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| Category: Flight Simulator 2004 - Gauges | |
| FS2K+ and CFS+ Gauge Creation Tutorial Rev.18 |
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File Description:
Not for non-programmers but can be used by non-C programmers. Keyboard input section added. Creating static and dynamic tooltips sections added. Many other minor updates. Outdated FS98 and FS2000 info removed. FOR PROGRAMMING C-LANGUAGE GAUGES ONLY.
Dai Griffiths, Dragonflight Design.
(First update for two years!).
| Filename: | FS2K_and_CFS_Gauge_Creation_Tutorial_Rev18.zip |
| License: | Freeware |
| Added: | 18th June 2006, 01:13:49 |
| Downloads: | 1,134 |
| Author: | Dai Griffiths |
| Size: | 2.98 MB |
| Category: Flight Simulator X - Gauges | |
| FS2K+ and CFS+ Gauge Creation Tutorial Rev.27 |
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File Description:
Not for non-programmers but can be used by non-C programmers. Updated section 'Adding Gauge Sounds' with the initial release of the DirectSound gauge code.
FOR PROGRAMMING C-LANGUAGE GAUGES ONLY.
Dai Griffiths, Dragonflight Design.
| Filename: | FS2K_and_CFS_Gauge_Creation_Tutorial_Rev27.zip |
| License: | Freeware |
| Added: | 8th August 2008, 11:56:08 |
| Downloads: | 742 |
| Author: | Dai Griffiths |
| Size: | 3.75 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Tutorial - Making FS9 Object Libraries available in SBulder |
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File Description:
My fifth Tutorial using Sbuilder. This one looks at how to make FS9 library objects available in Sbuilder so that you can add them to your scenery. It uses an EZ-Scenery library as an example but the information is relevant to any FS9 library. I also cover adding thumbnails of Fs9 libray objects so that you can preview the objects before adding them to your scenery.
Support avilable from scruffyduck.plus.com
| Filename: | Tutorial__Making_FS9_Object_Libraries_available_in.zip |
| License: | Freeware |
| Added: | 1st January 2006, 04:32:01 |
| Downloads: | 2,755 |
| Author: | Jon Masterson |
| Size: | 1.46 MB |
| Category: Flight Simulator X - Gauges | |
| FS2K+ and CFS+ Gauge Creation Tutorial Rev.31 |
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File Description:
Not for non-programmers but can be used by non-C programmers. Lots of medium and minor updates, mostly tidy-up. Includes a new sound gauge from Doug Dawson that does pan and volume. Fsxgauges_sp2.h updated. FOR PROGRAMMING C-LANGUAGE GAUGES ONLY.
| Filename: | FS2K_and_CFS_Gauge_Creation_Tutorial_Rev31.zip |
| License: | Freeware |
| Added: | 20th November 2011, 20:32:50 |
| Downloads: | 397 |
| Author: | Dai Griffiths |
| Size: | 4.04 MB |
| Category: Flight Simulator X - Flight Plans | |
| Chas mod of Stearmandriver RNP RNAV Approach into PAJN Rwy 26 for 737NGX |
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Images related to this file:
File Description:
Modded StearmanDriver(SD) RNP RNAV Rwy 26 into PAJN, Juneau, Alaska. SD gave us a cool little route that while not LATLONG nor Fixname accurate, it couldn't be without legal and occupational liabilities...and it worked, but if you look at his FixNames and the LATLONG from the PAJN.txt file for the 737 NGX...it did work pretty nicely...at least as nicely as the charted RNAV course into Rwy 8. So I created my own procedure LATLONG rightly or wrongly in a multi-step procedure as follows:
1. I took the raw info provided by SD and flew to each of his waypoints,(if you look, almost all of his FIXs were rounded off...to avoid company or legal problems) noting safe altitude, starting out at 7000ft, creating user waypoints in my GTN750, looking around for first, vertical, then horizontal safety...keeping in mind that Ultimately...I would not be using this data for my Duke, but for the Procedure page of my PMDG 737 NGX..which you already saw me fly with SD's fixes.
2. I took my Turbine Duke up and noted the REAL LATLONG as reported by slewing and world map...transposed those numbers into the format that PMDG's procedures needed DDD.mm fractional minutes. I converted using http://www.directionsmag.com/site/latlong-converter/
3.I created my own mid-point user waypoints from the west CHRTRN,and the NNE CHRTS so we could have approaches from those directions.
