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Category: Flight Simulator X - AFCAD Files
MHRO - Juan Manuel Galvez International Airport / Roatan, Honduras (version 1.1) Download

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MHRO - Juan Manuel Galvez International Airport / Roatan, Honduras (version 1.1) This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport file for Roatan was completely devoid of any life. There were absolutely no parking spots for commercial aircraft and no terminal buildings; the nearby areas of Colonia/Loma Linda were completely barren. I've done major reworking to this airport and added the small terminal building as well as renumbered the runway to the correct designation and length. The nearby town has been rendered complete with a variety of vessels small and large in the ocean. I hope you enjoy. Below is a list of changes/additions. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in Honduras! Features: *Expanded parking apron *Terminal building with parking for commercial traffic (Delta and United fly to Roatan from the US with regular service) *Renumbered runways to correct designations and modified runway length and lighting accurately *Nearby neighborhoods modeled complete with marinas and cruise ship port (cruise ship parked at the pier visible on approach) *Diving, fishing, cargo and recreational vessels visible in the ocean surrounding the airport v1.1 *Several hotels dotting the area near the airport as well as West End/Gibson Bight *Roads with static vehicles near the airport *Corrected taxiway signs v1.1


Filename: MHRO__Juan_Manuel_Galvez_International_Airport__Ro.zip
License: Freeware
Added: 15th July 2012, 06:47:04
Downloads: 686
Author: Jaison Diaz
Size: 6.85 KB


Category: Flight Simulator X - Scenery
Ireland VFR Small Airports Part 3 Download

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File Description:
Ireland VFR Small Airports Part 3. This scenery consists of 1. EIKY Kerry International Airport, 2. EIBN Bantry Airfield, 3. EIBR Birr Airfield, and 4. Clonbullogue Airfield. Kerry is situated in the South West of Ireland and serves as a gateway to the world famous Lakes of Killarney, The Ring of Kerry and the Dingle Peninsula. Bantry is ideal for visiting the rugged beauty of West Cork. Clonbullogue is home to the Irish Parachute Club and is situated approximately 30 miles southwest of EIDW Dublin. Birr is almost in the centre of Ireland and is home to a very active group of GA aviators. The scenery has been created almost entirely from real photographs and all objects have been placed accurately using ordinance survey data and satellite imagery. It also includes animated marshallers, aircrew and passengers together with animated animals and vehicles. Appropriate sound effects have been added to each file together with smoke and strobe lighting. Full night lighting is included, with flood and wash lighting of the aprons and carparks. Each airport has been sub-divided into seperate elements, which can be switched on or off according to the users preference and hardware setup. It caters for GA enthuasiasts and for those who prefer to fly the heavies. This scenery has not been designed as a standalone, it calls on many objects from my Ireland VFR Small Airports parts 1 and 2. It has also been designed to complement photographic scenery but will also work with the default terrain and I have inlcuded a set of landclass and photoreal textures. It also includes an extended set of photoscenery treescapes. Full installation instructions, settings, credits and tips can be found in the README file. Please enjoy and I hope you like my airports as much as I enjoyed making them.


Filename: Ireland_VFR_Small_Airports_Part_3.zip
License: Freeware, limited distribution
Added: 8th April 2012, 22:40:52
Downloads: 3,746
Author: George Keogh
Size: 81.33 MB


Category: Flight Simulator X - Sounds
Boeing 737NG CFM56-7B Ultra Effects Edition Download

