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| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 1 of 2 |
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File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 1 of 2 (also requires glbayv2b.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_1_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:34:54 |
| Downloads: | 41,284 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 56.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bear Creek Winery & Lodging (v2.0.9) - "Diamond Edition" |
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File Description:
Bear Creek Winery & Lodging Enhanced v2.0.9 "Diamond Edition".
An all new Flight Simulator experience awaits you at Bear Creek. This is a completely re-vamped "Extreme Make Over" of the previous Bear Creek Winery & Lodging. Some additions include: Scenery Changer Utility, Custom Textures, Festive Events (Christmas, Balloon Festival Etc.) Also added enhanced AI Traffic to the whole of Bear Creek. If you are a previous user of the original Bear Creek scenery this one that awaits you will indeed replace the original!!
No need to keep the previous version 1.0 that you may have downloaded this 2.0 version is a whole new interface that utilizes different install criteria.
Some of the Extra additions that are used with the new 2.0 version are: Runway12 3 Part Library, the Abacus Scenery Creator default libraries, Lago FSE, AI Schweizer 300C Helicopter, Gerrish Grey Tree Library Version 3. The direct links to these downloads are provided to you to download to display the scenery in its entirety. Not all of the above mentioned are required, like Lago, as it is a payware addition. All others mentioned are freely distributed at various download sites.
Please unzip (using folders option) to a temporary location and follow the installation instructions very carefully. Do not attempt to install this scenery with a "scenery manager" - for proper installation please use the built in installation routine.
Enjoy the newest edition: Airport Code: BCWL near Homer, Alaska.
| Filename: | Bear_Creek_Winery__Lodging_v209__Diamond_Edition.zip |
| License: | Freeware |
| Added: | 2nd February 2010, 10:50:06 |
| Downloads: | 4,949 |
| Author: | Mike Woolsey & David "Opa" Marshall |
| Size: | 58.49 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Geneer AKR Stations A thru G v3.0 |
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File Description:
Version 3.0! Seven fictional seaplane bases with helicopter support (three new from v2.0) located south of Juneau, Alaska. Scenery completely redesigned in Gmax for compatible use with Glacier Bay v2, Tongas Fjords, and Misty Fjords by Holger Sandman. All but one spot included one or more helipads, and are intended for cargo distribution and supplies, these seven AKR Stations were also intended to serve as tourism spots for hunting, fishing, skiing, camping, etc. Just fun little spots to hop in a floatplane. No AI traffic in this version, however afcads do accommodate for ai traffic.
All Objects fully designed and completely redone using higher resolution 32bit textures. Optional DXT textures included. Also includes new AFCAD files, animated hangar doors. No AI traffic tracks included with this release, but AFCAD designed to support AI. This v3.0 package is a Full Install (w/ effect file).
| Filename: | Geneer_AKR_Stations_A_thru_G_v30.zip |
| License: | Freeware, limited distribution |
| Added: | 15th June 2010, 22:28:01 |
| Downloads: | 818 |
| Author: | EdGeneer Cox |
| Size: | 45.66 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Pete & Sid's Viva Scenery Volume 1 |
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File Description:
Re-upload. This is a collection of scenery enhancements for smaller airports, mostly in British Columbia, Alaska and northern Canada. It was not our intention to do anything fancy or particularly accurate, but simply to make the default scenery less boring and more fun. There are 48 airports in Volume 1. We've also included some general aviation AI traffic for many of these airports. The scenery for any individual airport may be removed without affecting the other airports.
