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Searching for: 'Glenn+Duncan++Stratoliner' in Microsoft - Flight Simulator 2004 and below.
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Found 244 files (25 pages)

Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Beech D18 "Wild Blue Yonder, Inc." Download

File Description:
This paint is for the Beech D 18 byMilton Shupe, Scott Thomas and André Folkers, d18svc4.zip is needed to use this texture!


Filename: Beech_D18__Wild_Blue_Yonder_Inc.zip
License: Freeware, limited distribution
Added: 5th August 2005, 20:57:25
Downloads: 1,163
Author: Glenn Baker/ Milton Shupe, Scott Thomas and André Folkers
Size: 795.76 KB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Beech 18 "Vargas Aviation" scheme Download

File Description:
This paint is for the Beech D 18 by Milton Shupe, Scott Thomas and André Folkers. You will need d18svc4.zip to use this texture, thanks for your interest!


Filename: Beech_18__Vargas_Aviation_scheme.zip
License: Freeware, limited distribution
Added: 21st August 2005, 22:51:37
Downloads: 806
Author: Glenn Baker/ Milton Shupe, Scott Thomas and André Folkers
Size: 2.29 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Beech 18 "Aloha Airlines" Download

File Description:
A repaint for the Beautiful Beech D 18S by Milton Shupe, Scott Thomas and André Folkers. You will need d18svc4.zip to use this texture!


Filename: Beech_18__Aloha__Airlines.zip
License: Freeware
Added: 13th August 2005, 18:08:02
Downloads: 1,050
Author: Glenn Baker/ Milton Shupe, Scott Thomas and André Folkers
Size: 1.64 MB


Category: Flight Simulator 2004 - AFCAD Files
Southwestern British Columbia Airport Corrections Download

File Description:
As shorelines, water bodies, roads, railways and other features become more accurate in addon scenery, inaccuracies in airport placement become apparent. Although Microsoft did an excellent job of using published data to place airports, the published information is not always accurate. Some airports in the area of interest were misplaced by as much as 850m, thus conflicting with water and/or roadways. This release corrects Canadian airports in South-western British Columbia, in LOD5 cell 15x14 (915140). This area covers a portion of Vancouver Island from Duncan to Victoria, and the BC Mainland as far east as Douglas Lake and north of Pemberton. In this region CAK3, CAL3, CBT6, CYHE, CYLY, and CYPS are corrected, and Bruce Ellison has kindly modified his CAM3 for inclusion; see separate readme document for details. All these airports have been activated for AI use. A few buildings that may conflict from roads have been removed from CYNJ. The unrealistically large flatten and airport polygon at CYYJ is reduced in size. Airport features that end up in the water have been removed from CYVR and the overly large flatten there reduced. Some Rwy12 goodies have been tossed in as well, but if these are not important to the user, it is not necessary to have Rwy12 installed. Ultimate Terrain or similar accurate hydrology and roads recommended. FSGenesis 38m mesh or other high quality terrain mesh recommended.


Filename: Southwestern_British_Columbia_Airport_Corrections.zip
License: Check within download
Added: 30th May 2005, 07:31:45
Downloads: 3,001
Author: Jon Patch, Bruce Ellison
Size: 1.53 MB


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