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Category: Flight Simulator X - Panels
Eurofighter Typhoon Panel Download

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File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.

This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you. For copyrights and credits please look at the documentation for this panel.


Filename: Eurofighter_Typhoon_Panel.zip
License: Freeware, limited distribution
Added: 13th April 2016, 20:37:48
Downloads: 393
Author: Dietmar Loleit
Size: 24.77 MB


Category: Flight Simulator X - Original Aircraft
AN-22 Antheus Mastered Download

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THIS IS MY FINAL AN-22 VERSION: Unveiled to the West in 1965, the Antonov An-22 was the world's largest aircraft, until the advent of the Lockheed C-5A Galaxy. Powered by 4 contra-rotating turboprops, the design remains the world's largest turboprop-powered airplane. The An-22 was originally built for the Soviet Air Force and Aeroflot, the state airline. A total of 68 aircraft were built during 1965-1975, from which 2 never flew, 19 have been preserved, and 33 removed from service. Currently only 7 are in service. Six of them are used by the Russian Air Force and one (UR-09307) belongs to Antonov Design Bureau, used for civil needs, and operates out of UKKM. The AN-22 is designed to carry heavy loads of 80 tonnes over a 3,000 nm range at high speed and moderate altitude. The civilian model is used for long and medium range flights with updated avionics and flight controls. The wing has a forward and rear sweep effect with a low taper ratio and moderate wing area for it's size. The tail includes twin vertical fins that help maintain stability. The engines are constant speed turboprops that include 2 four bladed contra-rotating props with auto-pitch, and this gives her a thrust rating of 15,211 shp and a fuel efficiency of .353 lb/hp/hr. The cargo area is 14 ft high and wide, and 108 ft long. All fuel is contained within the wings and in the upper fuselage (7 tanks). She has 12 wheels that carry most of the weight, and two steering wheels located behind the crew cabin. Cargo is loaded through the rear loading ramp. The cockpit is located high, as well as the crew quarters. Additional passengers (when present) are seated below the cockpit forward. Original Design and Textures by: Enrique Del Rosario; Sound by: Aaron R. Swindle; Panel by: Marco Spada; Auto Smoke Effects by Richard Wisman; Engine/Aero Dynamics, effects and data by: Douglas E. Trapp. Please Read the Readme AN22.txt file before operations.


Filename: AN22_Antheus_Mastered.zip
License: Freeware
Added: 19th August 2018, 01:44:48
Downloads: 1,287
Author: Douglas E. Trapp
Size: 4.62 MB


Category: Flight Simulator X - Original Aircraft
B-52J Download

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Since it became operational in 1955, the B-52 has been the main long-range heavy bomber of the U.S. Air Force. It first flew on Apr. 15, 1952. Nearly 750 B-52s were built when production ended in Oct. 1963. This "J" model is the future re-engined "h" model 60-0042 of the 917th Wing AFRC based at Barksdale AFB (KBAD). She flies higher, further, and faster than any previous version. The aircraft can cruise at 380 KIAS at 500 ft agl over about 5,000 nm which makes her capable of reaching targets within enemy airspace anywhere on the globe without being detected by radar until it's too late. Her normal high altitude cruise speed has been increased to Mach .88 above FL550E over 9,000 nm without refueling, and her service ceiling has increased to FL570E. The 50,000 lb payload is still nominal, but due to the lighter engines she now has more accomidations for the crew, and does not require refueling very often. She can range much further with less speed (i.e., Mach .85), but there is normally no need for that. This aircraft is designed to fly like the real thing. It is likely one of the best B-52 models available at this time. I have test-flown this aircraft around the globe several times to reassure myself that all is well. You will not have a bouncing effect occur when cruising with 16x speed acceleration and autopilot engaged because all aerodynamics and balance are perfected to a very low margin of error, or no error margin at all. Please be sure to read the INSTRUCT.TXT file for extended details. Original aircraft designer: Mike Stone; Textures by Bill Baldwin; Panel and gauges by Philippe Wallaert; Auto Smoke Effects by Richard Wisman; BR-725 Sound by Ronald Buffalo; Real World aero/engine dynamics, data, lights and effects by: Douglas E. Trapp, FS Flight Dynamics Engineer, Irving, Texas, [email protected], October 2018. The use of this model, and the configuaration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!


