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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Cessna 172 - 4X-CAU |
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File Description:
This is a repaint for default Cessna 172.
enjoy!!
| Filename: | Cessna_172__4XCAU.zip |
| License: | Freeware |
| Added: | 12th November 2005, 20:00:06 |
| Downloads: | 472 |
| Author: | Naor Avitbul |
| Size: | 1.59 MB |
| Category: Flight Simulator X - Sounds | |
| Volotea callsign |
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Images related to this file:
File Description:
This is a EditVoicePack callsign for Volotea Airlines (Spain)
| Filename: | Volotea_callsign.zip |
| License: | Freeware |
| Added: | 9th May 2012, 14:14:46 |
| Downloads: | 784 |
| Author: | Bernard TRITSCHLER |
| Size: | 6.14 KB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Gates Learjet 35A *Fictional* |
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Images related to this file:
File Description:
A fictional repaint for the payware Flysimware Learjet 35a
| Filename: | Gates_Learjet_35A_Fictional.zip |
| License: | Freeware |
| Added: | 10th April 2018, 18:05:23 |
| Downloads: | 102 |
| Author: | VICTOR BARON |
| Size: | 1.13 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| FS2004 Ford Trimotor Island Airlines repaint. |
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File Description:
A repaint of the default Ford Trimotor. Textures only.
| Filename: | FS2004_Ford_Trimotor_Island_Airlines_repaint.zip |
| License: | Freeware |
| Added: | 7th August 2003, 00:01:47 |
| Downloads: | 1,056 |
| Author: | Ed Knapp |
| Size: | 2.22 MB |
| Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications | |
| Private Grumman Goose |
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File Description:
Mike Stone's Grumman Goose in a fictional private livery.
| Filename: | Private_Grumman_Goose.zip |
| License: | Freeware |
| Added: | 26th August 2006, 17:48:50 |
| Downloads: | 65 |
| Author: | Klaus Hullermann |
| Size: | 104.08 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Campo Volo Aliquirra Perdasdefogu |
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Images related to this file:
File Description:
This is a small dirt runway in Perdasdefogu, Italy.
| Filename: | Campo_Volo_Aliquirra_Perdasdefogu.zip |
| License: | Freeware |
| Added: | 26th February 2012, 16:04:13 |
| Downloads: | 178 |
| Author: | Manuel Gherardi |
| Size: | 145.82 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| NASA Beechcraft Super King Air B200 |
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File Description:
Based on a real world NASA B200.
Textures only.
| Filename: | NASA_Beechcraft_Super_King_Air_B200.zip |
| License: | Freeware, limited distribution |
| Added: | 19th August 2004, 19:24:47 |
| Downloads: | 1,580 |
| Author: | Ed Knapp, Aeroworx |
| Size: | 1.99 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,604 |
| Author: | Jim Vile |
| Size: | 134.3 KB |
| Category: Flight Simulator 2002 - Flight Plans | |
| 35RTWest |
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File Description:
An FS2002 GPS flight Plan. The 35th in a series of Round the World flight plans for the FS2002 default scenery. Depart Paro (VQPR) runway 33, Bhutan and arrive 1 hour 02 minutes later at Tribhuvan International (VNKT) runway 02, Nepal. A steep takeoff to avoid the banking around the runway is followed by a climb up a valley before passing through a gap in the snow capped mountain peaks at FLl90. An optional flight situation file is provided to assist inexperienced pilots with this very tricky departure. At the highest point in the flight, FL280, you will still be overlooked as you pass the snow capped peak of Everest. The flight briefing (Word and text) is for a B737-400, it contains climb, cruise, top of descent and fuel loading details, waypoint timings and destination details.
| Filename: | 35RTWest.zip |
| License: | Freeware |
| Added: | 13th July 2002, 18:23:40 |
| Downloads: | 1,390 |
| Author: | The Ancient Brit |
| Size: | 56.92 KB |
| Category: Microsoft Train Simulator - Activities | |
| Marietta to Swik Passenger Run |
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File Description:
It’s a cold winters day just a few days before xmas, The Swik locals locomotive has been reassigned due to the failure of another engine on a high priority run. So, pull the rs3 out of the shed and then back to in to the yard. Open the swich and couple to the four coaches, this will be the train. Then drive them down to Marietta station; stop at the platform to begin the run. When you arrive at Swik you arrive at the Swik branch you will need to use the switchbacks to lose the height to access the station. Note to those who are not familiar with the rs3, it was also designed to pull short passenger trains. Also note that the traffic in Marietta is crazy. A yellow signal can become a read signal in just a few seconds.
| Filename: | Marietta_to_Swik_Passenger_Run.zip |
| License: | Freeware |
| Added: | 24th October 2002, 02:55:47 |
| Downloads: | 1,188 |
| Author: | Peter j Weiss |
| Size: | 9.53 KB |