4. I put my Duke into autopilot, knowing the lateral info...my flightplan was correct, but I would have to handle the Vnav manually. Turns out its rather manageable with the following info: CHRTRN 5000FT - MARMN 3500FT - TRDWL 2500FT - SALMN 1500 - LEMNN 500 - PAJN5 50
My MOD OF SDs RNP RNAV PAJNRwy 26, will be up on Avsim as ChasModRNP RNAV PAJN Rwy 26.zip
Contact:[email protected] - Support: http://forum.avsim.net/topic/466094-any-interest-in-updated-se-alaska-rnav-rnp-approach-procedures-including-juneau/
| Filename: | Chas_mod_of_Stearmandriver_RNP_RNAV_Approach_into_.zip |
| License: | Freeware |
| Added: | 8th May 2015, 11:35:16 |
| Downloads: | 339 |
| Author: | Chas Reed |
| Size: | 144.78 KB |
| Category: Prepar3D V5 - Gauges | |
| SD2GAU39 C/C++ gauge programming guide |
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File Description:
P3D Gauge Creation Tutorial Rev.39
Not for non-programmers but can be used by non-C programmers. New major topic on SimConnect and many, many changes to bring the document up to date.
See the Revision List for the most important updates.
FOR PROGRAMMING C++/C-LANGUAGE GAUGES ONLY.
First update for five years!
| Filename: | SD2GAU39_CC_gauge_programming_guide.zip |
| License: | Freeware |
| Added: | 6th February 2024, 18:08:58 |
| Downloads: | 57 |
| Author: | Dai Griffiths |
| Size: | 185.97 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| How to install AI aircrafts, textures and schedules |
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File Description:
After reading several times the requests of flightsimmers on how to install AI flight plans, I decided to do this detailed Tutorial on:
1-How to install an AI aircraft,
2-How to install AI aircraft Textures,
3-How to install a flight plan using MRAI,
4-How to install a flight plan using TTools
| Filename: | How_to_install_AI_aircrafts_textures_and_schedules.zip |
| License: | Freeware |
| Added: | 15th July 2006, 03:27:20 |
| Downloads: | 5,261 |
| Author: | Jacob Waterhouse |
| Size: | 1.05 MB |
| Category: Flight Simulator 2004 - Gauges | |
| Creating gauges with Borland C++Builder4 Professional |
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File Description:
Contains a tutorial in MS Word explaining how to create a C gauge using Borland C++Builder 4 Professional. It also contains examples of the . bmp .h .c and .rc files needed to create a fuel gauge .
Modified to fix bug that occured when calling Borland C++ standard library files.
Supercedes BorlandCPPBuilder-V1.0.zip
| Filename: | Creating_gauges_with_Borland_CBuilder4_Professiona.zip |
| License: | Freeware, limited distribution |
| Added: | 7th January 2006, 20:56:49 |
| Downloads: | 1,190 |
| Author: | Gerry Howard |
| Size: | 675.1 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Los Angeles Angels of Anaheim Team Logojet Boeing 737-800 WL |
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Images related to this file:
File Description:
Fictional repaint of the PMDG 737-800NGX with winglets in the colors of the Los Angeles Angels of Anaheim MLB team. They were also known in the past as the California Angels, and the Anaheim Angels. You must own a copy of the PMDG 737NGX for this to work. Textures only.
| Filename: | Los_Angeles_Angels_of_Anaheim_Team_Logojet_Boeing_.zip |
| License: | Freeware |
| Added: | 26th August 2014, 07:49:41 |
| Downloads: | 79 |
| Author: | Ray Reyes |
| Size: | 13.29 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| TuiFly Boeing 737-800 (D-ATUM) |
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Images related to this file:
File Description:
PMDG NGX Boeing 737-800WL TuiFly (D-ATUM). Repaint for the payware PMDG 737NGX 800WL FSX/P3D. For installation you need to use the Livery Manager (installation instructions can be found in the readme file).
Don't forget to visit and like us on Facebook! http://www.facebook.com/hangar226. http://elmikey.wix.com/hangar226
| Filename: | TuiFly_Boeing_737800_DATUM.zip |
| License: | Freeware |
| Added: | 1st June 2015, 12:06:13 |
| Downloads: | 3,303 |
| Author: | Miguel Angel Taboada |
| Size: | 20.71 MB |