Filename: B52J.zip
License: Freeware
Added: 27th October 2018, 18:57:21
Downloads: 627
Author: Douglas E. Trapp
Size: 24.51 MB


Category: Flight Simulator X - Original Aircraft
JELAIR - Maersk Air, Boeing 737-2L9 (OY-MBZ) - version 3 Download

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This aircraft (for FSX, with update-patch #2) is a simulated replica of Maersk Air's 'Pocket Rocket' OY-MBZ (a Boeing 737-2L9 a.k.a. 737-200/Advanced) anno 1989. It is designed for a screen-resolution of 1280x1024. Other resolutions have not been tested. It will NOT work correctly in FS2004 (FS9). It has been tested on Windows XP (32bit) and Windows 7 (64bit) only. It is designed to be as realistic as possible, and flight-experience from the real aircraft, as well as large amounts of documentation, have been used to get it as accurate as possible. It has a fairly advanced panel with many systems simulated, such as a passenger oxygen system, a cabin pressure system, anti-skid brakes, EPR control of each engine (with the possibility of asymmetric thrust), IVSI with TCAS, Sperry SP177 autopilot with working CWS and level-change button, active yaw-damper, Quality-of-flight index (so you can see how well you operate the aircraft), windshield wiper, custom flight-computer, automatic Vspeeds for takeoff and landing, takeoff trim calculator, master caution system, PAX simulator (if you make a mistake they may die), a JT8D-17 engine with slow spin-up time (do not idle it on approach). It features a relatively realistic random-failures/error simulation which will trigger, or de-trigger, any of a variety of possible failures/errors (from small gauge-errors to large engine-failures or cabin de-compression). The chance of a failure/error is very low (you may never even get one, but they can happen, so stay alert), maybe less than 1 percent chance per 24 hours of flight-time. It features engine-management simulation, so overheating an engine will cause it to fail (now you actually need to pay attention to the EGT during engine-startup, and have your finger ready at the fuel-cutoff switch just in case you need to save the engine from heat-damage). It features sounds recorded from the actual aircraft (OY-MBZ).

This is the third release of this JELAIR addon. A very big thank you to all the following very talented people that participated directly or in-directly in the production of this add-on: Original Model by Erick Cantu, Original Panel by Pablo Contouris, Original Panel BMP by Bob Scott, Original Panel Gauges by Ken Mitchell, Doug Dawson, Pierre Fasseaux, SPanel, www.FS2X.com, Original Sound by Christoffer Petersen, Original Textures by Henry William, FDE, various modifications and adjustments for aircraft type, as well as additional gauges and sounds by JELAIR


Filename: JELAIR__Maersk_Air_Boeing_7372L9_OYMBZ__version_3.zip
License: Freeware
Added: 16th April 2011, 13:52:24
Downloads: 7,029
Author: Erick Cantu, Pablo Contouris, Bob Scott, Ken Mitchell, Doug Dawson, Pierre Fasseaux, Christoffer Petersen, Henry William, Jacob Larsen
Size: 80.51 MB


Category: Flight Simulator X - Original Aircraft
FedEx McDonnell Douglas MD-11F (N604FE) Download

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The Boeing MD-11F aircraft, N604FE, named "Hollis" is based out of Memphis, TN and can fly both Domestic and International Routes. The MD-11F (53 built) are the Freight transport aircraft version and were the second variant on offer at launch in 1986, and was the last and longest (1988-2000) manufactured version. 22 MD-11F's were delivered between 1991 and 2001 to FedEx. According to Flight Aware, she flies mainly domestic routes daily. The aircraft is almost identical to the DC-10F, although BOEING modernized their model with a longer fuselage and more powerful engines, giving her a longer range and higher service ceiling. Most flights are at full payload, and those disclude the center long-range fuel tanks, and involve flights ranging between 2,000 and 4,500 nm. I've been dealing with several versions of this aircraft for many years, actually since the first offered on CompuServe for FS98 in the '90s, and through time have found many aerodynamic details that were required in order to make her fly realistically. The Internet slowly added the details I needed, and then came the testing. Needless to say, I've flown many versions, including this one, for way too many hours, and added and corrected things along the way. This version is the best I've ever done, and I've worked on her for about a year before this upload. Everything is aerodynamically correct, and the engines (and their placement) are beyond anything ever presented by anyone with anything like this previously. I even fixed the gear to be 100% authentic in placement and use. I tried to fix the lights, but the textures are from FS2004, so I did the best I could. I chose this aircraft because it is actually in service today, and because the painter did a great job in making her look authentic. She now flies in FSX just as she does in reality, but you are better advised to study this on your own, rather than take my word. Aircraft ratings by manufacturers are based on simple standards, and very conservative. FSX is a virtual “WIND TUNNEL” when realistic aerodynamics are employed, so we can see what aircraft are capable of if we do it all right. Sorry to say, no one ever builds a free aircraft for upload with the correct engine/aerodynamics employed. In fact, I don't think anyone, other than myself, has ever put that much effort into it. So, keep this in mind. What you have now is real. It is Free. Now learn from it. READ THE MD11Readme.txt document before any operation after unzipping this. Tri-Engine Sound by B.G. Hany; Textures by Bradley McCoy; Panel by Marco Spada; Real World Engine/Aerodynamics by Douglas E. Trapp, [email protected], June 2018. This aircraft is designed for educational use protected under the Fair Use Doctrine: (http://www.expertlaw.com/library/intellectual_property/fair_use.html) ... It cannot be sold or bundled for sale, and such will never be approved by me or the original authors. FREEWARE DISTRIBUTION ONLY!!!


