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| Category: Flight Simulator 2004 - Original Aircraft | |
| Yakolev 52 |
|
Images related to this file:
File Description:
Re-upload following Avsim hack. Quoting from Wikipedia: "The Yakovlev Yak-52 is a Soviet primary trainer aircraft. It first flew in 1976 and is still being produced in Romania, by Aerostar, they gained manufacturing rights under agreement within COMECON socialist trade organisation now defunct. The Yak-52 was designed originally as an aerobatic trainer for students in the Soviet DOSAAF training organisation. That organisation trained both civilian sport pilots and military pilots.
Since the early 1990s and the fall of the Soviet Union, many Yak 52s have been exported to the west. Of the approximately 1,800 produced to date, most now fly in the United States, United Kingdom, New Zealand, Australia and other western countries.
A descendant of the single-seat competition aerobatic Yakovlev Yak-50, the all-metal Yak-52 is powered by a 360 hp, 9-cylinder radial engine, the Vedeneyev M14P. The aircraft has inverted fuel and oil systems permitting inverted flight for as long as two minutes. The engine drives a two-bladed counter-clockwise rotating, constant-speed, wood and fiberglass laminate propeller.
The tricycle landing gear is fully retractable, but it remains partially-exposed in the retracted position, affording both a useful level of drag in down manoeuvres and a measure of protection should the plane be forced to land "wheels up." Curiously the main wheels retract forward into the slipstream."
It has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. The model has six LODs.
As usual, I have made three different textures for the aircraft. These are accurate textures which also includes the actual registration number of the aircraft as this seems to be what many desire to have.
It is designed specifically to enhance the AI aircraft population and to use with the marvellous GA-Traffic programme by Markus Brunner . It is also very flyable as a normal aircraft.
| Filename: | Yakolev_52.zip |
| License: | Freeware, limited distribution |
| Added: | 31st August 2010, 23:45:54 |
| Downloads: | 3,128 |
| Author: | Mike Cronin |
| Size: | 304.03 KB |
| Category: Orbiter - Spaceships | |
| U.S.S. Enterprise 2702-D |
|
File Description:
The U.S.S. Enterprise NCC-1701-D was a Galaxy-class extended-duration starship and the flagship of Starfleet. The fifth starship to be named Enterprise, she was commanded by Captain Jean-Luc Picard. With a total of 42 decks, the U.S.S. Enterprise-D was twice the length and had eight times the interior space of the Constitution-class ships of over a century earlier; she carried a combined crew and passenger load of about 1,012.
Defensive systems included 10 phaser banks, 250 photon torpedoes, and a high capacity shield grid; there are some 4,000 power systems in all aboard ship.
Full acceleration time from reverse, sub-light impulse through nominal top warp speed, warp 9, was 0.03 milliseconds. The ship achieved maximum speed of warp 9.5 maximum when pursued by the entity known as "Q"; at warp 9.3 its engines had passed the red line.
By stardate 43205, she had already logged tens of thousands of light-years since setting out around stardate 41153.7 after Jean-Luc Picard formally became her first captain on stardate 41124.
An average day aboard ship, according to Lieutenant Commander Data, included four birthdays, two personnel transfers, two chess tournaments, a secondary school play, four promotions, the celebration of the Hindu Festival of Lights — and a birth and wedding.
Some 13 planets were represented among the ship's complement as of stardate 44247. During the Borg incursion of 2366, Decks 23-25 were sliced open by the enemy during the final battle over Earth and requiring a refit at Earth Station McKinley which lasted 5-6 weeks.
It was far less damage than the kamikaze warp-driven collision Commander Riker had readied as one last recourse, however. During that refit, the starship received a phaser upgrade as well as damage repair and a dilithium chamber articulation frame. It off-loaded the original three Runabouts and the first arriving officers at Deep Space Nine.
The U.S.S. Enterprise-D was destroyed in 2371 after an attack by renegade Klingons breached her warp core. Although the saucer section separated before the breach, the force of the explosion caused the section to crash on the planet Veridian III. Fortunately, losses were minimal.
| Filename: | USS_Enterprise_2702D.zip |
| License: | Freeware |
| Added: | 12th July 2004, 04:41:12 |
| Downloads: | 2,212 |
| Author: | Jim Williams |
| Size: | 1.45 MB |
| Category: Flight Simulator X - Scenery | |
| "Your Own Sea Port"..Part II of "Your Own" |
|
File Description:
This scenery is Part II of "Your Own" Series. The first one is "Your own AirPort"....
slowly but surely a community is being born!!!!!!...what do you get with YOSP??