| Filename: | Pete__Sids_Viva_Scenery_Volume_1.zip |
| License: | Freeware |
| Added: | 8th December 2011, 08:57:54 |
| Downloads: | 1,471 |
| Author: | Sidney Schwartz & Peter Ham |
| Size: | 35 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Prudhoe Bay area on Alaska North Slope US |
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File Description:
The Prudhoe Bay area of the Alaska north slope is dominated by all the equipment and machinery that is necessary for the extraction of oil and its transfer by the pipeline that reaches south to Valdez. Prudhoe Bay airport is now closed, and its replacement just to the south is Deadhorse PASC, with numerous storage, maintenance, and accomodation areas immediately to the north of the apron, and others adjacent to the road between the two. The runway is just under 6,500 feet with approach lights at both ends and ILS on 04 (true heading of 75 degrees). This scenery reflects the overall situation in 2011 and oil production facilities and buildings are included here. The airport buildings and those close to the airport are replicas of the real life buildings; while as distance increases the accuracy fades somewhat there are everywhere replica trucks and cross country vehicles that are true to life. Deadhorse handles around 7,000 passengers per month as staff are rotated in and out on Alaska Air and ERA flights and by oil company private flights. There are also freight flights to complement the trucking effort up the Dalton Highway. The Alaska Airlines terminal building and ERA (the red buildings nearby) are at one end of the apron, while at the other end is a very large and new green terminal, storage, hangar building built by the airport authority. All of the airport components, runways, taxiways, and aprons, are built up on a gravel base to raise them above the surrounding terrain that floods with melting snow, freezes, or dries out, according to the seasons. There are other new airstrips included here that serve the oil industry. Around 33 miles to the east is Badami PABP airport servicing a subsiduary oil producing area, with 5,000 feet of gravel runway. Some 28 miles to the west of Deadhorse is Ugnu-Kuparuk UBW with just over 6,000 feet of gravel (gravel in 2011, it is now asphalted) servicing oil production by Conoco Phillips, which uses 737's to fly staff in and out. A further 32 miles west is Alpine AK15 with 5,400 feet of gravel and also served by the Conoco Phillips 737's. To the south of Alpine and connected by road is the village of Nuiqsut. To the north of Alpine and reachable only by air in the delta of the Sagavanirktok River is CD-3, an oil collection and pump station area with another gravel runway of 3,000 feet. Other airstrips that were prviously posted are now updated, Nuiqsut and Oliktok. I experimented, but decided against trying to reproduce the several hundred miles of pipelines. The are new AI aircraft, and there are notes regarding downloading. There is a new "cement" texture (not its name, but used as that by SBuilder) for the built up gravel bases. It is slightly darker than the original but not so much that any previous use will be spoilt. You may wish to download my "Alaska Frozen Rivers and Lakes" which freezes lakes and the northern sea and makes them landable on wheels.
| Filename: | Prudhoe_Bay_area_on_Alaska_North_Slope_US.zip |
| License: | Freeware, limited distribution |
| Added: | 19th December 2017, 00:38:06 |
| Downloads: | 588 |
| Author: | Roger Wensley |
| Size: | 28.54 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel PABE in southwest Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is this one, Bethel. The town of Bethel has a population of just over 6,000 and is 50 miles from the sea on the Kuskowim River, that splits and forks into many tributaries. Bethel Airport is close to the town and provides the only contact with the rest of Alaska, as there is no connecting highway system. There are scheduled flights by Alaska Airlines, ERA (now called Ravn) and Grant Aviation, plus others such as Ryan Air. There are cargo flights by Everts, Northern, and Lynden, and redistribution onwards to nearby villages by the smaller locally-based planes; all of these are included in the AI. There are two main runways, one just under 6,400 feet and another just under 3,900 feet, both of them aligned 19-1. The third runway is around 1,800 feet and mainly gravel, aligned 11-29. Parking at PABE is on three aprons, the northern for smaller commercial planes of Grant, ERA, Ryan etc, the central for larger planes of Alaska, Northern, Everts, and Lynden, and the southern for a large collection of GA; each apron has further hangars for maintenance companies and smaller operators. There is also another separate apron for the local military and Coastguard. There is not much photographic information available for PABE, and I have never been there; as a result it was impossible to make detailed photographic textures for some of the buildings. However, for most hangars I have made textures of at least the right colour etc based on the information I assembled and if it is green with white trim and side windows then that is how it now appears here. The exceptions are the Alaska Airlines terminal building which has complicated curved elements, and the two military hangars and workshops where I had to settle for an Alaska terminal building from another airport and the same for the military. There are numerous small villages in the vicinity of Bethel, all of them being beside either a river tributary or the coast. There are two Google Earth screenshots to show the villages that are served by the flights from Bethel and that are (mostly) included in the AI. Some of these airfields were not included in FS9 but AI will still operate in and out of Bethel. The smaller area screenshot shows the villages that are close to Bethel, and of these eight I have so far made six and they are included in this post: Napaskiak PKA, Napakiak WNA, Kwethluk KWT, Atmautluak 4A2, Nunapitchuk 16A, and Kasigluk Z09. I will work my way through the rest of the area.
