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Category: Flight Simulator X - Original Aircraft | |
Bombardier Learjet 60 |
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File Description:
FSX Bombardier Learjet 60. A twin fanjet, 8 place business aircraft. This release contains five complete aircraft in real world liveries from USA(2), Canada, Great Britain and Germany. Each model is a complete package of aircraft, panel with internal views, DVC (Dynamic Virtual Cockpit) and fully modeled luxury passenger cabin. Default Learjet sound, full ground handling module with push back and taxi speed control also included. The visual model includes opening doors and all the usual control surface animations. A comprehensive set of html documents (Check List & Ref List) are included for in-flight information. A separate Panel_Docs folder accompanies this release with panel and systems help files and pilot's notes. The model has been created from scratch in FSDS2.4 & FSDS 3.0
Filename: | l60_fsx.zip |
License: | Freeware, limited distribution |
Added: | 18th January 2007, 05:17:05 |
Downloads: | 24,690 |
Author: | Jean-Pierre Brisard, Barry Blaisdell, Bob May, and Kevin Pardy - Premier Aircraft Design |
Size: | 9.95 MB |
Category: Flight Simulator X - Original Aircraft | |
North American Aviation CV-10T CargoBronco [Updated] |
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File Description:
The OV-10 Bronco was a twin turboprop light attack and observation aircraft developed in the 1960’s. It proved very successful, with its capability of operating out of remote, unprepared airstrips whilst still carrying a significant payload and offering significant range and performance benefits.
As a result, a design was drawn up to modify the Bronco into a Cargo variant capable of carrying 8-12 combat troops or up to 4,500 pounds of cargo. Although never progressed beyond the design stage, it remains an interesting what-if of the aviation world.
This is a rework of Tim "Piglet" Conrad's FS9 original. Updated for FSX and P3D along with additional modifications. Please refer to the included manual for full list of changes and credits.
Filename: | n24_cv-10t_v1.0.zip |
License: | Freeware, limited distribution |
Added: | 31st March 2017, 15:07:51 |
Downloads: | 1,203 |
Author: | Tristan "Novawing24" Ayton |
Size: | 100.35 MB |
Category: Flight Simulator X - Original Aircraft | |
Convair B-36 Peacemaker |
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File Description:
FSX native B-36 Peacemaker. Built by consolidated vultee (Convair) in the late forties, The Convair B-36 Peacemaker was the largest American bomber every produced. Development of the huge plane began in 1941. The Army Air Force wanted a bomber that could fly from the United States to Europe, drop bombs, then return. The prototype first flew on August 8, 1946. The first operational models were delivered to the Strategic Air Command 1948. Included in this file are versions, A, B, D, H, and J models. The A and B versions are textured in FS9 style polished metal textures. Includes a virtual cockpit based on the b-36b cockpit, with a few updated and modern instruments, and a full gauge panel on the engineer station. custom sounds taken from scenes in the movie "strategic air command."
Filename: | b-36_peacemaker.zip |
License: | Freeware, limited distribution |
Added: | 11th February 2017, 16:02:59 |
Downloads: | 1,243 |
Author: | Gary Shetter |
Size: | 135.57 MB |
Category: Flight Simulator X - Original Aircraft | |
Douglas A-20 Havoc v1.0 for FSX/P3D |
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File Description:
Douglas A-20 Havoc Release v1.0 for FSX/P3D Only
(Will NOT work in FS9)
by Milton Shupe, Tom Falley, William Ellis, Nigel Richards, Roman Stoviak, Huub Vink, SteveB. Original Pilot figures by Jan Visser and Bill Ortis. Thanks to GLH for his early research and work on the aircraft.cfg data.
Thanks to Huub and SteveB for allowing use of two each of their texture sets. Great stuff!
Links to more of their paints included.
Pkg incl 4 models, 20 model variants, authentic sounds by Nigel Richards, custom Flight Model, and great paints for each model.
Contents:
FSX aircraft: A-20C, A-20G, P-70A1, P-70A2
Effects: two
The paint kits for this package are available at Sim-outhouse uploaded by Wellis.
http://www.sim-outhouse.com/sohforums/local_links.php?catid=8
Thirty more Paints by Wellis, Huub Vink and Steve "SteveB" Baldwin.