--
"YO Airport" has contracted the " Marching Band and Construction Ltd" to construct the " YO-Seaport" near the rich Oil Fields of the coast. MBC Ltd, has thus proceeded full blast on this major important Sea Port which will give traffic to YO Airport and sorroundings.....Now planes will fly on rigid schedules between these two airfields......
later YO-Hill Airfields(Part III) will come along in the mountains in small lakes and Sea Stops...or small seaplane destinations....for more Fun and activities!!!!
What does "Your Own Sea Port" has for you.....?and what can you do there??
1) Two Airfields, one grass for small private planes and one Concrete for Commercial traffic ( new technique so it won´t be "sunk" with whatever mesh you have!!!) ...........+ Floatplane Base!!!
2) Helicopter Pad at the Port Hospital...(lighted)
3) Rescue Sailors at burning ship!!!!---(ship sinking fast!!)...take them to the Port´s Hospital.
4) Check moving traffic with any chopper.( There is a red corvette which must be checked with some women driving too fast!!!)
5) Participate in:
Road Race ( Need a car!!)...Prices galore!!!
Boat Race around Red Bull Pylons (need a Boat!!)...RedBull guys left them here for good!!!
Fly a Race at the same Pylons...(Really Hard!!!!)
6) Fly Tourists to Fishing Lake where Bass Abounds..(Need Floatplane).
8) Fly with your Navy Patrol plane and check on some "Strange Submarine
taking pictures of the port"...if necessary blow it to smitherins!!!!!!!
9) Open a New Airline....YO Air Service Inc...
10) Fly around and take pictures.
11) Take executives to the Oil Facilities in the Interior (EpisodeIII)...
or just fly around with your gal, wife or hummmm, hummmm.............or go fly under its three bridges!!!!!
12) Take passenger from the "Float Plane" Airpark, near the hospital, to lakes and rivers. The Mayor of YOSP will be giving the "city Keys" to all Pilots
who makes four consecutive loops in a helicopter on Sunday at 11:42:45.
| Filename: | Your_Own_Sea_PortPart_II_of_Your_Own.zip |
| License: | Freeware, limited distribution |
| Added: | 28th November 2008, 15:48:14 |
| Downloads: | 1,513 |
| Author: | Gera Godoy Canova |
| Size: | 900.13 KB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Flight dynamics Douglas DC-3 V7.0 |
|
File Description:
This Corrected Aircraft.cfg VERSION.7 dated OCTOBER 13th, 2003 Features the Following....
1. The DC-3 will now not level itself out on a coordinated turn
(This was the biggest issue and is now fixed)
2. Flaps now have a little more drag when used.
(Will realistically slow down for landings and you
wont roll down the runway so much)
3. Differential braking now has a little more power.
(Will realistically allow for tighter turns during taxi)
4. The DC-3 itself now has a little more power.
(Default version is underpowered and used up too much runway,
and.. Default version cruise speed was a little low).
5. Corrected Manifold pressure from 47" to 48" full power
(Default version had it slightly wrong)
6.Fuel is now down to 200 per tank
(Default has version was a little over)
7. All control surfaces, ailerons, rudder and elevators now have delay
(There is a certain lag time when flying a DC-3 and it now shows
with these corrections which delays your input to the controls)
8. Elevator trim is now fixed
(To much play in the default elevator trim , it is now fixed with
less play and also has a delay/lag effect)
9. Rudder trim now with delay/lag
10. Aileron trim now with delay/lag
11. Fuel Flow is now fixed, the DC-3 will burn 90 GPH instead of the original 118 GPH
12. Increased power scalar very slightly for correct cruise airspeed
13. Manifold pressure will decrease 1" MAP per 1,000 feet after 2,000 feet Altitude
13.Exactly 140 kias on full tanks at 9,000' ASL
14. Added Strobe Lights to the wings
15. Adjusted steering (just a tad) for better taxiing
16.Prop (rpm) and Power (map) throttles interact correctly
Took off some delay with ailerons and rudder
Removed some drag and pitch up from the flaps
Added more brake power to the differentials
17. Added a working NAV light to the Nose
I have also added a corrected DC-3 reference sheet". In the zip there are two aircraft.cfg's.. one is modified if you are already using the add-on for special effects.
| Filename: | Flight_dynamics_Douglas_DC3__V70.zip |
| License: | Freeware |
| Added: | 13th October 2003, 19:43:08 |
| Downloads: | 4,569 |
| Author: | Trev Morson |
| Size: | 16.58 KB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Ansaldo S.V.A.-5 (V.01) |
|
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File Description:
One of the faster airplane of WWI thanks to an innovative design, the S.V.A. was the first airplane conceived and built entirely in Italy. The initials "S.V.A." stand for the names of Savoia and Verduzio, the two engineers that designed it, and of Ansaldo, the firm that built over 2000 of them starting from 1917. The Ansaldo S.V.A. was an entire family of Italian reconnaissance biplane aircraft of World War I and the decade after. Originally conceived as a fighter, the S.V.A. was found inadequate for that role. Nevertheless, its impressive speed, range and operational ceiling made it an excellent reconnaissance aircraft and even light bomber.