| Filename: | Bethel_PABE_in_southwest_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 8th March 2019, 00:37:58 |
| Downloads: | 309 |
| Author: | Roger Wensley |
| Size: | 32.02 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAKN - King Salmon - Alaska, US V1 |
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File Description:
This is the final version, complete in itself and incorporating the two modifications posted separately. King Salmon is a town with a population of just under 400, on the north bank of the Naknek River and 15 miles from the sea. The airport is adjacent to the town and was originally an airforce base; the military hangars on the airport are still usable. The airport, with its long runway (11-29 and 8,500 feet with an ILS, and a second runway 18-36 and 4,000 feet) is a transportation hub for the area in general and in particular for the salmon industry. Along the Naknek River there are numerous canneries and there are also fishing lodges on the river and nearby lakes; to speed up transportation to the lodges there are float bases on the river to the south of the airport. King Salmon has three tiers of scheduled flights: Alaska Air direct from Anchorage in a 737 (passengers and cargo), PenAir (Saab turboprop) as part of their flights up and down the peninsula, and Grant Air serving nearby small towns. There are also PenAir flights, both scheduled and unscheduled, in smaller aircraft (Piper Navajo for instance) to smaller airports for the fishing season, plus cargo flights in larger aircraft by the lowest bidder (Everts and Northern). To complete the mix the AI includes a pair of F15s. The runways cross (see the airport diagram) so read the notes re long taxi routes. There is AI for PAKN, plus revised AI made for Dutch Harbor which includes flights by PenAir to King Salmon, plus revised parking for Dutch Harbor with new replacement bgls to cater for more flights. There is also AI for the float bases on the river; I have made two runways separated into two float bases for river AI, called King Salmon Floats and King Salmon River; more AI for these will be added when other scenery along the river is made. Just land according to the wind and taxi to whatever dock takes your fancy.
| Filename: | PAKN__King_Salmon__Alaska_US_V1.zip |
| License: | Freeware, limited distribution |
| Added: | 11th April 2015, 06:20:40 |
| Downloads: | 505 |
| Author: | Roger Wensley |
| Size: | 23.67 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay National Park, Alaska |
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File Description:
Add-on meshes can greatly improve the detail of the FS terrain but often conflict with the inaccurate placement of the other default FS landscape elements, particularly in coastal and mountainous areas. This project showcases new methods and software that allow for semi-automated development of FS landscapes from accurate source data. The files completely replace the default FS landscape of Southeast Alaska's Glacier Bay National Park and the adjacent Lynn Canal area between Juneau and Skagway (N58-60 W134-138), including shorelines, islands, and lakes, as well as glaciers, landclass, man-made features, and a LOD9 (76-m) terrain mesh. Optional AI floatplane traffic at four seaplane bases is included. A LOD10 (38-m) mesh of the same area is available as a separate optional download. FS2002 users please use fs8glbay.zip instead.
| Filename: | Glacier_Bay_National_Park_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 16th February 2004, 03:40:31 |
| Downloads: | 17,196 |
| Author: | Holger Sandmann, Jim Keir |
| Size: | 10.43 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PADL - Dillingham - Alaska, USA |
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File Description:
Dillingham is a town with a population of around 2,300 at the southeast corner of the Bering Sea in Bristol Bay, 70 miles west of King Salmon. The town's economical well being is based on the commercial price of salmon and the numerous surrounding sport fishing lodges. FS9 shows the town as way more extensive than it is; the landclass textures correct this. The airport is a mile west of the town and has a single runway 6,400 feet long and orientated 01-19. There are scheduled passenger flights by Alaska Air (numerous in summer and non-existant in winter) and PenAir (year around) plus cargo flights by Everts and Northern Air Transport, and local scheduled flights by Grant Air; the AI includes these, plus GA. The GA gravel apron is behind the main apron and across a road, which is unusual. The parking on the asphalt apron is marked; in actuality there are no markings but landing at a field in FS9 that doesn't have a control tower leaves one wondering where to go; the six spots at the far northern end are unused by AI and free for visitors.
| Filename: | PADL__Dillingham__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 14th May 2015, 17:35:29 |
| Downloads: | 397 |
| Author: | Roger Wensley |
| Size: | 10.39 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sucre, Bolivia - SLAL - Alcantari Int'l Airport - Patch fix updated |
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File Description:
7 years ago, I created that time was no detailed enough. I have a Navigraph chart and saw Google Images updated. I found out the VOR location wasn't correct. I fixed and moved the correct location. Sorry, some pilot simmers get confused about location offset too short to the runway. My bad. LOL Now, it's corrected. I removed the grass poly the airport doesn't have grass surrounding it. I put VTPP ply. It looks good for now.
| Filename: | Sucre_Bolivia__SLAL__Alcantari_Intl_Airport__Patch.zip |
| License: | Freeware |
| Added: | 3rd December 2022, 13:10:51 |
| Downloads: | 154 |
| Author: | Stuart John Gilbert II |
| Size: | 4.93 MB |