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| Category: Flight Simulator X - Scenery | |
| KSEA 2008 |
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File Description:
This scenery adds the new 16R/34L runway and their ILS approaches, the associated taxiways, and flattens/excludes autogen from the new layout. Also includes updated AI/GPS approaches for all runways, and small updates to existing taxiways.
| Filename: | KSEA_2008.zip |
| License: | Freeware |
| Added: | 20th November 2008, 08:13:56 |
| Downloads: | 3,516 |
| Author: | Owen Catherwood |
| Size: | 2.71 MB |
| Category: Flight Simulator X - Scenery | |
| Lethbridge, Alberta CANADA |
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Images related to this file:
File Description:
CYQL - Lethbridge, Alberta CANADA
Photorealistic scenery for FSX (should work on P3D V 1-4).
Overlapping edges from photo into default scenery.
FULL autogen with custom buildings and trees.
Day and Night textures.
FTX Global and Vector compatible.
| Filename: | Lethbridge_Alberta_CANADA.zip |
| License: | Freeware |
| Added: | 19th October 2023, 12:09:00 |
| Downloads: | 128 |
| Author: | Ignacio Del Muro |
| Size: | 343.83 MB |
| Category: Prepar3D V1-4 - Scenery | |
| Wildlife & Autogen Bird, Animal, Sea Life v2 |
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Images related to this file:
File Description:
Wildlife+ v2 FSX & P3D autogen bird, animal and sea life.
Bring some more life into your sim world with interactive Wildlife+ and see the difference.
Includes models by Ivar Danielsen from his Animals of the World series.
Fully customisable with regional wildlife groups, ability to adjust wildlife parameters and add additional sim objects.
This utility is a continuation on from XBirds.
| Filename: | Wildlife__Autogen_Bird_Animal_Sea_Life_v2.zip |
| License: | Freeware |
| Added: | 12th February 2016, 11:40:40 |
| Downloads: | 2,157 |
| Author: | Richard Barry, Ivar Danielsen |
| Size: | 7.96 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Autotrees (automatic autogen file creation) beta v0.1 |
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File Description:
Autotrees was created to automatically write any number of autogen files. It will only produce files containing trees, and I can't see a way to produce buildings the same way. It was written using UK VFR Photographic Scenery as a testbed, but should work with any photoreal ground textures. The accuracy of the output is very much dependant on the quality of the texture files used. The included jpegs are all "untouched" taken after a couple of seconds running Autotrees.
Autotrees can produce over 120 files per minute on an AMD 2.0 Ghz computer. Thats over a million trees an hour; how's that for global offsetting!
| Filename: | Autotrees_automatic_autogen_file_creation_beta_v01.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd November 2007, 23:35:34 |
| Downloads: | 3,326 |
| Author: | David J Griffiths |
| Size: | 442.33 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Alternative Autogen Building Textures for Swiss / Europe |
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File Description:
These textures can be used to create autogen. For that it is recommended to use them with their original names (alt?_bld*.bmp) and to copy it into the main texture folder of the flight simulator.
The other alternative is to replace the exiting textures (bld...). But ATTENTION! This will change the look of all european houses!
| Filename: | Alternative_Autogen_Building_Textures_for_Swiss__E.zip |
| License: | Freeware |
| Added: | 11th May 2006, 05:05:13 |
| Downloads: | 2,450 |
| Author: | Anselm Jäger and Thomas Schröder |
| Size: | 5.58 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Alitalia Boeing 767-300 "( EI-CRO) Francesco De Pinedo" Photoreal |
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File Description:
EXTREME high quality photoreal repaint of POSKY Boeing 767 300 v4 of Alitalia, the "(EI-CRO) Francesco De Pinedo ". The textures are all 32 bits format, featuring realistic fuselage textures (Tail, photoreal windows), featuring realistic night lightning windows and it's reflection on the wings, feauturing photoreal engines parts, download and see for yourself...! and wait for my next projects ;) , enjoy it..!
| Filename: | Alitalia_Boeing_767300__EICRO_Francesco_De_Pinedo_.zip |
| License: | Freeware |
| Added: | 26th April 2008, 21:38:14 |
| Downloads: | 2,255 |
| Author: | Alejandro Isturiz / Posky |
| Size: | 8.25 MB |
| Category: Flight Simulator X - Scenery | |
| VI39 Hindon Air Base, Buddh F1 Circuit, INDIA |
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Images related to this file:
File Description:
Photorealistic scenery for FSX (should work on P3D V 1-4).
Overlapping edges from photo into default scenery.
Enhanced airport close to real.
Day and Night textures.
Some autogen at circuit and surrounding areas.
FTX Global and Vector compatible.
| Filename: | VI39_Hindon_Air_Base_Buddh_F1_Circuit_INDIA.zip |
| License: | Freeware |
| Added: | 4th July 2021, 16:16:58 |
| Downloads: | 119 |
| Author: | Ignacio Del Muro |
| Size: | 23.3 MB |
| Category: Flight Simulator X - Scenery | |
| PrevezaNorth |
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File Description:
Preveza North
AS REAL AS IT GETS.
This is a highly detailed photorealistic scenery of the area North of Preveza.
The scenery includes autogen buildings, vegetation and road traffic in the city of Arta.
| Filename: | PrevezaNorth.zip |
| License: | Freeware |
| Added: | 11th July 2011, 04:47:01 |
| Downloads: | 1,478 |
| Author: | Angelo Tassoglou |
| Size: | 242.39 MB |
| Category: Flight Simulator X - Utilities | |
| spb2xml - Convert SPB files to XML |
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File Description:
SPB2XML is a tool to decompile SimPropBinary (SPB) files of FSX.
SPB files are used by missions, dialogs and autogen configuration. This simple tool can decompile stock files and produces the corresponding XML source.
Requires .NET framework 2.0
| Filename: | spb2xml__Convert_SPB_files_to_XML.zip |
| License: | Freeware |
| Added: | 7th December 2006, 02:22:18 |
| Downloads: | 1,459 |
| Author: | Lamont Clark (lc0277) |
| Size: | 11.77 KB |
| Category: Flight Simulator X - Scenery | |
| Electric Beach Version 1.0 |
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File Description:
This scenery is an autogen scenery that sits on top of "MegaSceneryX - Hawaii - Honolulu and Oahu Island", SO IT REQUIRES THE MEGASCENERY X - Hawaii - Honolulu & Oahu Island"
This Autogen scenery starts at PHJR Airport with static military aircrafts, helos and birds and then westwards to BarbersPoint Harbor and then westwards to the resorts area and thence to Electric beach power plant.
I used autogens from default FSX as well as the FSX Acceleration. IF you did not install acceleration, it should not be an issue. you would just not see some of the autogens from the acceleration package.
| Filename: | Electric_Beach_Version_10.zip |
| License: | Freeware, limited distribution |
| Added: | 5th January 2008, 00:45:28 |
| Downloads: | 3,899 |
| Author: | Manny Mahadevan |
| Size: | 1.69 MB |