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| Category: Miscellaneous Files - General Utilities | |
| PFPX Airbus A320 Sharklets Family Performance Profiles Pack Version 1.0 |
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File Description:
Professional Flight Planner X (PFPX) performance profiles for the complete Airbus A320 (A318/A319/A320/A321) Sharklets family with all available engines for real-world operators.
Multiple engine out schedules and all engine schedules, Mach numbers and cost index data.
Original Professional FLight Planner X is required.
For use with Aerosoft, FS Labs or Wilco/FeelThere models.
See README.txt for details.
| Filename: | PFPX_Airbus_A320_Sharklets_Family_Performance_Prof.zip |
| License: | Freeware |
| Added: | 5th February 2017, 18:50:35 |
| Downloads: | 1,097 |
| Author: | Mykyta Demydiuk | FlyPrecisely |
| Size: | 5.45 MB |
| Category: Miscellaneous Files - General Utilities | |
| PFPX Airbus A320 Family Performance Profiles Pack Version 1.0 |
|
Images related to this file:
File Description:
Professional Flight Planner X (PFPX) performance profiles for the complete Airbus A320 (A318/A319/A320/A321) family with all available engines for real-world operators.
Multiple engine out schedules and all engine schedules, Mach numbers and cost index data.
Original Professional FLight Planner X is required.
For use with Aerosoft, FS Labs or Wilco/FeelThere models.
See README.txt for details.
| Filename: | PFPX_Airbus_A320_Family_Performance_Profiles_Pack_.zip |
| License: | Freeware |
| Added: | 5th February 2017, 18:50:25 |
| Downloads: | 2,507 |
| Author: | Mykyta Demydiuk | FlyPrecisely |
| Size: | 9.87 MB |
| Category: Flight Simulator X - Scenery | |
| Working TACAN Beacons in the Netherlands, version 2 |
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File Description:
In real-life TACAN beacons require a TACAN receiver to receive the course (OBS)
information of the beacon. With a civil VOR/DME receiver you only receive the
distance (DME) to the beacon.
The problem in FS is that there are no dedicated TACAN gauges, so it's not
possible to perform TACAN approaches, because this requires course information
of the beacon.
To overcome this problem i've modified the TACAN beacons in the Netherlands so
you can fully use them with civil receivers. And so are able to fly TACAN
approaches.
Also added almost all military waypoints in the Netherlands for various military
routes. These will show up in the default GPS and other gauges which use the
default FS database. Build and tested under FSX, should however also work under
FS2004.
| Filename: | Working_TACAN_Beacons_in_the_Netherlands_version_2.zip |
| License: | Freeware, limited distribution |
| Added: | 20th April 2014, 13:26:49 |
| Downloads: | 264 |
| Author: | Marcel Ritzema |
| Size: | 22.05 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| High Quality Snow and Grass Textures ** UPDATED VERSION ** |
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File Description:
Drzewiecki Design Grass is a freeware, fully automated package of ultra high quality, 4096x4096 pix grass and snow textures for Microsoft Flight Simulator 2004, Microsoft Flight Simulator X, FSX:SE and Lockheed Martin Prepar3D (all currently available versions). It will enhance ground textures in the whole FS.
Microsoft Flight Simulator X and Lockheed Martin Prepar3D have texture resolution limit, which is 1024x1024 pixels. It is possible to select higher resolution by manually editing configuration files but Drzewiecki Design Grass will do that for you automatically!
Default FS9's grass is 128x128pix and with Drzewiecki Design Grass you can admire the 1024x1024 ground texture resolution.
Extra features: Drzewiecki Design Grass will automatically add a HIGHMEMFIX=1 tweak to your FS, which will prevent texture disappearing from aircraft and buildings + snow texture for winter flying.
Enjoy your virtual flying with Drzewiecki Design!
| Filename: | High_Quality_Snow_and_Grass_Textures__UPDATED_VERS.zip |
| License: | Freeware, limited distribution |
| Added: | 25th May 2016, 11:08:44 |
| Downloads: | 1,287 |
| Author: | Drzewiecki Design |
| Size: | 9.21 MB |
| Category: Prepar3D V1-4 - Miscellaneous Files | |
| Drzewiecki Design High Quality Snow and Grass Textures |
|
Images related to this file:
File Description:
Drzewiecki Design Grass is a freeware, fully automated package of ultra high quality, 4096x4096 pix grass and snow textures for Microsoft Flight Simulator 2004, Microsoft Flight Simulator X, FSX:SE and Lockheed Martin Prepar3D (v1,v2,v3 and v4). It will enhance ground textures in the whole FS.
Microsoft Flight Simulator X and Lockheed Martin Prepar3D have texture resolution limit, which is 1024x1024 pixels. It is possible to select higher resolution by manually editing configuration files but Drzewiecki Design Grass will do that for you automatically!
Default FS9's grass is 128x128pix and with Drzewiecki Design Grass you can admire the 1024x1024 ground texture resolution.
Extra features: Drzewiecki Design Grass will automatically add a HIGHMEMFIX=1 tweak to your FS, which will prevent texture disappearing from aircraft and buildings + snow texture for winter flying.