The S.V.A. became legendary among pilots for some of its memorable flights; first, above all, the one over Vienna: this flight was an epic action performed by Italian poet and nationalist patriot Gabriele D'Annunzio on 9th August 1918. After the war, thanks to the strong determination of Arturo Ferrarin and Guido Masiero( the pilots), two S.V.A.9s (the two seater version of the S.V.A.-5) flew for 18000Km from Rome to Tokyo (14th February / 31st May 1920). Another S.V.A., piloted by Antonio Locatelli, first flew alone across the Andes (30th July 1919).
Production of the aircraft continued well after the war, with the final examples delivered in 1928. In 1919 some S.V.A.s were used in airmail routes by "Gruppo Sperimentale Comunicazioni Aeree", a group formed by the Italian Army in order to prove the feasibility of commercial air services. The Regia Aeronautica (Royal Italian Air Force, since 1923) employed the S.V.A. in operational units in Italy and North Africa (Lybia) as well as for pilot training. Many war-surplus planes were employed by commercial flying schools.
Complete aircraft, 5 Different Hi-Res GMax models (5 different versions, three S.V.A.-5 and two S.V.A.-9), features the usual moving parts, such as all flight controls. Five different liveries (three WWI and two post-war). VC and 2D Panel. Models, panels and paints by Manuele Villa, Flight dynamics, Handling notes and tutorials by FSAviator.
September 2008. Installation instructions included.
| Filename: | Ansaldo_SVA5_V01.zip |
| License: | Freeware |
| Added: | 6th May 2010, 08:49:53 |
| Downloads: | 3,207 |
| Author: | Manuele Villa |
| Size: | 40.55 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Grumman "Turbo" Goose for FSX |
|
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File Description:
FSX version that modifies default or OzX Redux Grumman G21A Goose into a G21G turbine-powered Goose. It is a "revised" model built with GMax and FSDS based on the default FSX Grumman Goose model file and adds a completely new aircraft to your simobjects folder. That said, you must have either the default flyable FSX Grumman G21 Goose (FSX Deluxe or higher) or the OzX Grumman Goose G21a Redux HP model installed for this modification to work. I do not know if it will work in the FSX-SE version, but I believe it will. Nor do I know if it will work in any version of P3D. All I can suggest is try. This download “accesses†your existing Goose texture folders to turn that Goose into a Turbine Goose. It does not modify your existing Piston Goose install, so you will have the Piston Goose as flyable options. It only uses the default files to generate the visual display of the texture in the Turbo Goose. I did this to avoid any perceived or potential copyright violations. They will not work on any other version of the Grumman G21A Goose and will not make the AI Goose that comes with FSX Standard a flyable aircraft. The Turbine Goose has 2 680hp P&W PT6A-27 turboprop engines to replace the Wasp R-985 radials and seats 9 passengers and the pilot. The payload and aircraft weight is almost double that of the piston-powered Goose and has an 800 to 1,000 nm range, burning JetA instead of 100LL. The constant speed 3-blade propellers have reverse pitch and give the Turbo Goose a 2,000 fpm climb and 200+ knot cruise airspeed. This is my first attempt at aircraft modeling with GMax, so it is not a "payware" quality model, but I have flown it over 2,000 miles in FSX and enjoyed every minute of it. Uses a modified FDE and airfile by permission from Pam Brooker, default FSX Kingair 350 turbine gauges, and either the default FSX Kingair 350 sound file or the incredibly great sounding TPE331 sound file by Alex Jorda.
| Filename: | Grumman_Turbo_Goose_for_FSX.zip |
| License: | Freeware |
| Added: | 28th October 2018, 02:04:47 |
| Downloads: | 1,395 |
| Author: | Randy Tyndall |
| Size: | 95.03 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Louisiana State Police Texture Updates Bell/Textron 430 |
|
File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates
This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge.
These fixes add the gold stripe on the tail and reflect the readjusted bottom
gold cheat stripe and a few more small tweaks that make the textures more accurate.
