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| Category: Flight Simulator 2004 - Scenery Design | |
| EZ-Vintage Hangers V3 |
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File Description:
I love old stuff, so here's some vintage (or maybe just plain old) hangers in a variety of sizes and styles. All have night lighting and most use multiple LOD (Levels Of Detail) to be more frame-rate friendly. This is a standard FS9 object library and can be used with EZ-Scenery or any other program that allows you to place such objects in your FS9 scenery.
V2 included all the hangers from V1 and added some more variations (repaints), including some of the V1 hangers with the signage removed, and a set of all the V1 hangers with new textures. V3 adds animated (opening and closing) doors to some of the hangers. Scenery that you created with V1 or V2 should not be affected by installing V3. (Back up just in case.) Previous versions had 1576 downloads.
| Filename: | EZVintage_Hangers_V3.zip |
| License: | Freeware |
| Added: | 14th December 2006, 10:00:18 |
| Downloads: | 4,924 |
| Author: | Sidney Schwartz |
| Size: | 3.09 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Texture Finder Version 0.1b2 |
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File Description:
This program is for scenery designers only. If you use api or asd macros then the program can help to ensure that all the necessary textures are available. Many scenery design programs such as Airport for Windows and FSSC have the facility to transfer required textures into the scenery folder. Other tools do not. Even the tools that do sometimes miss textures. Texture Finder decompiles a scenery bgl (using scdis.exe from Takuya Murakami - available separately) and then identifies the textures used. It can then idenfity and move missing files into the appropriate folder. Identify needed textures which are missing from you systems and also those which are not used.
It works only for SCASM based bgls and cannot identify textures for objects from libraries. It requires the latest version of dotNET from Microsoft (version 2). Please read the included pdf file for details.
Support is available from www.scruffyduck.plus.com
| Filename: | Texture_Finder_Version_01b2.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2005, 17:47:06 |
| Downloads: | 1,484 |
| Author: | Jon Masterson |
| Size: | 354.99 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| WBGT/WBTM Long Banga, Tanjung Manis, Malaysia |
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Images related to this file:
File Description:
Googly scenery for WBGT Long Banga, Tanjung Manis (sometimes also referred to
under the ICAO code WBTM) - a small domestic airport in Malaysia that it seems
Microsoft forgot to provide in in Flight Simulator 2004. These scenery
files create the airport and add taxiways, aprons, buildings and other airport
features, so that you and your "AI" traffic can land, taxi, park and take off in
a realistic manner. Also added is the missing TMS non-directional beacon at
this airport (on frequency 264.0).
The airport serves the township of Sarikei, capital of the Sarekei district in
the Sarekei Division (are you following this?) of Sarawak in Eastern Malaysia.
Flights are provided by MASwings, a subsidiary of Malaysian Airlines, with De
Havilland Twin Otter aircraft calling here a few times per week.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look exactly like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
[File re-uploaded at request of AVSIM]
| Filename: | WBGTWBTM_Long_Banga_Tanjung_Manis_Malaysia.zip |
| License: | Freeware |
| Added: | 23rd May 2010, 01:23:38 |
| Downloads: | 964 |
| Author: | John Hinson |
| Size: | 51.04 KB |