Milton Shupe
October 12, 2017
Filename: | fsxa20v10.zip |
License: | Freeware |
Added: | 15th October 2017, 04:23:44 |
Downloads: | 912 |
Author: | Milton Shupe |
Size: | 193.61 MB |
Category: Flight Simulator X - Original Aircraft | |
ARX-5X Coyote, Version 2.1 |
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File Description:
The ARX-5X (Concept 5) is a single-seat unlimited category aerobatic aircraft built around the 495c.i. 600hp Trace-Orenda OE600 V-8 aircraft engine and designed specifically for freestyle airshow type aerobatics.
Version 2 has a totally new airfile and flight dynamics - the plane can easily handle compulsory competition maneuvers as well as more advanced gyroscopic maneuvers such as lomcovaks and tumbles.
The ARX-5X cruises around 200kts, with a never-exceed speed of 240kts. This FSX native model contains animations, reflections, environment mapping, spec mapping and a full dynamic virutal cockpit. Although it is not a real aircraft it does have several real-world components such as the Chelton Fligh Systems EAU (engine airdata unit) display, and a Hartzell "scimitar" swept blade propeller.
This release is not a quick & dirty update simply "ported" into FSX, it is a full FSX rebuild by the original authors, compiled with XtoMDL and conforming the FSX SDK using dds textures and new modeling techniques for the best overall end-user performance. Includes 2 configs, 7 models, and 20 schemes with a custom smoke system and night time pyrotechnic effects. Aircraft, effects, and panel by Jason L. Terry and Mike VIvaldi. Aditional Skins by Brady Duros and Joshua B. Nyhus.
Filename: | ARX5X_Coyote_Version_21.zip |
License: | Freeware |
Added: | 21st September 2012, 12:42:46 |
Downloads: | 1,194 |
Author: | Jason L. Terry, Mike Vivaldi, Josh Nyhus, Brady Duros |
Size: | 41.04 MB |
Category: Flight Simulator X - Original Aircraft | |
Boeing 787-8XLR Qantas |
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File Description:
Qantas is requesting proposals (Dec 2018) for design of an aircraft model or variation that is capable of non-stop flights over 10,000 nm for YSSY to EGLL and/or YPPH to KDFW and return service routes. This model is the best choice for Boeing based on real world data. The Boeing 787-8XLR "Dreamcruiser" will have a maximum range of 13,600 nm at FL450E (Mach .83) which will give her more than the desired capabilities, and will be the very efficient. This model (B788XLR) is based on the current 787-8 using weight modifications to increase the range without adding additional fuel tanks, and designed for luxury/comfort with only 161 paid passengers on board. Everything in this model is realistic to the best of my abilities. If Boeing creates this model, it will likely be very similar to this. The name is my own invention, as are all of the weight characteristics. Based on all of my extensive testing, there is no other aircraft capable of these requirements, to date. The 787-800 is certainly the right choice for Qantas if Boeing decides they will modify the original model to fit these requirements. In reality, there is no such aircraft as a 787-8XLR Dreamcruiser. Not yet, anyway. My data shows the aircraft is capable of long-range non-stop flights over 13,000 nm east or west at Mach .82 and above FL435. However, this can only be done by lowering the empty weight and using the full fuel capabilities designed within the original model. This simple modification cuts the total souls on board down to 176, with 161 paid passengers, 11 flight attendants, and 4 pilots in two shifts. Full fuel can now be used in all long-range flights which is actually not common for most 787-800s in service today (Fuel Managed). Ramp and MTOW remain the same, but because she flies higher than normal, and has less weight, she can cruise much further than any other 787. In reality, this is what the 787 was originally designed to do.
Filename: | 787xlrdet.zip |
License: | Freeware |
Added: | 12th January 2019, 20:18:29 |
Downloads: | 478 |
Author: | Douglas E Trapp |
Size: | 35.3 MB |
Category: Flight Simulator X - Original Aircraft | |
TU-95MS Bear H |
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File Description:
The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
Filename: | tu-95msdet.zip |
License: | Freeware |
Added: | 3rd November 2018, 23:28:41 |
Downloads: | 726 |
Author: | Douglas E. Trapp |
Size: | 42.84 MB |
Category: Flight Simulator X - Original Aircraft | |
B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
Filename: | b-2adet.zip |
License: | Freeware |
Added: | 2nd June 2018, 17:16:30 |
Downloads: | 1,015 |
Author: | Douglas E. Trapp |
Size: | 14.81 MB |