There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C.
Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!!
As always....Enjoy!!
**P.S.***
I am finishing up on a custom scenery to compliment these repaints.
The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following:
Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c.....
The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS.
This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills.
This scenery will integrate seemlessly with the upcoming release of KBTR v2.
The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!!
Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz
| Filename: | Louisiana_State_Police_Texture_Updates_BellTextron.zip |
| License: | Freeware |
| Added: | 25th May 2008, 19:00:07 |
| Downloads: | 357 |
| Author: | Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins |
| Size: | 2.96 MB |
| Category: X-Plane - Scenery | |
| London 2004 |
|
File Description:
Continuing my new free releases for this year, here is my London 2004 scenery package that I designed for my personal
use but now I want to share it with the community. I have had numerous requests to do more cities and airports so this is my third scenery for 2004. Being the lazy
person I am, no research was done and no claim to real life cities and airports is intended or implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, castles, city scapes and
other fun and interesting things. All of which were culled from all the wonderful designers in the X-Plane Community
such as B. Brooks & Christian Franz, Ted Davis, Tom Curtis, Ralph Glass, Tim Chandler, Didier Chauveau and all the
other hard working and exceptionally talented designers who have inspired me. Many thanks to each of you for your
contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are
unaltered. I have enhanced London Heathrow (EGLL), London Gatwick (EGKK), London City (EGLC) airports and of
course the city of London . A special thanks to Robert Bunce for his NYEXPRO packages and Ken Spiker for his
KWIKCITIES package. If I inadvertently left out other objects and scenery designers, it was purely unintentional and I
offer my apologies.
All airports and cities come with Night Textures. Flying at dusk and dawn will add additional enjoyment to your
experience. You may want to experiment with your Autogen settings for best results. I turn mine way down in the
rendering settings so that autogen buildings don't sit on top of custom objects and roads. It will improve framerates as
well.
Installation: Place the extracted "London 2004" folder into your "Custom Scenery" folder. I have included apt.dat files
for v6.70 and v7.30. Keep the apt.dat file for your particular XP version. Apt.dat files are different formats for v6 and v7.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and
give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your
feedback.
My Other Free Scenery Packages are:
Charlotte-Rock Hill,
Houston-Galveston,
Iraq,
Nice, France,
San Diego 2004,
San Francisco 2004.
All are available at X-Plane.org and Avsim.com.
Have fun and FLY SAFE!.
| Filename: | London_2004.zip |
| License: | Freeware |
| Added: | 18th January 2004, 22:54:38 |
| Downloads: | 6,517 |
| Author: | Bill Moore |
| Size: | 9.28 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Essex County Airport (KCDW), NJ |
|
File Description:
Located 02 miles N of Caldwell, New Jersey on 275 acres of land, Essex County Airport is a public airport with two asphalt runways, the longest of which is 4552'. Major changes include Runway 9/27 updated to the current 10/28; Runway 4/22 markings are custom made to match the real world, with threshold stripes on Runway 22 only; the beacon has been relocated to its real world location atop the control tower. Additionally, 221 parking locations have been accurately placed around the airport, broken up into 6 sections. See the included airport diagram that labels the various parking areas. 89 of these parking spaces are labeled RAMP_GA and these spaces are occupied by static aircraft. Collision with all static aircraft is disabled but still, if you do not want to start occupying the same space as another airplane, do not choose parking spots labeled RAMP_GA. Instead, all user aircraft should choose either RAMP_GA_SMALL (for wingspans up to 40') or RAMP_GA_MEDIUM (for wingspans up to 60' and only available in East Parking). Also, only 86 of these parking spaces are available for AI aircraft to spawn in. There are hangars available to transient aircraft: the two in South and Southeast parking are able to accommodate small craft with wingspans up to 40'; the one in Northeast parking is able to accommodate larger aircraft with wingspans up to 54'. Helicopters can start either on Taxiway P (South helipad), Taxiway N (North helipad) or in front of the main terminal (East helipad). Fuel is available in both the East and South parking areas by stopping anywhere on the concrete next to the fuel tank/pump. Take note that the runway patterns are both Left and Right and the pattern altitude varies for aircraft type. There are known issues with the AI for this airport, see the ReadMe for more details.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Essex_County_Airport_KCDW_NJ.zip |
| License: | Freeware |
| Added: | 14th April 2011, 01:50:13 |
| Downloads: | 416 |
| Author: | Drew Sikora |
| Size: | 2.4 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
|
File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,959 |
| Author: | John Hinson |
| Size: | 78.48 KB |