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Category: Flight Simulator X - Scenery
LJLJ Ljubljana Joze Pucnik Airport Download

File Description:
Ljubljana Joze Pucnik Airport (IATA: LJU, ICAO: LJLJ) also known by its previous name Brnik Airport, is the international airport of Ljubljana, Slovenia. The airport is located near the village of Brnik, 19 km (12 mi) north of Ljubljana and 11 km (6.8 mi) south of Kranj on the road between Kranj and Menges. It has a 3,300 m �� 45 m (10,827 ft �� 148 ft) paved runway. Letalisce Brnik was opened on December 24, 1963. In 2007, the central-right government controversially renamed the airport to Ljubljana Joze Pucnik airport. Joze Pucnik was a Slovene public intellectual, dissident, and politician, leader of the Democratic Opposition of Slovenia (Demos) between 1989 and 1992. The airport is home to Adria Airways, the Slovenian flag carrier. There are currently two low-cost carriers serving the airport, EasyJet and Wizz Air. A few other airlines also serve the airport. On December 8, 2004, the airport received its first annual millionth passenger. Overall, the airport handled 1,369,485 passengers in 2011, down from 1,673,050 passengers in 2008. It is the only airport in Slovenia with scheduled air traffic. The airport is served by a motorway exit off the A2 motorway and by bus service connecting it with Ljubljana and Kranj. A rail line to both cities is planned as well. Airport is equipped with ILS Cat IIIb on runway 30. NDB and VOR approach are also available. The runway of the Ljubljana Joze Pucnik Airport was closed to air traffic in April 2010. During that time, the entire width of the asphalt surface of the runway was renovated, as well as the asphalt surface on some parts of taxiways. This file has the right coordenates, apron and characteristics of the airport, airport vehicules and buildings, Airport charts included.


Filename: LJLJ_Ljubljana_Joze_Pucnik_Airport.zip
License: Freeware
Added: 22nd November 2012, 16:29:14
Downloads: 1,510
Author: Anwar Gonzalez
Size: 1.84 MB


Category: Flight Simulator X - Scenery
Merrill Field PAMR Download

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File Description:
This is a version for FSX of the Merrill Field made by Roger Wensley (me) for FS9, converted by John B Loney jnr. "PAMR read this first" explains this but I have modified John's original procedure, and instead of first installing the Merrill Field original plus two updates I have included here the current FS9 version as installed on my computer. Note that to see the apron lighting working in FS9 it was necessary to have Sidney Schwartz's light library installed, along with his updated textures (to avoid severe blurries caused by a faulty texture). The original installation instructions are included giving file library priorities etc. Just ignore the bits that do not apply, such as installing AI that is not included. I have of course omitted the original AI as this is replaced by John's version. I have no comment to make on installing in FSX as I have not done so, and I have not tested it in FSX. If you have comments or questions I will respond as much as I am able. Merrill Field is in Anchorage Alaska, between Anchorage International to the southwest and and Elmendorf Air Force Base to the north. It caters for general aviation and is the land equivalent of the Lake Hood float plane base, with fuel and numerous maintenance facilities, and several hundred parking spots for small planes. There are three runways, and the longest is 4,000 feet of 100 feet wide asphalt, the second 2,635 feet of asphalt 75 feet wide, and the third 2,000 feet of 60 feet wide gravel. The first two have runway lights. It is a controlled airfield with a relatively new control tower to cater for the numerous flights and to coordinate with Elmensdorf and Anchorage International, the latter also controlling flights from Lake Hood and the adjacent gravel strip Z41. (See my Lake Hood scenery). The gravel runway at Merrill Field is not connected with active taxiways to the rest of the airfield; this avoids you being ordered to land on it when flying a plane too large to do so.


Filename: Merrill_Field_PAMR.zip
License: Freeware, limited distribution
Added: 3rd July 2017, 18:00:19
Downloads: 451
Author: Roger Wensley and John B loney jnr
Size: 21.73 MB


Category: Flight Simulator X - AFCAD Files
Murtala Muhammed International Airport, Lagos (DNMM) Version 2 Download