Filename: FedEx_McDonnell_Douglas_MD11F_N604FE.zip
License: Freeware
Added: 1st July 2018, 02:41:02
Downloads: 1,471
Author: Douglas E. Trapp
Size: 121.26 MB


Category: Flight Simulator X - Original Aircraft
TU-95MS Bear H Download

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The Russian Air Force 37th Air Army operates the TU-95MS (TU-95M 55 Bear H) from the 182th TBAP unit based in Zavitinsk and 6213 BKHUAT based at Engels Air Base in the Moscow Region. It's use is primarily in maritime operations. She carries cruise missiles even if only used for submarine comms. Her initial design is a competitor with the B-52, but uses 4 Turboprop engines with 8 contra-rotating props. She can fly about as far as, but not as high as the B-52, nor can she fly as fast. She is often monitored off the coast of Alaska and easily met with F-22 Raptors every time. She is also often met by NATO fighters near European borders. Since 45,000 feet is about the highest she can cruise, most fighters can meet her. Her real danger is the cruise missiles which, if launched, have a range more than 1,500 nm and can pinpoint any directed target using GPS ground control. She is normally flown in formations of 3 or more, but sometimes only 2 are observed. She is not designed to fly fast over low terrain, like the B-52, but can do-so if necessary, and dangerously. The aircraft has not seen any major improvements or modifications since the cold war era, and several have crashed due to lack of maintenance. It is currently unknown how many are in service condition. Since much is unknown about this aircraft, yet enough is known to re-create an authentically working model, I have done-so here. Every bit of the aircraft.cfg file and associated .air file has been re-worked to match what known data can offer, and known aerodynamic formulas can equate. The most difficult aspect is the Turboprop aspect, since Turboprop engines do not work like jet engines in any way. Luckily for the simmer, there is no need to adjust feathering or anything like that would be necessary in a normal Turboprop because these engines are self-adjusting. Even though they meet the full known specs of the real engines, I have actually worked all the math to make them actual Turboprop engines (not pseudo-jet engines). That may sound exciting, but you must remember that she is a prop-driven aircraft, and not a jet. Even though you can fly her like a jet, the engines do not adjust like a jet. All aspects have been configured to meet realistic standards, including the MOI factors, weight/balance (including payload positions), gear locations, aircraft dimensions, light positions, engine smoke locations and operations, and weight. I did not simply throw this together, but have been perfecting her for many years. Original Modeler/Sounds: Vladimir Zhyhulskiy (2006); Panel: Marco Spada; Auto Smoke Effects: Richard Wisman; Aero/Engine Dynamics, effects, and details: Douglas E. Trapp, FS Flight Dynamics Engineer, [email protected], November 2018. The use of this model, and the configuration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!


Filename: TU95MS_Bear_H.zip
License: Freeware
Added: 3rd November 2018, 23:28:41
Downloads: 742
Author: Douglas E. Trapp
Size: 42.71 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Virgin Galactic Boeing 747-8i Download

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FSX Boeing 747-8i Virgin Galactic with advanced VC by Alejandro Rojas Lucena and VC Textures Upgrade by Enrique Cornejo, founder of the Flightsim Workshop Project. This gives the b747 a payware Virtual Cockpit look and now with green leather tapestry on the sides of the seats. It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat). The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descent meter, kneeboard and overhead panel. A new feature in My Icons Window I added is a new Pitot Heat switch with ON and Off features, (XML gauge by Enrique Cornejo). cold weather, the Pitot Heat switch works just like in real life, so if its turned off the air speed indicator will stop working, so make sure you turn the Pitot Heat switch on before taking off! The autopilot ON switches have green lights which make them look more realistic. Center ATC identification in this aircraft is "Boeing 747". We have also fixed the position of the strobe lights so when the aircraft is flying they are in the right place, so turn on the strobe lights switch after take off. The cockpit view from the pilots seat is now more comfortable because the distance between the cockpit and the seat is longer. The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats. The brakes has a differential brake system to make smoother turns in ground. The Virgin Galactic Spaceship texture is wonderful and it has a unique paint scheme by Enrique Cornejo which also includes details such as some stains caused by humidity in the fuselage and the wing flaps and other details just like a real aircraft. Real smoke in the four engines, just select key, more cabin views, realistic cockpit and engines sound & more realistic night VC lights and fuselage night textures, in the VC just select key and reset the overhead Instrument panel light dim switch in the overhead panel. The aileron parameters have also improved, so now the right and left turns are smoother. This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size. The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel cross feed, and you can identify those instruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable. Assembled and edited for FSX by Flightsim Workshop Founder Enrique Cornejo. 78 MB


Filename: Virgin_Galactic_Boeing_7478i.zip
License: Freeware
Added: 21st February 2013, 18:56:28
Downloads: 1,940
Author: Enrique Cornejo
Size: 77.73 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,036
Author: Douglas E. Trapp
Size: 14.81 MB


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