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Category: Flight Simulator 2004 - Scenery | |
Talkeetna Village Strip (AK44) |
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File Description:
Scenery add-on places the Talkeetna Air Service hangars (Don Sheldon's famous 'Red Hangar' and the newer hangar) at the Talkeetna Village Strip.
Filename: | fsf_talkeetna.zip |
License: | Freeware, limited distribution |
Added: | 22nd December 2003, 06:18:21 |
Downloads: | 945 |
Author: | Jeff Shields; Additional textures/macros by Frank Betts |
Size: | 254 KB |
Category: Flight Simulator 2004 - Scenery | |
Campbell River CAE3 in BC Canada, textures and revised AI with Beaver aircraft |
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File Description:
Campbell River CAE3 float base is in the middle of the eastern shore of Vancouver Island, six miles from the airport of the same name and where the channel between island and coast narrows down. Coril Air and Vancouver Island Air are both based there, but any number of other company planes can be seen on a daily basis, for instance Harbour Air which runs a regular service from Vancouver. This post provides all the textures required for the original post (some were missing, as I was told recently after some years had passed) plus a revised traffic file for Campbell River which has Beaver float planes flying between Campbell River and Vancouver Harbour. The Beaver planes are included, with permission, from the payware Alaska scenery by FSAddon. The layout of the dock moorings has been revised and the AFCAD included here replaces the one previously provided. The date of the scenery is around 2010, before a lot of the holiday trailers had been removed.
Filename: | campbell_river_update_2018.zip |
License: | Freeware, limited distribution |
Added: | 19th November 2018, 18:06:42 |
Downloads: | 242 |
Author: | Roger Wensley |
Size: | 7.87 MB |
Category: Flight Simulator 2004 - Scenery | |
Bush Flying Unlimited, Quebec |
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File Description:
This scenery is located about 55 Nautical miles WNW of Quebec City on a nice lake. It has two gravel runways, a dock for floats, a main lodge and several small cabins. Also there is a barn with an old tractor to keep the grass mowed and the old Dodge Pickup to run errands in. A fuel tank is provided for fuel. There are lots of Gerrish's trees around too. An NDB is provided to help find the place. there is also a water runway with start locations. Runway 15-33 is 2000 feet long and 9-27 is 1800 feet long.
IMPORTANT NOTE!!! Requires Gerrish's Trees Library for FS2000/02/04 - Release 3/ trees_v3.zip... available at AVSIM.COM
Filename: | bfu_quebec_04.zip |
License: | Freeware, limited distribution |
Added: | 17th July 2004, 23:38:21 |
Downloads: | 4,483 |
Author: | Brian Gladden, Joe Binka |
Size: | 3.53 MB |
Category: Flight Simulator 2004 - Scenery | |
City Airport - Belfast |
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File Description:
Ok, my previous EGAC with FS Enhancer was fine until I installed Just Flight Roads and Rivers Europe. As users are aware, although it is accurate, it leaves some buildings and AFCAD in the water at coastal locations. Well this is a remake of pervious FSE scenery for RR Europe users. You will need FS Enhancer from Lago for this to work along with your Just Flight RR Europe. I have added lots of new gates and buildings. Changed the runway texture and something exclusive to Irish FS Airports, new helicopter AI. This is a trail version of the helicopter AI, it works fine but you need the MRAI installer for the flight plans. Enjoy.
Filename: | city_airport.zip |
License: | Freeware |
Added: | 9th October 2005, 15:05:48 |
Downloads: | 2,942 |
Author: | René Bruun & LAGO FSE |
Size: | 1.61 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh Part 11: Southern Italy |
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File Description:
Europe SRTM LOD9 mesh part 11 of 13: Covers southern Italy, Sardinia, Corsica and parts of Croatia and Bosnia.
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (76m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_11.zip |
License: | Freeware, limited distribution |
Added: | 20th October 2005, 11:17:43 |
Downloads: | 14,197 |
Author: | Yohann Baptiste |
Size: | 27.87 MB |
Category: Flight Simulator 2004 - Scenery | |
Bear Creek Winery & Lodging |
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File Description:
Bear Creek Winery & Lodging
Alaska Bush Scenery For FS2004
This scenery was derived from an actual Winery in Homer, Alaska. The scenery features
Winery Suites overlooking Glacier and Kachemak Bay Views. The main Bear Creek Lodge
sits just up from the suites along side the Winery & Vineyard. Random deer wander about'
the area, as Lago FSE sounds and objects dress up the area even more. The Vineyard
features and interchangeable season BGL files to show the hearth of grapes in different
seasons, and features a water sprinkler system for the Vineyard. An easy to read PDF
install guide is included with pictorials. Email address is in the install guide if you
have any questions....Enjoy!!! Airport Code: BCWL
Filename: | bear_creek_winery_&_lodging.zip |
License: | Freeware |
Added: | 23rd January 2006, 05:56:38 |
Downloads: | 2,357 |
Author: | Michael Woolsey |
Size: | 13.45 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh part 05: Poland |
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File Description:
Europe SRTM LOD9 mesh part 5 of 13: Covers all parts of Poland north of 50'N. This Europe SRTM project was optimized for the lowest HDD space use: Each part matching exactly the boundaries of its neighbors, you'll have a complete coverage of Europe without gap or overlapping scenery.
Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (90m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_05.zip |
License: | Freeware, limited distribution |
Added: | 23rd December 2009, 10:34:50 |
Downloads: | 17,139 |
Author: | Yohann Baptiste |
Size: | 35.01 MB |
Category: Flight Simulator 2004 - Scenery | |
Surge Narrows CAG9 in British Columbia, Canada |
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File Description:
Surge Narrows is a float base serving a small village on Read Island, one of the many islands squeezed between Vancouver Island and the mainland at this northern end. At this island passengers are delivered by amphibious Grumman Goose from Port Hardy, the main airport of the northern half of Vancouver Island with daily scheduled flights onward to and from Vancouver International. The AI was included with the post of Port Hardy. Regrettably, the amphibious Goose behaves as if it is on land and moves on the water with it's wheels extended; there is no way around this. This scenery is a modification of a post made some years ago that did nor support AI.
Filename: | surge_narrows.zip |
License: | Freeware, limited distribution |
Added: | 28th November 2018, 22:43:57 |
Downloads: | 100 |
Author: | Roger Wensley |
Size: | 936 KB |
Category: Flight Simulator 2004 - Scenery | |
Ketchikan PAKT in southern Alaska plus float planes 5KE and the town |
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File Description:
This is Ketchikan PAKT in southern Alaska, 45 miles north of the Canadian border and 220 miles south of Juneau. It is the closest major Alaskan airport to the lower 48 and most flights from or to Seattle pass through Ketchikan en route. The airport is on the southern side of the stretch of water known as The Narrows and the town is on the northern side, with ferries connecting the two. The town side was somewhat modified as part of one of the three Misty Fjords sceneries, so there were already some marinas and docked cruise liners etc before I started this. In addition, Ketchikan Airport had been partly made way back in 2006, and further modified in 2007; I say "partly" as there is in fact no way to accurately make PAKT within the limitations of FS9 as there is a 50 or 60 feet difference in elevation between runway and apron, and the taxiways are actually ramps up from the apron to the ends of the runway. This has a knock-on effect on the float plane and ferry docks on the water below the airport. I can see why the Misty Fjord sceneries avoided it. This scenery retains the original buildings from the Alan Wright scenery. It also includes the modification made by John Hinson, who created the second taxiway to the western end of the runway; FS9 had not included this as the original airport started operations with only one taxiway in place. There are new vehicles on the apron (fuel etc), new apron markings and some parking modifications to enable AI with Boing 737, DC6, Beechcraft 1900, and GA, plus runway and taxiway signage, windsocks, some car parking, freight items, etc. There is a road and covered bridges down to the docks and ferry, and the town side of the water has been modelled to include other float plane docks along with waterfront buildings, including the ship repair facility with it's dry dock (actually a floating dock that lifts ships out of the water) and the Alaskan Ferry Terminal wharf etc. The ferry forms a part of the AI, generously permitted by FSAddon and originally a part of the payware Tongass Fjords package, as are the AI aircraft also included here. There are new waterside buildings that stretch from the ship repair yard, past the shopping plaza and onward to the stationary cruise liners (that were part of the Tongass payware scenery) including float docks for the float plane companies that are based in Ketchikan, plus a new AI liner. The AI is a further adaptation of the already posted CF36 AI and PAKN AI, as listed in the AI folder. Due to the surrounding hills there may be some interference with AI float aircraft, depending on the wind direction, though I have watched succesful Beaver landings with the wind from the east. The combined AI for float planes creates a float plane take off or landing at, on average, 20 minute intervals; this is still well short of the actual busy summertime period.
Filename: | ketchikan_full.zip |
License: | Freeware, limited distribution |
Added: | 12th February 2017, 23:27:59 |
Downloads: | 1,186 |
Author: | Roger Wensley |
Size: | 48.2 MB |
Category: Flight Simulator 2004 - Scenery | |
Europe SRTM mesh Part 02: UK & Ireland |
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File Description:
Europe SRTM LOD9 mesh part 2 of 13: Covers all of UK & Ireland except the Shetlands, and a tiny part of France (from Calais to Abbeville).
This Europe SRTM project was optimized for the lowest HDD space use: Each part macthing exactly the boundaries of its neighbors, you'll have a complete corevage of Europe without gap or overlapping scenery. Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (90m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
Filename: | eur_srtm_02.zip |
License: | Freeware, limited distribution |
Added: | 19th October 2005, 16:11:56 |
Downloads: | 17,909 |
Author: | Yohann Baptiste |
Size: | 36.17 MB |