File Description:
SkyHigh Audio Simulations is proud to present what is quite possibly the most realistic sounding Boeing 737NG sound pack available! This sound pack is designed specifically for the PMDG 737NGX, and will not work properly in any other 737NG aircraft add-ons in MS FSX, or Prepar3D. Seperate 737NG versions for the freeware TDS, Vistaliners/Kittyhawk, default 737-800, and other 737NG add-ons will follow shortly. We have gone through great lengths to make this sound as realistic as possible through all stages of flight and through all dimensions of the exterior view, as well as the interior points of view. These sounds will raise the bar for all future jet sounds for Flight Simulator X! One new and amazing feature in this sound is the interior 3D Sound Cone environment specifically for the PMDG 737NGX version. The sound environment will change inside as you 'scroll' back towards the engines and wings in the 3D interior view (virtual cockpit view). Perhaps the best part of these sounds is the exterior fly-by! Using 3D Sound Cone technology, there are two exterior buzzsaw sounds, one distant and one up close. Two jet whine sounds, one for front and rear, and one for side-on to the plane. There are three powerful sounding rumble/exhaust sounds, one 'whooshing' sound effect for side one, one powerful blast sound for behind the engine, and one low rumble for when the plane is flying overhead at a distance. All in all, this will create one of the most realistic sounding in-game jet fly-by sound experiences for Flight Simulator X, especially for the CFM56-7B 737NG in FSX. We hope you enjoy these new ultra-realistic 737NGX sounds for FSX. Actually we know you will enjoy them!


Filename: Boeing_737NG_CFM567B_Ultra_Effects_Edition.zip
License: Freeware
Added: 8th December 2014, 12:03:20
Downloads: 15,486
Author: Adam Murphy and Jesse Casserly - Skyhigh Audio Simulations
Size: 79.16 MB


Category: Flight Simulator X - Scenery
YPNW Pannawonica, Western Australia town and strip Download

File Description:
YPNW Pannawonica with FSX default and ORBX tints condensed into one zipfile. The town of Pannawonica is an iron-ore mining town located in the Pilbara region of Western Australia, near the Robe River, about 200��� km south-west from Karratha. In 2006, it reportedly had the highest median weekly income of any town in Australia, due to the high income of its mine workers. Pannawonica was built in 1970 by Cleveland-Cliffs Robe River Iron (predecessor of the present Robe River Iron Associates) and was gazetted as a townsite in 1972. The township�¢����s name was derived from nearby Pannawonica Hill, named by a surveyor in 1885 after the corresponding Aboriginal placename which is said to mean "the hill that came from the sea". The traditional legend is that two local Aboriginal tribes were arguing over the ownership of the hill which was located by the sea. The sea spirit decided to resolve the dispute by moving the hill inland. As the hill was dragged over the land it left a deep indentation which became the Robe River. Pannawonica is one of a number of remote-area iron-ore-mining towns built throughout the Pilbara to house workers operating open-cut mines and the loading of ore trains. It is a 'closed town', having limited facilities for visitors, the company's accommodation being reserved for its staff and visiting contractors. Some visitor accommodation is available at the Pannawonica Tavern. Pannawonica is home to more than 800 people, comprising Robe and Pilbara Iron employee families, staff on fly-in fly-out (�¢����fifo�¢����) roster from Perth, and those involved in support services. It is accessible by road, rail and light aircraft. REQUIRES Blencowe_LibraryKit.zip

REQUIRES blencowe_librarykit_309494.zip (Available HERE)


Filename: YPNW_Pannawonica_Western_Australia_town_and_strip.zip
License: Freeware
Added: 28th February 2013, 14:00:44
Downloads: 287
Author: Alan Blencowe
Size: 3.38 MB


Category: Flight Simulator X - Scenery
Kiwi360 (KiwiFruit Country)- Custom buildings, helipad, Hi Res photoreal, Aerius R22 Repaint. Te Puke, New Zealand Download

