Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - AFCAD Files | |
| SBKP - Viracopos International Airport - Campinas, Brazil |
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File Description:
AFCAD/Scenery of SBKP - Viracopos International Airport after construction of new Terminal for FIFA World Cup 2014 on Brazil. It's simple but will reflect the new situation of Viracopos based on official charts. Source: AIS WEB Brazil Charts Ementa for May 29 2014.
| Filename: | SBKP__Viracopos_International_Airport__Campinas_Br.zip |
| License: | Freeware |
| Added: | 18th May 2014, 07:03:09 |
| Downloads: | 770 |
| Author: | Bruno Mallet |
| Size: | 200.52 KB |
| Category: Flight Simulator X - Scenery | |
| LOWK - Klagenfurt Airport - Klagenfurt, Austria V1.2 |
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File Description:
LOWK - Klagenfurt has more static objects - nightlight effects - 3D landing lights - new taxi lines with light effects.
| Filename: | LOWK__Klagenfurt_Airport__Klagenfurt_Austria_V12.zip |
| License: | Freeware |
| Added: | 14th March 2014, 14:06:58 |
| Downloads: | 4,847 |
| Author: | Manfred Marbler |
| Size: | 176.79 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KMMU - Morristown Municipal Airport - NJ v2.0 |
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File Description:
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place. This scenery is also fully compatible with the new MSE v2 textures, read the installation section for more details.
| Filename: | KMMU__Morristown_Municipal_Airport__NJ_v20.zip |
| License: | Freeware |
| Added: | 9th February 2014, 00:36:06 |
| Downloads: | 486 |
| Author: | Drew Sikora |
| Size: | 3.05 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Flight Simulator X - Scenery | |
| WA67 - Green Mountain Airport - Vancouver, Washington |
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Images related to this file:
File Description: This is a revision of an airport originally included in my Oregon GA package.
This is a complete airport and can be installed alone, or you can add this
to the original and overwrite the older files. A member of the community
alerted me to elevation discrepancies; I had been using a 3rd party mesh when I
made this airport, which masked the discrepancy. This version will work
universally and also includes corrected approaches wherein I removed the default
ones and aligned these correctly to the current runway position; I added custom
runways lights to more accurately reflect reality and also made several relevant
detail changes.
| Filename: | WA67__Green_Mountain_Airport__Vancouver_Washington.zip |
| License: | Freeware, limited distribution |
| Added: | 6th January 2014, 16:28:32 |
| Downloads: | 638 |
| Author: | Rick Keller |
| Size: | 146.81 MB |
| Category: Flight Simulator X - Scenery | |
| 79C - Brennand Airport - Neenah, Wisconsin - USA |
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File Description:
Well this is my 1st attempt at creating/editing an airport so be gentle. I created all the models in sketchup and used ADE to compile the airport. All you should have to do is unzip it and place it with your other add-on scenery and activate it in FSX.
This is for FSX ONLY. A P3D Version also exists here in the library 79C_Brennand_V1_FOR_P3D_V2.
Brennand Airport (79C) located about 4 miles southwest of Neenah WI. This airport is between KATW and KOSH. Brennand has had new ownership since 2013 and they have made many improvements in that time to 79C. So I went out there and took lots of pictures to create what I have for us now. They have built a new building and hangar which I have added along with all the other building on the airport grounds. The runway has been widened from 20 feet to 30 feet and they added PAPI lights on both runways 18 and 36 all of which I have included. I have changed the grass parking areas to reflect the way they are currently set up. (For fun parking area 8 is in the EAA Chapter 41 hangar (Hangar 11) with the door open so you can taxi out of the hangar. Now just need to figure out how to animate the hangar door).