File Description:
Hi again fellow simmers.... This is an major update to my previous AFCAD on this famous West African airport. Here are all its features: - ILS offset fixed as well as some smaller details, like the fact that rwys 1L/1R are permanently closed to take-off and landings. - Corrected runway lightings/markings. - DME on Rwy 19R now working. - Right Hand Pattern Approach/Take-off only. - Added correct amount of gates at the International Terminal with parking codes for airlines that actually fly to DNMM (British Airways, Air France, KLM, Alitalia, Virgin Atlantic, Virgin Nigeria, Sabena, Swiss, Afriqiya, Emirates, Qatar Airways, South African Airways and more). - Domestic Terminal fully laid out and functional with domestic airline parkinting codes (Albarka, Chanchangi, ADC, Belleview, Kabo Air, etc). - Cargo parking fully functional. - Military parking (C130, MiG-21, MiG-29, Alpha Jet, Jaguar, Tornado). To Install: 1. DELETE THE PREVIOUS 'AF2_DNMM.BGL' file from the 'Flight Simulator X/Addon Scenery/scenery' folder. 2. Extract all files from the downloaded '.zip' file. 3. Now COPY the NEW 'AF2_DNMM.BGL' file and place it into 'Flight Simulator X/Addon Scenery/scenery' folder. 4. Start up the Flight sim and the changes will be present. READ THIS !!! I've tried to the best of my ability to produce and much detail as possible but i'm sure something has been left out (there always is). I've used the latest Jeppesen charts and other materials at my disposal and even my own eyesight at great risk to myself (yep, even pilots are restricted from certain places at airports) Also, lots of airports have changed drasticly on the past couple years like Abuja airport (DNAA) and I would love to do justice to it as its fast becoming a major hub in the region. I would be willing to join forces to with anyone that is good with AFCAD on this project. Enjoy! [email protected] 13:44 30/07/2007


Filename: Murtala_Muhammed_International_Airport_Lagos_DNMM_.zip
License: Freeware
Added: 30th July 2007, 19:44:57
Downloads: 3,277
Author: usman saleh
Size: 7.38 MB


Category: Flight Simulator X - Utilities
GENav pro Navigation Download

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File Description:
Previous payware product at SimMarket, now 100% free.

With GENav pro you will view all AIRAC navigation data and terminal procedures inside Google Earth. GENav pro run under Windows and require only Google Earth for displaying. You can also edit your own routes or just copy routes into GENav to view in Google Earth. You can search for example an airport or a fix by short or long name, Google Earth will take you there.

You can connect to Microsoft Flight Simulator to view your aircraft. Moving map and heading is available.

GENav pro is highly optimized for best performance and clear views without clutter. There are smart filters to select relevant data to display, all AIRAC items are available. You will find all data such as nav-aid frequencies, airport runways with ILS frequencies by click the displayed icons in Google Earth.

You can edit routes visual direct inside Google Earth by click. The database can always be updated with Navigraph's latest AIRAC data.

With GENav you can easy build valid routes. Unlike other common autorouting program, GENav is the tool for you to build routes with correct airway direction and correct connected to SID/STAR's. You will easy draw your routes most straight and correct to destination. It is also excellent for visual and instrument navigation flights.

FEATURES:
*** Display airports, nav aids, waypoints
*** Display High/Low airways and airways direction
*** Display SID/STAR, Approaches and Transitions
*** Display ARTCC/FIR border
*** AIRAC data available by click
*** Search airport and fixes
*** AIRAC data compatible Navigraph data
*** Visual editable routes
*** VOR to VOR route navigation data
*** Display your aircraft

BASIC SYSTEM REQUIREMENTS:
*** Windows with Google Earth installed ( Notice, no flightsim program required )
OPTIONALLY REQUIREMENTS:
*** SID/STAR require the Navigraph purchase or an alternative free source
*** Airways direction & high/low info require the Navigraph purchase
*** To display aircraft, Microsoft Flight Simulator or Prepare3D v1/v2, with free FSUIPC is required
*** To display aircraft at a separate computer, also the payware WideFS is required


Filename: GENav_pro_Navigation.zip
License: Freeware
Added: 23rd May 2016, 19:57:35
Downloads: 1,576
Author: Lennart Vedin
Size: 4.5 MB


Category: Flight Simulator X - Original Aircraft
JELAIR - Maersk Air, Boeing 737-2L9 (OY-MBZ) - version 3 Download

