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| Category: Flight Simulator 2002 - Scenery | |
| Brent Oil Field Scenery |
|
File Description:
Brent Oil Field scenery for FS2002. This scenery will place 4 oil platforms
in the North Sea to the East of Shetland. All helipads are landable, including the
support ships.
Created using Airport 2.6 and EOD.
| Filename: | Brent_Oil_Field_Scenery.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd August 2002, 16:06:23 |
| Downloads: | 1,793 |
| Author: | Alun Heseltine |
| Size: | 989.24 KB |
| Category: Flight Simulator 2002 - AI Flight Plans | |
| Swissair Sabena AI Traffic |
|
File Description:
Real Swissair and Sabena AI flight plans from Zurich,Geneva and Brussels.
Traffic tool by Lee Swordy required.
| Filename: | Swissair_Sabena_AI_Traffic.zip |
| License: | Freeware |
| Added: | 7th August 2002, 17:09:00 |
| Downloads: | 1,508 |
| Author: | Frederic KABALU |
| Size: | 8.08 KB |
| Category: Flight Simulator 2002 - AI Flight Plans | |
| AI Flightplan for Austrian Airlines Group |
|
File Description:
AI Flightplan for the whole Austrian Airlines Group.
Included all domestic and international flights from AUA, Lauda Air,
Tyrolean and Rheintalflug. Based on the summer schedule 2002.
You need TTools from Lee Swordy.
The AI Traffic group.
| Filename: | AI_Flightplan_for_Austrian_Airlines_Group.zip |
| License: | Freeware, limited distribution |
| Added: | 31st July 2002, 12:00:20 |
| Downloads: | 3,423 |
| Author: | Ralf Winkler |
| Size: | 44.4 KB |
| Category: Flight Simulator 2002 - Scenery | |
| Milford Sound 'NZMF' |
|
File Description:
Milford Sound scenery for FS2002 and 2004. Default airport enhancement. Adds on basic terminal, apron and taxiway and a few ships in the bay. Was made with the Geographx 75m mesh but won't matter what mesh you use. Contains Afcad 1 & 2.
| Filename: | Milford_Sound__NZMF.zip |
| License: | Freeware |
| Added: | 13th December 2006, 10:35:12 |
| Downloads: | 686 |
| Author: | Tui McInnes |
| Size: | 611.44 KB |
| Category: Flight Simulator 2002 - Scenery | |
| Bacolod Scenery Enhancement,Bacolod City, Philippines |
|
File Description:
BACOLOD CITY PROPER SCENERY ENHANCEMENT,BACOLOD CITY, PHILIPPINES
Version 1.0
July 17,2003
This file will restore and add the buildings as seen in the Bacolod City Proper area.
This file would require the Bacolod City Airport Scenery version 3.0 designed by Peter Binamira of PFSG.This will add the Banago Pier of Bacolod City and will add static boats, cruise ships, and yachts in the area.
| Filename: | Bacolod_Scenery_EnhancementBacolod_City_Philippine.zip |
| License: | Freeware |
| Added: | 17th July 2003, 06:05:27 |
| Downloads: | 755 |
| Author: | Ver Walter L. Gulfan |
| Size: | 571.48 KB |
| Category: Flight Simulator 2002 - Scenery | |
| Miami Seaplane Port |
|
File Description:
This file adds some life to the Miami Seaplane Port-(X44). The seaport building, Sheraton hotel convention center, and a Carnival Virtual Air hangar are modeled in this scenery. Also included with this scenery is the carib1.zip file which adds cruise ships and other shipping vessels to the Port of Miami and throughout the Caribbean.
| Filename: | Miami_Seaplane_Port.zip |
| License: | Freeware |
| Added: | 4th August 2003, 01:18:02 |
| Downloads: | 1,203 |
| Author: | Todd Lucas |
| Size: | 1.05 MB |
| Category: Flight Simulator 2002 - Scenery | |
| Aleutian Islands Scenery Enhancement - Part I |
|
File Description:
This scenery enhances the Aleutian Islands in Alaska. Over 80 small, individual
scenery areas have been added to the Aleutians to provide VFR landmarks while
flying this area with World Aeronautical Charts. (WAC)
All cabin and building markers from WAC charts CE-12 and CE-13 are present in
the scenery. It consists mostly of cabins which are spread out through the Aleutians.
