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| Category: Flight Simulator 2004 - Scenery Design | |
| Military Police Ski Barge |
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File Description:
FS2004/FS2002 API macro--Army Ski Barge as used
in Vietnam for Military Police river interdiction
operations. This boat was large enough to carry
a squad of soldiers but with twin Mercury 80hp
Outboards was fast enough to get out of trouble
if necessary. A 50 caliber machine gun is
mounted on a pedestal in the bow. By Al Simms
| Filename: | Military_Police_Ski_Barge.zip |
| License: | Freeware |
| Added: | 29th April 2006, 04:59:00 |
| Downloads: | 304 |
| Author: | Albert E Simms Jr |
| Size: | 515.63 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Coast-Line-Maker V2.2.1 (FS2002/FS2004 compatible) |
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File Description:
FS2002/FS2004 Utility - Coast-Line-Maker V2.2.1
Utility for easy manipulation of FS2002/FS2004 roads and coastlines. Features a graphic-
oriented design screen, allowing easy placement of line segments; requires no user knowledge of programming or assembler files. Auto aligns line segments with land/water polygons and automatically generates VTP/LWM assembler files. This is an upgrade to COASTLM2.ZIP (required) and adds compatibility with FS2004 (supercedes upgrade V2.2).
| Filename: | CoastLineMaker_V221_FS2002FS2004_compatible.zip |
| License: | Freeware, limited distribution |
| Added: | 26th August 2003, 16:25:27 |
| Downloads: | 2,341 |
| Author: | Iain R. Murray |
| Size: | 106.92 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Ship Collection, a Rwy12 Object Placer Library |
|
Images related to this file:
File Description:
For users of Rwy12 Object Placer only. This collection of 50 ships
represents port facility vessels, tankers, container ships and other
commercially used ships. All ships have been done in Gmax and with
low polygon count, so they have only a small affect on framerate. You
can place them anywhere on the water surfaces of your sceneries.
By Winfried Orthmann. Converted to Rwy12 format by Seev Kahn - Rwy12 team.
| Filename: | Ship_Collection_a_Rwy12_Object_Placer_Library.zip |
| License: | Freeware |
| Added: | 27th January 2005, 01:50:32 |
| Downloads: | 9,280 |
| Author: | Winfried Orthmann, Team Rwy12 |
| Size: | 1.42 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Land Classification Visual Reference |
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File Description:
Welcome to the visual reference for Land Classifications used with MSFS 2002 and 2004. This reference is not tested with MS Flight Simulator X, but I guess it could be very helpful there too.
You are able to see how a specific Land Classification Value will look in MSFS without building a .bgl file first. You can even compare different Values right away to make an easy decision of which one to use.
Since this reference is a PDF file, you don't need any other tool, but a PDF reader or editor of your choice.
The amount of the visual references is very complete, at least as far as the documentation of the SDK for Terrain Modeling is complete.
All the screenshots are taken at Ibiza, Spain at the exact same location, angle of view, season, date and time with identical weather conditions. This way it is easy to compare the different Land Classifications and get an idea of how they really look.
| Filename: | Land_Classification_Visual_Reference.zip |
| License: | Freeware |
| Added: | 23rd October 2006, 22:28:34 |
| Downloads: | 1,397 |
| Author: | Gerhard Scheuerecker |
| Size: | 18.2 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| CellGrid 2004a |
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File Description:
CellGrid_2004a is an FS2004 compliant version of CellGrid2. It replaces CellGrid2004. It places a grid of lines covering an LOD8 size onto the ground in FS2004 and FS2002. This Version includes LOD13 Area numbers and has improved lines. Useful for TDF design. Included are TDFCalc2 and TMFViewerCalc, which allow manual input of Latitude and Longitude to derive terrain data. Also included is an TDFCalc2004, which uses FSUIPC to gather positional TDF data from FS2004 and earlier versions. TDFCalc2004 is a registered freeware FSUIPC program.
| Filename: | CellGrid_2004a.zip |
| License: | Freeware |
| Added: | 28th October 2003, 03:09:01 |
| Downloads: | 4,283 |
| Author: | Richard Ludowise |
| Size: | 1.08 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| V2 Deciduous and Evergreen Tree Macro Library Upgrade |
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File Description:
FS 2004 V2 Deciduous and Evergreen Tree Macro Upgrade.
This Archive includes 12 individual Deciduous trees and 12 Evergreen trees in API format. A library file and all new API files have been created by Dr. Herbert Heissenberger to greatly increase frame rates from the older V2 files. Includes 7 new API's of tree groups. Complete winter snow textures edited by Bill Dick. Macros designed using Dai Griffith's outstanding tree textures, brilliantly colored in fall season. Trees have natural appearance, no four sided effect. A special thanks to Dr. Herbert Heissenberger for these new files.
| Filename: | V2_Deciduous_and_Evergreen_Tree_Macro_Library_Upgr.zip |
| License: | Freeware, limited distribution |
| Added: | 29th April 2005, 00:05:11 |
| Downloads: | 3,474 |
| Author: | Robert Palmer |
| Size: | 2.11 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| ILS Approach Editing Tutorial |
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File Description:
This is a little tutorial (illustrated text in PDF format) on creating ILS approaches using ADE9x and getting them to work with flightsim ATC. It also contains a few notes on flying ILS approaches.
The reason I created this tutorial is that I had such a heck of time getting this to work (adding ILS approaches for runways that had none in the past, and getting ATC to use them), so I thought I might as well try to spare others following the same path some of the troubles and headaches I went through.
The tutorial is specifically addressed to FS2004, but almost everything in it should also apply to FSX.
| Filename: | ILS_Approach_Editing_Tutorial.zip |
| License: | Freeware |
| Added: | 21st November 2011, 17:26:13 |
| Downloads: | 766 |
| Author: | Ken Leedham |
| Size: | 223.42 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Russian Air Force Tupolev Tu-22KD Blinder-C |
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File Description:
Russian Air Force Tupolev Tu-22KD Blinder-C for AI Traffic; with three repaints of 121st TbAP (Heavy Bomber Regiment) Tu-22KDs based at Ozernoye AB, Ukraine in the 1980s, I believe these may be Soviet Naval Aviation rather than Air Force, but my reference material is not clear. This is an excellent addition to your retro military AI world, a classic Cold War medium bomber. A very mean, sleek design, not always kind to its crews, with over 70 of roughly 350 production aircraft lost in accidents. This aircraft saw extensive combat in the 70s and 80s, in North Africa, the Middle East, and Southwest Asia. The Blinder also found work as a high-speed recce and electronic warfare platform. This is a textures-only repaint, requires the base file (sbai_tu22.zip) available here on AVSIM. Model by Sergey Bunevich, repaints by Michael Pearson.
| Filename: | Russian_Air_Force_Tupolev_Tu22KD_BlinderC.zip |
| License: | Freeware |
| Added: | 4th November 2008, 04:36:55 |
| Downloads: | 674 |
| Author: | Michael Pearson |
| Size: | 706.24 KB |