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File Description:
This aircraft (for FSX, with update-patch #2) is a simulated replica of Maersk Air's 'Pocket Rocket' OY-MBZ (a Boeing 737-2L9 a.k.a. 737-200/Advanced) anno 1989. It is designed for a screen-resolution of 1280x1024. Other resolutions have not been tested. It will NOT work correctly in FS2004 (FS9). It has been tested on Windows XP (32bit) and Windows 7 (64bit) only. It is designed to be as realistic as possible, and flight-experience from the real aircraft, as well as large amounts of documentation, have been used to get it as accurate as possible. It has a fairly advanced panel with many systems simulated, such as a passenger oxygen system, a cabin pressure system, anti-skid brakes, EPR control of each engine (with the possibility of asymmetric thrust), IVSI with TCAS, Sperry SP177 autopilot with working CWS and level-change button, active yaw-damper, Quality-of-flight index (so you can see how well you operate the aircraft), windshield wiper, custom flight-computer, automatic Vspeeds for takeoff and landing, takeoff trim calculator, master caution system, PAX simulator (if you make a mistake they may die), a JT8D-17 engine with slow spin-up time (do not idle it on approach). It features a relatively realistic random-failures/error simulation which will trigger, or de-trigger, any of a variety of possible failures/errors (from small gauge-errors to large engine-failures or cabin de-compression). The chance of a failure/error is very low (you may never even get one, but they can happen, so stay alert), maybe less than 1 percent chance per 24 hours of flight-time. It features engine-management simulation, so overheating an engine will cause it to fail (now you actually need to pay attention to the EGT during engine-startup, and have your finger ready at the fuel-cutoff switch just in case you need to save the engine from heat-damage). It features sounds recorded from the actual aircraft (OY-MBZ).

This is the third release of this JELAIR addon. A very big thank you to all the following very talented people that participated directly or in-directly in the production of this add-on: Original Model by Erick Cantu, Original Panel by Pablo Contouris, Original Panel BMP by Bob Scott, Original Panel Gauges by Ken Mitchell, Doug Dawson, Pierre Fasseaux, SPanel, www.FS2X.com, Original Sound by Christoffer Petersen, Original Textures by Henry William, FDE, various modifications and adjustments for aircraft type, as well as additional gauges and sounds by JELAIR


Filename: JELAIR__Maersk_Air_Boeing_7372L9_OYMBZ__version_3.zip
License: Freeware
Added: 16th April 2011, 13:52:24
Downloads: 7,030
Author: Erick Cantu, Pablo Contouris, Bob Scott, Ken Mitchell, Doug Dawson, Pierre Fasseaux, Christoffer Petersen, Henry William, Jacob Larsen
Size: 80.51 MB


Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications
Supermarine Spitfire Mk.IX EN186 Bluebird Download

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File Description:
Spitfire IXc EN186 was the personal aircraft of S/L L.C. Wade, an American flying with the RAF. Wade was born in the small farming community of Broaddus, Texas in 1915. He was the second son of Bill and Susan Wade, who named him L.C. (only after the RAF demanded a forename did he call himself Lance Cleo Wade). After the family moved to a farm near Reklaw, Texas in 1922 he worked on the family farm and attended the local school. He was unable to join the US Army Aviation Cadet Program due to a lack of a college education. He began flying at age 17, at Tucson, Arizona. In 1934 at age 19, Wade joined the Civilian Conservation Corps (CCC) in Arizona. He joined the RAF in Canada in December 1940 and trained with No. 52 Operational Training Unit (OTU). Wade was then sent to the British aircraft carrier Ark Royal and flew off her deck in Hawker Hurricane to reinforce the depleted ranks of aircraft on the island of Malta. He was then sent to Egypt as a Hawker Hurricane Mk I pilot in September 1941, and was posted to 33 Squadron. The squadron's mission was to provide close air support for Operation Crusader, the British assault launched on November 18, 1941, against the German Afrika Korps. His first kills were two Fiat CR.42s on 18 November. He attained the rank of "ace" on 24 November 1941. He began flying Hurricane Mk IIs in April 1942, and was awarded the Distinguished Flying Cross (DFC). He had 13 victories as of September 1942. He spent the next several months back in the US on various RAF projects including evaluating some American fighters at Wright Field. He returned to combat as a Flight Commander in 145 Squadron with a Bar to his DFC, flying Supermarine Spitfire Mk Vs. Promoted to squadron leader, he had a busy 60 days, as by the end of April his score was 21, by then flying Spitfire Mk IXs. His squadron moved to Italy, and as a Spitfire VIII pilot he claimed two Focke-Wulf Fw 190s of Schlachtgeschwader 4 on 2 October 1943. His last claims were three FW 190s (again of SG 4) damaged on 3 November. Wade became a wing commander and joined the staff of the Desert Air Force but was there only briefly, as he was killed in a flying accident on 12 January 1944 at Foggia, Italy. In 30 fights for which he made claims he was credited with 23 victories including two shared), one probable, and 13 damaged. He is also credited with one destroyed and five damaged on the ground. Wing Commander Wade is usually listed with 25 victories but official RAF records show that he had 22 solo victories and half each of two more for a total of 23, not counting one probable. Regardless of whether his score is 25, or 23 victories, he is still the leading American fighter ace to serve exclusively in any foreign air force. Since he never transferred to the USAAF, or any other American Air service, Wade never got the publicity that other American aces received and thus is more obscure than his peers. The aircraft depicted in this repaint, EN186, started its active career with 249 sqn on Malta, who used it for high flying reconaissance, and who were responsible for replacing the dark green with Mediterranean Blue. The aircraft was then transferred to Tunisia, where it was the personal aircraft of W/C Gleed of the 244 wing. After his death, it went to L.C. Wade, who scored 5 victories with it in april 1943. He did not apply any codes to it, and referred to it in his logbook as BB, for Blue Bird. He flew it till august 1943, when he changed to flying Spitfire MK VIII JF472 Repaint by Jan Kees Blom, based on the paintkit by RealAir.


