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Category: Flight Simulator 2004 - Scenery Design
Library Object Manager with Scenery Maker Version 0.9.7 ZipDive!  Download

File Description:
Latest Beta Release of this FS2004 Scenery Utility to manage objects and create scenery. Several major new functions in this release include A 'Fencing Tool' which can accurately place a line of fence or wall sections in your scenery - no more disjointed fences, Scenery Maker places them end to end with no gaps. Line Maker, a tool which can place a selection of objects along a multi segemented line in your scenery; with variable object spacing; variable object scale; and variable offset from the line. Can place streets of buildings, rows of trees, cars in the street or billboards on the roadside in one pass. A Fill Area Tool - can place a one thosand tree (or more) 'wood' with as many different tree species as you can find, with different tree scales in less than a minute. Can place animals in a field or buildings across the landscape in one pass. Support available from http://www.scruffyduck.plus.com


Filename: 097.zip
License: Freeware, limited distribution
Added: 10th March 2006, 01:42:47
Downloads: 2440
Author: Jon Masterson
Size: 6396kb


Category: Flight Simulator 2004 - Scenery Design
Library Object Manager ZipDive!  Download

File Description:
Library Object Manager is a utility designed to manage your collection of FS9 library objects. It does not work with API Macros (API Manager from ScruffyDuck Software can do that). Functions include importing object information from FS9 library bgl files; from SBuilder, RWY12 and EZ-Scenery. Categorizing objects by user defined category, by library name and by author. Exporting object information so that it can be used by SBuilder, RWY12, Object Placer XML, EZ-Scenery, and SceneGenX. Creating library files from your collection of .mdl objects. A quick placement function to allow you to place objects into your scenery for testing, creating thumbnails etc. A more extensive object placement program (Scenery Maker) which is similar in concept to RWY12 and Object Placer XML. This program is currently in Beta and further developments are planned. It may therefore not work entirely as expected although it has been tested by a number of kind and helpful users. LOM Requires Mirosoft dotNET Framework 2.0; bglxml.exe from Alessandro G. Antonini; FSUIPC from Pete Dowson for the scenery creation function to work; and bglcomp from Microsoft (included in this package). PLEASE read the included manuals before using the program. Support is available from my website www.scruffyduck.plus.com.


Filename: lom_095.zip
License: Freeware, limited distribution
Added: 12th February 2006, 00:06:55
Downloads: 6172
Author: Jon Masterson
Size: 2709kb


Category: Flight Simulator 2004 - Scenery Design
Tutorial - Making FS9 Object Libraries available in SBulder ZipDive!  Download

File Description:
My fifth Tutorial using Sbuilder. This one looks at how to make FS9 library objects available in Sbuilder so that you can add them to your scenery. It uses an EZ-Scenery library as an example but the information is relevant to any FS9 library. I also cover adding thumbnails of Fs9 libray objects so that you can preview the objects before adding them to your scenery. Support avilable from scruffyduck.plus.com


Filename: add_lib_objects.zip
License: Freeware
Added: 1st January 2006, 04:32:01
Downloads: 2721
Author: Jon Masterson
Size: 1497kb


Category: Flight Simulator 2004 - Scenery Design
Tutorial: Placing 3d Objects using Sbuilder ZipDive!  Download

File Description:
This is the fourth Tutorial in my series on using Sbuilder to design airport scenery. In this one I look at adding objects such as buildings, trees and vehicles to your scenery. I cover how Sbuilder displays information about, and categorizes objects. I show how to use FS default library objects, API macros and RWY12 objects to populate the airfield. Support is available from my website www.scruffyduck.plus.com


Filename: objects_tutorial.zip
License: Freeware, limited distribution
Added: 16th December 2005, 23:24:44
Downloads: 3524
Author: Jon Masterson
Size: 1490kb


Category: Flight Simulator 2004 - Miscellaneous Files
Tutorial: working with Textured Polygons in SBuilder ZipDive!  Download

File Description:
The third Tutorial using Sbuilder. This one looks at using Textured Polygons to create airport ground features. It uses the project file created in the first tutorial as the basis and replaces the land class runways and airfield with ones made using textured polys. I also cover flattens and a bit about creating slopes. All feedback and suggestions much appreciated. Support available at www.scruffyduck.plus.com


Filename: textured_polys.zip
License: Freeware, limited distribution
Added: 12th December 2005, 22:34:46
Downloads: 1823
Author: Jon Masterson
Size: 1455kb