File Description:
Kiwi360 (formally know as Kiwifruit Country) is a theme park based around the Kiwifruit (AK.A Chinese Gooseberry or Zespri- The trade name) which is a major export of New Zealand grown predominately in the Bay of Plenty Region. The park is situated about midway between Tauranga and Whakatane, about 5km east of the township of Te Puke. The Bay of Plentys sunny climate ensures good growing conditions for the delicious fruit and has also spawned a mini tourist industry of tours of the orchards and sorting/packing/coolstores. These include tourist flights by Aerius (http://www.aerius.co.nz ) using a Robinson R44 helicopter. This scenery was made after a visit when carrying out a GPS survey: I took a few photos and whacked it up. It isn't perfect but will be useful for flights in small helos (I.e. Robinson R22, R44 or Hughes 300/269). It includes the famous giant Kiwifruit slice, the helipad next to it; the main Kiwi 360 building; a large coolstore/packhouse and the backpackers next to the park. It also includes a lot of library objects (especially trees- If these are adversely affecting performance, you can disable this bgl) This is placed on a high resolution aerial photo provided by Environment Bay of Plenty. The scenery also has reflection maps and night maps for those who like getting up at the crack of dawn or simulating frost protection work (although I don't believe the pad is certified for night operations in real life). The download also includes a repaint of the default Robinson R22 in the colours of ZK-HJZ (in actual fact an R44) kindly provided by James Eden from the ARNZ Forums (see the readme for the .cfg entry to add this repaint) This helipad isn't in controlled airspace but Tauranga Tower is nearby and will need to be called before entering their airspace (above 2500ft LL for the CTA or within about 10nm of Tauranga for the CTZ) Radio procedures are carried out on Christchurch Information 125.5 for flight following/planning.


Filename: Kiwi360_KiwiFruit_Country_Custom_buildings_helipad.zip
License: Freeware, limited distribution
Added: 29th June 2008, 06:05:29
Downloads: 2,455
Author: Tim Barnes, James Eden
Size: 11.63 MB


Category: Flight Simulator X - AFCAD Files
Atlantic City International Airport (KACY), NJ Download

File Description:
Located 09 miles NW of Atlantic City, New Jersey on 5000 acres of land, Atlantic City International Airport is a major airport serving the southern portion of New Jersey. It is also one of the main gateways for tourists looking to vacation in nearby Atlantic City, famous for its boardwalks and casinos. This airport has been very heavily modeled with many surrounding buildings and all aprons properly placed. Gates are all properly located and labeled according to the terminal chart (there are, however, no jetways like in the default scenery). General Aviation parking is available in its proper area � all aircraft in the parking area (middle of the tarmac) have collision disabled. If you select Military Cargo parking you will start on one of the helipads in the Coast Guard section. If you select Military Combat parking you will start next to the line of F-16s on ready-alert over on the Air National Guard tarmac. You can also start on a helipad north of the airport. This airport also features completely custom taxiway line and edge lighting. Because this airport uses ATC, it suffers the same bug as my KEWR airport, which is that you cannot receive taxi in directions from ATC � to gate, parking or fuel. Almost all arriving AI aircraft will also disappear from the taxiway after radioing in to ATC and failing to receive taxi instructions to the gate/parking. All traffic and instructions taxiing out works fine. All gate parking spaces have fuel, as well as the military parking and north helipad. GA aircraft can get fuel by taxiing over to the fuel station north of the GA tarmac. Taxiing onto a closed runway (marked with an �X�) will cause a crash. Broken-down taxiways are not good for your undercarriage! Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Atlantic_City_International_Airport_KACY_NJ.zip
License: Freeware
Added: 1st February 2011, 10:28:53
Downloads: 1,355
Author: Drew Sikora
Size: 5.12 MB