Unalaska has been completely enhanced, adding the city, ships, and docks to the default airport. Some floatbases (not covered by Dave's scenery) in the Aleutians now have corresponding cabins and wood docks around them.
This scenery is fully compatible with Dave Erickson's "Alaskan Docks 2" scenery,
and is HIGHLY recommended, as I did not touch any of the areas which are covered by that scenery, except for Unalaska, for which I used a city map to recreate and upgrade. Details in the readme.
| Filename: | Aleutian_Islands_Scenery_Enhancement__Part_I.zip |
| License: | Freeware |
| Added: | 18th November 2002, 04:06:24 |
| Downloads: | 2,912 |
| Author: | Jorge 'eko' Salas |
| Size: | 6.13 MB |
| Category: Flight Simulator 2002 - Scenery | |
| Hunter AAF & Tybee Island |
|
File Description:
Made from satilite photos, a fair representation of Hunter Army Air Field/CGAS Savannah, CGS Boat Station Tybee Island, Tybee Island lighthouse, ships, and Ft Pulaski, a Civil War Fort guarding the mouth of the Savannah River. Hunter AAF has most of the hangars on the main ramp represented with custom macros. Ramp is full of CH-47 Chinook, AH-64 Apache, HH-65 Dauphin helicopters and C-12 US Army Twin Props, as well as ground support vehicles. Tybee Island is under the approach to KSVN from the east and sits in the middle of the Savannah River. CGS Tybee Island is located there, a CG Boat Station with docks and a helipad (on the real tennis court location, sorry) and Ft Pulaski, a Civil War fort, the first duty station of a young Lt. Robert E. Lee, complete with cannons on the ramparts. Across the river in the town of Tybee Island is a working Tybee Island Lighthouse. Ramp statics can be easily removed if you prefer your own AI. Requires NOVA textures, a free download.
| Filename: | Hunter_AAF__Tybee_Island.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd June 2003, 15:09:42 |
| Downloads: | 1,055 |
| Author: | Kyle Ramsey |
| Size: | 1.38 MB |
| Category: Flight Simulator 2002 - Scenery Design | |
| BusyObjects v1.0 |
|
File Description: BusyObjects Version 1.0
The BusyObjects framework is a tool for scenery designers that want to add animated objects to sceneries without having to use dynamic sceneries. It can be used to animate ground vehicles, ships, planes and all other kind of moving objects.
BusyObjects is a technology that exploits a new way of animating objects in static FS2k+ sceneries. It allows you to play animations at varying speeds, begin (and end) animations at any time and have complex path definitions for the animated object. Since the object is rendered at different positions for every frame, the object transformation appears very smooth.
This work is freeware and MUST NOT be used as part of any commercial products without written permission of the author. Results produced with this work contain code and data that are part of the work; therefore results have the same restrictions as the original work and MUST NOT be used as part of commercial products without permission.
For more information visit http://www.brainon.ch/area51/brf/BusyObjects.
Copyright © 2003, Bernd R. Fix. All Rights Reserved.
| Filename: | BusyObjects_v10.zip |
| License: | Freeware, limited distribution |
| Added: | 19th March 2003, 01:37:25 |
| Downloads: | 2,511 |
| Author: | Bernd R. Fix |
| Size: | 420.03 KB |
| Category: Flight Simulator 2002 - AI Flight Plans | |
| Complete Flightplan for Winter (Go-Fly) |
|
File Description:
ALTITUDE has been a major factor for me, so i have made all altitudes in the "Reduced Vertical Separation Minima" system giving the flightplans it's reality. Go-Fly is has a fleet of 25 737-300's. Only on October they added 5 more. 2008 they promise to have in numbers of 80 planes. Well thats to far for me LOL. This winter they will fly to 39 counties using a fleet of 25, no standby's They operate only in Europe and fly about a 100 flights a day after looking trough it's timetables. Needs T-tools V1.3.2 (Lee Swordy). Valid till March 23-2003 All in here!!! True Time from Real timetable. Real flight numbers. Realism 99%.
| Filename: | Complete_Flightplan_for_Winter_GoFly.zip |
| License: | Freeware |
| Added: | 4th November 2002, 00:52:15 |
| Downloads: | 952 |
| Author: | The Gargoils Project (Vasilly Giffard) |
| Size: | 5.5 KB |