Enjoy your virtual flying with Drzewiecki Design!
| Filename: | Drzewiecki_Design_High_Quality_Snow_and_Grass_Text.zip |
| License: | Freeware |
| Added: | 7th June 2017, 02:24:26 |
| Downloads: | 2,619 |
| Author: | Drzewiecki Design |
| Size: | 9.28 MB |
| Category: Flight Simulator 2002 - AFCAD Files | |
| Popham EGHP AFCAD - Replacement File |
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File Description:
EGHP2MV is a replacement AFCAD for the original version (EGHP1MV.zip) and fixes a bug whereby selection of the startup location for Rwy 03/21 placed you at a random airfield in the FS world. The runway has also been shortened so FS uses Rwy 08/26 most of the time as in reality. EGHP2 is a single-layer AFCAD file Popham Airfield, England. It is designed for use with UK 2000 Part 3 scenery and adds ATC, taxiways and aircraft parking spots in the correct places. All runways are available for FS2K2 to select the active. The file should not be used with the default FS2K2 Popham as the parking and taxy routes will be incorrectly placed. Also included is an optional flightplan - EGHPpln - which adds circuit traffic (FS2K2 Pro edition default aircraft) to the airfield.
| Filename: | Popham_EGHP_AFCAD__Replacement_File.zip |
| License: | Freeware |
| Added: | 7th January 2003, 22:42:25 |
| Downloads: | 235 |
| Author: | Michael Vernon |
| Size: | 46.4 KB |
| Category: Flight Simulator X - Miscellaneous Files | |
| High Quality Snow and Grass Textures ** UPDATED VERSION ** |
|
Images related to this file:
File Description:
Drzewiecki Design Grass is a freeware, fully automated package of ultra high quality, 4096x4096 pix grass and snow textures for Microsoft Flight Simulator 2004, Microsoft Flight Simulator X, FSX:SE and Lockheed Martin Prepar3D (all currently available versions). It will enhance ground textures in the whole FS.
Microsoft Flight Simulator X and Lockheed Martin Prepar3D have texture resolution limit, which is 1024x1024 pixels. It is possible to select higher resolution by manually editing configuration files but Drzewiecki Design Grass will do that for you automatically!
Default FS9's grass is 128x128pix and with Drzewiecki Design Grass you can admire the 1024x1024 ground texture resolution.
Extra features: Drzewiecki Design Grass will automatically add a HIGHMEMFIX=1 tweak to your FS, which will prevent texture disappearing from aircraft and buildings + snow texture for winter flying.
Enjoy your virtual flying with Drzewiecki Design!
| Filename: | High_Quality_Snow_and_Grass_Textures__UPDATED_VERS.zip |
| License: | Freeware, limited distribution |
| Added: | 25th May 2016, 11:14:26 |
| Downloads: | 3,108 |
| Author: | Drzewiecki Design |
| Size: | 9.21 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Pan Am Douglas DC-4 |
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File Description:
FS2004 Pan American DOUGLAS DC-4
Registration N88944, Clipper Berlin.
From 1945 to 1963 Pan American had 88 C-54/DC-4's in use.
From 1948 to the beginning of the sixties Pan American used
circa 13 C-54/DC-4's also to Berlin-Tempelhof Central Airport.
N88944 was in use by Pan Am from 1947 to 1954 and was the
first DC-4 of Pan Am named "Clipper Berlin". For several months
it was operated by Pan Am from Berlin-Tempelhof Central Airport
on the routes to Western Germany.
With FS Design Studio 2.20 complete reworked and
improved model. Features full animated moving-parts with
rolling wheels, suspension, steerable nose gear...
FDE reworked for FS2004 by Guenter Kirschstein. Livery paint by
Dale DeLuca. Base design & textures by Arik Hohmeyer, complete
design rework by Chris Grabow (FS-Design Berlin).
| Filename: | Pan_Am_Douglas_DC4.zip |
| License: | Freeware, limited distribution |
| Added: | 21st December 2003, 03:12:35 |
| Downloads: | 5,483 |
| Author: | Arik Hohmeyer, Chris Grabow & Dale DeLuca |
| Size: | 1.33 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,606 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator X - Utilities | |
| FSX Dynamic Benchmark Package |
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File Description:
This package provide a means of measuring the performance of FSX in a repeatable and consistent manner. The benchmark is a 5 minute long autopiloted CRJ700 flight that starts just after the aircraft has taken off from KPAE, climbed to 1500ft, and reached 250kts towards the Seattle city center, overflies KSEA then heads directly for Mount Rainier. The idea is to get a good mix of rural / suburban / cityscape, clouds, water, and AI aircraft / boats / cars. Use include assessing the impact of FSX setting changes, the impact of different hardware drivers, hardware setting changes and hardware upgrades on FSX performance. It can also be used to comparing the performance of your system to other similarly configured systems to ensure the performance you are achieving is is representative of what can be expected and to compare the performance of your system to hardware component changes or a new system that you are considering upgrading to yourself.
| Filename: | FSX_Dynamic_Benchmark_Package.zip |
| License: | Freeware |
| Added: | 26th November 2007, 23:53:23 |
| Downloads: | 8,781 |
| Author: | Gary Dunne |
| Size: | 677.16 KB |