Filename: Supermarine_Spitfire_MkIX_EN186_Bluebird.zip
License: Freeware
Added: 11th July 2018, 16:54:01
Downloads: 103
Author: Jan Kees Blom
Size: 3.59 MB


Category: Flight Simulator X - Scenery
Carnes Farm Download

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File Description:
Welcome to Knox County Kentucky!

These are the files that I talked about in the Prepar3d forums. I created these objects for Fs9, then upgraded them to the scenery SDK for FSX. They were created 10 years ago in GMAX, and I have used them successfully ever since in Prepared 1.4 as well.

For some reason the individual farmhouse and other objects that I created are not showing up in Prepar3d version 2.0.

That's where you guys come in! These files are free to use in anyway you want as long as proper attribution is given, but, I would like you guys who have both Prepar3d 1.4 and 2.0 to try them out in both and report back to me as to whether you have the same problems that I do. That's your only fee. And I'd like you guys to give it a shot in both, or all four( I am not sure that they will work in FS9 anymore, but try it out. Unfortunately I can't recompile my FSX SDK Files back to FS9 if it doesn't work).

What's included:

1. Photo real scenery of Barbourville, 10 miles to the north west of stinking Creek where we live, and;

2. Photo real scenery of the farm area and stinking Creek, upon which I have placed my GMAX objects;

A. The farm house.Carnes Farm From the Bridge at 500 AGL.jpg

B. The barn, shed and the RV in back of the farmhouse.

C. A two-story long structure the top of which is an apartment but the bottom of which is a re-creation of Mama Carne's store, along with all the real wood floors shelves and original contents.. It is also o n Google earth in 3-D as it is here with further description .

... A little note on Gmax.. Mama Carne's store was one the first structures that I built in Gmax. It was just a box. Later, I added the true architectural features that you see including the steps and rails which took about as long to create as it would have to Saw and fit and hammer the real rails, risers and steps.

D. K-6, my little 2300 foot strip for runways 03 and 21. It has VOR - (117.55), ILS(110.1), and NDB(222).

E. Gerald Bingham's house, 1/4 mile up Warriors Path North from us.( mostly dirt road with gravel topping).

F. Dewitt Baptist Church.

Off property Knox county

G.Escoe's Store and Post Office complete with great prices for gas at the included pumps.

Escoes.jpg

H. Rex allen's killer corner...sheds and farm equipment on the sharpest bend on Stinking Creek...my son went off it with a flat tire, unscathed, but more than several have lost their lives on that curve... there may be several iterations of the sheds...just delete or rename the wrong ones...I was experimenting with ModelConverterX, Arno Gerretsen's wonderful model and object scenery tool.

I. sitting on top of the Barbourville Photo real scenery Barbourville PhotoReal over the shopping center.jpg is the Barbourville P3D Shopping Center2.jpg shopping center all the stores and all the storefronts ... it's on 25 E. as you head into Barbourville.

Recreated, is the entire shopping center with the now outmoded Wal-Mart sign. Probably my magnum opus.

note on the Gmax scenes.

All of the scenery was either directly measured and if not practical for a such a long measuring device, walked off, as in the Stinking Creek Bridge and shopping center. All of the objects were then photographed, in 360° where possible and saved as texture for inclusion in the Gmax model.

Enjoy!

...oh... how do you get there? Wellllll.... situate yourself at Middlesboro (1a6), and tune your Nav radio to K-69's VOR, 117.55, take off and climb to 3500 feet...grinnnnn


Filename: Carnes_Farm.zip
License: Freeware
Added: 2nd December 2013, 05:34:20
Downloads: 453
Author: Chas Honce
Size: 91.13 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,038
Author: Douglas E. Trapp
Size: 14.81 MB


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