Category: Flight Simulator 2004 - Scenery Design
Tutorial: Modify Landclass and Add Roads with SBuilder ZipDive!  Download

File Description:
This is a follow up to my Tutorial on using SBuilder and AFCAD2 to regress an Airfield to an earlier time (available from my website www.scruffyduck.plus.com). It builds on from that tutorial and describes adding modified landclass around the airfield and adding an access road using VTP2 lines. Whilst this tutorial was designed as part of a series on creating earlier age airfields the techniques in both should be of interest and use in the modern era if you are developinh, or wish to develop, scenery using SBuilder. Future Tutorials will look at placing 3d scenery objects and other SBuilder related topics. Support from my website. All feedback much appreciated


Filename: land_and_lines.zip
License: Freeware, limited distribution
Added: 11th December 2005, 20:52:02
Downloads: 3151
Author: Jon Masterson
Size: 1918kb


Category: Flight Simulator 2004 - Scenery Design
API Manager Version 1.1.1 ZipDive!  Download

File Description:
This is a bug fix release for API Manager and covers (hopefully) all the bugs identified to date. Please READ the readme file if you are upgrading from the previous version. Support from www.scruffyduck.plus.com


Filename: api_manager_178309.zip
License: Freeware, limited distribution
Added: 10th December 2005, 06:59:27
Downloads: 1594
Author: Jon Masterson
Size: 531kb


Category: Flight Simulator 2004 - Scenery Design
API Manager ZipDive!  Download

File Description:
API macros are old technology as far as FS scenery design is concerned. The new approach in FS2004 and beyond is quite different. It seems possible that scenery files using macros will not be supported in the next version of FS. Nevertheless there are many scenery designers who still use macros. I am one and I have a large collection of macros. I wanted a way to manage and categorize these macros. I also wanted to be sure that I could credit authors correctly when I use the results of their efforts. I wanted a way to keep information about object footprint and scale and I wanted to know ahead of time if I had missing textures for an object. Hence API Manager. Please be aware that this is a first release and there are likely to be things wrong. There are also some areas of the program which could be more user friendly. Please note that API Manager only works with api macros Requires dotNET framework version 2 from Microsoft. Support is available from www.scruffyduck.plus.com


Filename: api_manager.zip
License: Freeware, limited distribution
Added: 3rd December 2005, 21:11:45
Downloads: 2101
Author: Jon Masterson
Size: 531kb


Category: Flight Simulator 2004 - Scenery Design
Texture Finder Version 0.1b2 ZipDive!  Download

File Description:
This program is for scenery designers only. If you use api or asd macros then the program can help to ensure that all the necessary textures are available. Many scenery design programs such as Airport for Windows and FSSC have the facility to transfer required textures into the scenery folder. Other tools do not. Even the tools that do sometimes miss textures. Texture Finder decompiles a scenery bgl (using scdis.exe from Takuya Murakami - available separately) and then identifies the textures used. It can then idenfity and move missing files into the appropriate folder. Identify needed textures which are missing from you systems and also those which are not used. It works only for SCASM based bgls and cannot identify textures for objects from libraries. It requires the latest version of dotNET from Microsoft (version 2). Please read the included pdf file for details. Support is available from www.scruffyduck.plus.com


Filename: texture_finder.zip
License: Freeware, limited distribution
Added: 2nd December 2005, 17:47:06
Downloads: 1471
Author: Jon Masterson
Size: 355kb


Category: Flight Simulator 2004 - Scenery
Lost Horn Ranch ZipDive!  Download

File Description:
This is Lost Horn Ranch (FA80) a small farm strip located in South Florida near Ochopee. The location is well placed to reach the west and Gulf coasts and not too far from the Keys. The strip exists in the default FS9. This scenery is fiction and tries to depict a small farm strip in the 1930s. The inspiration to make this was Golden Wings 3 (developed by Bill and Lynn Lyons and the Golden Wings Gang). Hopefully everything looks more or less in keeping with the period prior to WWII. If something stands out then let me know and I will do something about it. The scenery is a work in progress. I plan to add to it over the coming months including some outlying buildings etc and maybe another farm strip or two. I have in mind to create enough visual reference points across Florida so that pilots may fly VFR using them. In the meantime please accept my apologies for any rough edges.


Filename: lost_horn_gw.zip
License: Freeware, limited distribution
Added: 5th September 2005, 16:57:22
Downloads: 1239
Author: Jon Masterson
Size: 3049kb


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