on departure/arrival week-days (e.g. only include flights departing a particular airport on a Saturday or Sunday). - When using the flightplan-filter on the main-form, it will favour the current active flightplan (as in previous versions), however if not able to, it will select the first flightplan included in the filtered list (in stead of choosing "[None]"). - Improved import of AIGFP-flightplans where the airport is not contained within the embedded airport.txt file and is using a different ICAO-code in route-files (observed for "AIG_UTair_Summer2018v6" and "AIG_S7Airlines_Winter2019-2020v3"). - Added runway-info (for both Departure/Destination-airports) to the flightplan leg-report. For ILS-eqiupped runways its lists the ID (both as text, as morse-code), frequency and ils-slope. - Morse-code also added to ILS-ID column on the "Runways" tab-page of the airport-info form. Above the list-view there is also a label showing the morse-code (using a larger font), and next to it there is a button that lets you listen to the morse-code. - Traffic-pattern direction (for take-off and landing) are now displayed for each runway. These data are extracted from the scenery by MakeRunways, hence the info can't be "better" than the info in the scenery (hence most default airports simly shows 'Left'). - Current/peak- memory usage is now logged at various stages while running, and when closing the program. These values can also be observed opening the about-box, which will also forcefully append these values to the log. - When using MkRwy with MSFS it can't obtain the country-name, hence these are taken from the airport-database embedded with FV. However the name for USA ("United States of America") is too long to be shown together with state-name, hence code have beed added it to shorten it to "United States" (which was the default country-name used in FSX/P3D). - Changed font in Comments-box for user-aircraft to a fixed font, in case some users what to enter text "in columns" (e.g. if you make "tables" with speed-restrictions). - Changed the color of the splitter-bars in the Airport-info and leg-search forms to a draker color, to better indicate where it is. - The build-part of the version-number can now be ignored when performing the automatic version-check at start-up. This new setting is by default disabled. If enabled it will ignore changes from version 1.x.0 to 1.x.1 (e.g. an update from 1.19.0 to 1.19.1). However major/minor versions-updates (e.g. from 1.19.x to 1.20.x) will not be ignored. - Fixed: Excessive logging while importing AIGFP flightplans removed (leftover from fixing a bug before the release of version 1.18). - Fixed: When using kg in the leg-info report, the weight of Luggage incl. pax weight (shown in parentees) was wrong. - Fixed: Button to open filter-manual on Gate-page of the Airport-info form was not visible/position was not fixed. - Fixed: The wind-speed obtained from the METAR and used to calc head/tail-wind on the Runway tab-page of the Airport-info form, did not considder the unit (e.g. Khp or meters-per-second). - Data: A VERY BIG THANK YOU to Bruce Nicholson for assistance updating the Airline-database, both with new/missing entries and marking defunct airlines as such. - Data: A lot of "fictios airlines" was added as well. These are used for companies without official ICAO/IATA codes. To indicate they are fictios the ICAO-code is set to "---" and the IATA-code is used to indicate the kind of traffic (e.g. the combination "---/BZ" is used for biz-jet flights). - Data: Also thanks to Bruce for pointing out that a few aircraft were not being detected as they should. So this version should do a better job with Cessna T206H, Cessna Citation SII/S550 and Global 7500. - Flightplans: The bundled AIG flightplans have been updated to the latests versions/revisions available from AIG (there were a few defunct that was removed, a few new versions that was added, and a lot of new revisions being updated). - Flightplans: Eric Steinmetz's Bizjet (AI) flightplans that have previously been available as a separate download are once again bundled with the installer (they are only installed if you choose the option during installation). These have all been updated to use the new "---/BZ" airlines (for companies without official ICAO/IATA-codes), and the Author/Provider have been set to "Eric Steinmetz"/"ESAI" (the previous/separate download was created before adding author/provider to the software). Pelle


Filename: Flightplan_Visualizer_119.zip
License: Freeware, limited distribution
Added: 2nd May 2021, 00:02:01
Downloads: 280
Author: Pelle Liljendal
Size: 35.71 MB


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