Category: Flight Simulator X - AFCAD Files
Parker Airport (70NJ), NJ Download

File Description:
Located 02 miles S of Asbury, New Jersey on 13 acres of land, Parker Airport is a private turf strip located on residential property. This airport is challenging in many ways. For one, when approaching from the southeast the airport is located immediately after a tall ridge, so when topping this ridge at altitude you may not even see the airport over the nose of your aircraft before you overfly it. The runway for this airport is 1600' feet long but it is curved and slightly sloped perpendicular to your roll, so significant rudder will be needed to stay aligned - be careful when operating with any crosswind component! It is highly recommended that you only depart via Runway 25 and arrive via Runway 07 to avoid having to clear significant obstacles prior to landing or after taking off. This airport has no hard-surfaced runway and there is a very noticeable "bump" in the terrain halfway down the runway that will literally bounce your aircraft into the air - I tried my best to smooth it over but could not get rid of it entirely. When taking off make sure you have back pressure applied so your main gear only bounce you high enough to remain within ground effect - hitting your nose wheel can cause an extreme pitch up leading to a stall. Trees close in tight to the runway at the end of Runway 07 or the start of Runway 25, however collision has been disabled with the trees nearest the runway so you can scrape some branches if needed on the takeoff/landing rolls. The author has successfully departed and arrived on both runways in the default Cessna 172 under moderate crosswind from the northeast. This field may definitely require some practice but it is usable!! This airport has no edge lighting, so daytime VFR operations only are recommended. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Parker_Airport_70NJ_NJ.zip
License: Freeware
Added: 10th February 2011, 05:04:30
Downloads: 215
Author: Drew Sikora
Size: 559.02 KB


Category: Flight Simulator X - AFCAD Files
KLVN - Airlake Airport - Lakeville, MN, USA Download

File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced. Enhancements include: -Extended runway on each end to depict current configuration -Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars -Added navigational equipment on the field -Added a few asphault and dirt service roads -Added FBO and other buildings as close as I could match them -Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks -Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional -Moved the windsock to accurate location -Moved the beacon to accurate location -Moved GA parking spots -Added trees around FBO and beacon -Added utility poles -Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN. -Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings -Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel. -Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail. -Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line -Randomized the directional facing of some of the cars parked at GA hangars -Renumbered the parking spots 1-4 with #5 being the refueling spot -Reversed the start direction of parking spots 1-3. -Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment -Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path. -KLVN tower viewpoint 25 meters above FBO. -Removed the perimeter fence around the entire field


Filename: KLVN__Airlake_Airport__Lakeville_MN_USA.zip
License: Freeware
Added: 22nd November 2013, 23:26:10
Downloads: 225
Author: Jason Boche
Size: 446.33 KB


Category: Flight Simulator X - Scenery
St. Helena, Ascension, and Tristan da Cunha Islands Download

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This project was begun to add the new airport (FHSH) to St. Helena Island and eventually was expanded to include a complete remake of Ascension Island (FHAW) and Tristan da Cunha (with an optional airport FHTC) and Gough Island with the actual weather station heliport (FHGH). Tested in both the default FSX/Acceleration and with FTX Global/Vector, accurate coastlines, lakes, road data, and SRTMGL1 (30m) mesh, as well as corrected landclass are provided based on the latest available satellite imagery. Flight plans are provided for the proposed commercial service to St. Helena, and some additional GA and military flights to the island are added as well. The FSX St. Helena (FHSH) airport was created by aligning master plans for the airport with current satellite data and by studying many of the pictures that have been posted as the airport has taken shape. The official opening of the real airport on May 21, 2016, has been pushed back for more field tests due to challenging crosswinds. The Ascension Island (FHAW) airport was updated after I realized that Ascension could receive commercial service as a result of the new St. Helena airport. The entire airfield is redesigned to allow the volcanic terrain to display properly. The airbase, towns, BBC Atlantic relay station, and numerous satellite dishes, radomes, and wind turbines now appear in their real-world locations. Since I was already in the region, I added the Tristan da Cunha Islands (including Inaccessible, Nightingale and Gough Islands) and the Gough Island weather station maintained by the South African National Antarctic Programme. I also added an optional airport (and flight plans) to Tristan da Cunha (FHTC), which can be easily enabled/disabled. The FHTC airport is placed on the only part of the island that appears to be free of people or farmland, and the area is just long enough to accommodate a pared-down version of the St. Helena airport. Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.67.5684, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The animated flag model is by Dietmar Loleit, the FSX apron lights included are from the set created by Jim Dhaenens, and the animated wind turbines and radomes are from the freeware package by Ray Porter.


Filename: St_Helena_Ascension_and_Tristan_da_Cunha_Islands.zip
License: Freeware
Added: 1st May 2016, 11:23:05
Downloads: 6,074
Author: Carlyle Sharpe
Size: 10.52 MB


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