| Filename: | 79C__Brennand_Airport__Neenah_Wisconsin__USA.zip |
| License: | Freeware |
| Added: | 10th November 2014, 01:13:30 |
| Downloads: | 431 |
| Author: | Jon Verrett |
| Size: | 36.9 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Bridgeport-Cahill Field Airport (6NJ9), NJ |
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File Description:
Located 01 miles SW of Bridgeport, New Jersey on 167 acres of land, this airport is non-existent in real life, as far as I am able to determine. although it is still listed as Active, no visible trace of anything remotely suitable for a landing strip is visible anywhere in this area. The strip mining operation nearby in some satellite/aerial photos shows a long narrow grass strip that could be used as a runway, but then others show it stripped down to bare dirt as part of the apparent mining operation, and the MegaSceneryEarth textures depict this latter representation as well. So I have simply removed visible evidence of this strip, although FSX will still try to tell you it's there in the airport directory.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | BridgeportCahill_Field_Airport_6NJ9_NJ.zip |
| License: | Freeware |
| Added: | 10th February 2011, 05:01:38 |
| Downloads: | 197 |
| Author: | Drew Sikora |
| Size: | 209.8 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Stoe Creek Farm Airport (7NJ2), NJ |
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File Description:
Located 01 miles S of Canton, New Jersey, Stoe Creek Farm is a private turf field 1725' in length. The runway is largely clear of obstructions although on approach for Runway 05 you will deal with 20-30' trees a few hundred feet back from the threshold and there are transmission towers along the approach corridor to Runway 23 you should watch out for. The runway does have edge lighting, although the windsock is not lit at night and daytime VFR is still recommended. There are no services for transient craft at this airfield. Since you will be landing on terrain, it is recommended that your mesh complexity is set as high as possible.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Stoe_Creek_Farm_Airport_7NJ2_NJ.zip |
| License: | Freeware |
| Added: | 14th February 2011, 18:32:24 |
| Downloads: | 163 |
| Author: | Drew Sikora |
| Size: | 700.91 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Atlantic City International Airport (KACY), NJ |
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File Description:
Located 09 miles NW of Atlantic City, New Jersey on 5000 acres of land, Atlantic City International Airport is a major airport serving the southern portion of New Jersey. It is also one of the main gateways for tourists looking to vacation in nearby Atlantic City, famous for its boardwalks and casinos. This airport has been very heavily modeled with many surrounding buildings and all aprons properly placed. Gates are all properly located and labeled according to the terminal chart (there are, however, no jetways like in the default scenery). General Aviation parking is available in its proper area � all aircraft in the parking area (middle of the tarmac) have collision disabled. If you select Military Cargo parking you will start on one of the helipads in the Coast Guard section. If you select Military Combat parking you will start next to the line of F-16s on ready-alert over on the Air National Guard tarmac. You can also start on a helipad north of the airport. This airport also features completely custom taxiway line and edge lighting. Because this airport uses ATC, it suffers the same bug as my KEWR airport, which is that you cannot receive taxi in directions from ATC � to gate, parking or fuel. Almost all arriving AI aircraft will also disappear from the taxiway after radioing in to ATC and failing to receive taxi instructions to the gate/parking. All traffic and instructions taxiing out works fine. All gate parking spaces have fuel, as well as the military parking and north helipad. GA aircraft can get fuel by taxiing over to the fuel station north of the GA tarmac. Taxiing onto a closed runway (marked with an �X�) will cause a crash. Broken-down taxiways are not good for your undercarriage!
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Atlantic_City_International_Airport_KACY_NJ.zip |
| License: | Freeware |
| Added: | 1st February 2011, 10:28:53 |
| Downloads: | 1,355 |
| Author: | Drew Sikora |
| Size: | 5.12 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Thomas Browne Airpark Airport (61NJ), NJ |
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File Description:
Located 02 miles W of Glassboro, New Jersey, Thomas Browne Airpark Airport is a private turf strip 2000��80 feet. There is no hard-surfaced runway, which means you will be landing on terrain so it is recommended you set your mesh resolution as high as possible. Watch out for trees and buildings alongside and at opposite ends of the runway. Crop fields are planted to the south of the runway and border the runway. You won't crash if you run into them but it certainly won't put you in good favor with the field owners! Take caution to avoid the transmission line towers as they are not lit at night! Neither is the runway, for that matter, so daytime VFR operations only are recommended for this airfield.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Thomas_Browne_Airpark_Airport_61NJ_NJ.zip |
| License: | Freeware |
| Added: | 4th February 2011, 02:47:24 |
| Downloads: | 166 |
| Author: | Drew Sikora |
| Size: | 1.41 MB |